Summoning chamber: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) m (fix link) |
VANKRASN39 (talk | contribs) (→Locations of Chambers: add TH) |
||
Line 16: | Line 16: | ||
* [[Sorcerer Guild (Ta'Illistim)]] |
* [[Sorcerer Guild (Ta'Illistim)]] |
||
* [[Sorcerer Guild (Wehnimer's Landing)]] |
* [[Sorcerer Guild (Wehnimer's Landing)]] |
||
* [[Twilight Hall]] (Wehnimer's Landing) |
|||
[[Category:Sorcerer]] |
[[Category:Sorcerer]] |
Revision as of 18:06, 29 January 2015
A summoning chamber is a room which has been magically altered to be sensitive to the piercing of the veil. This will increase the ease with which sorcerers perform demonic summoning, such as Minor Summoning.
Mechanical Benefits
- Each chamber is a mana node.
- The chamber provides 25 'phantom' ranks of Sorcerous Lore, Demonology for the purposes of calculating the success of the summoning only.
- Initial casting, or refreshing using the vakra rune within a chamber will add a flat 600 sec to the duration of Minor Summoning (725).
- Each chamber possess "a latticed yellow crystal" which is used to bond a rune book.