Beginner's guide to playing a warrior: Difference between revisions

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Now that you understand the basics lets expand on some of those concepts. All stats have growth patterns in Gemstone IV that incrementally increase as you level to 100, the games level maximum. There is advancement beyond level 100 for reference.
Now that you understand the basics lets expand on some of those concepts. All stats have growth patterns in Gemstone IV that incrementally increase as you level to 100, the games level maximum. There is advancement beyond level 100 for reference.


Warriors require a decent range of statistics, but are less reliant on them compared to other classes. It is recommended you strive for balance to begin with so strength, constitution, dexterity, discipline, and logic are probably the key components to being successful early and late.
Warriors require a decent range of statistics, but are less reliant on them compared to other classes. It is recommended you strive for balance to begin with so strength, constitution, dexterity, discipline, and logic are probably the key components to being successful early and late.

The most common warrior races are [[Giantmen]], [[Dwarves]], [[Human]], and then [[Elves]] followed by the rest.

Giantmen are the strongest race in Elanthia. Dwarves are both strong and sturdy. Humans are the most balanced and have few weaknesses. Elves are fast and agile, but lack the strength of some of the others.


==Town selection==
==Town selection==

Revision as of 17:13, 26 February 2015

This article is a work in progress!

The Warrior profession is both popular and easy to jump into for a beginning player. A warrior fights with weapons and is armored, lightly at first and progressively to full plate. Most new players will start with a shield then pick their play style as you are introduced to the game. What makes a Warrior particularily attractive is that they have among the best all around fighting capabilities. They are easily proficient with multiple weapon types, sometimes two or three, and have opportunities to be diverse in their training paths.

It is encouraged that you check the Official Gemstone IV website for their [New Player Guide] before continuing reading.

Character Creation

Now that you understand the basics lets expand on some of those concepts. All stats have growth patterns in Gemstone IV that incrementally increase as you level to 100, the games level maximum. There is advancement beyond level 100 for reference.

Warriors require a decent range of statistics, but are less reliant on them compared to other classes. It is recommended you strive for balance to begin with so strength, constitution, dexterity, discipline, and logic are probably the key components to being successful early and late.

The most common warrior races are Giantmen, Dwarves, Human, and then Elves followed by the rest.

Giantmen are the strongest race in Elanthia. Dwarves are both strong and sturdy. Humans are the most balanced and have few weaknesses. Elves are fast and agile, but lack the strength of some of the others.

Town selection

As you begin your journey you have three primary city options. Icemule Trace, Ta'Vaalor, and Wehnimer's Landing. There are some expanded options for Premium subscribers that include Solhaven.

Getting around town

  • basics about town and moving around
  • wounds and death
  • Your first fight

Explore

  • See the town and introduce yourself.

The sprite has shown you some of the basics. You will want to remember to continue to use DIRECTIONS in the city you've chosen for a while until you get the hang of things. You will also want to find the town central or square that tends to be the busier of the locations in town and acts as an adventurers hub of sorts. It is also where you will find healing or clerical assistance for weapon blessing if combating undead and in the dire case of your death, resurrection.

  • Run messages
  • Head to the Adventurer's Guild
  • Your first adventure! Kobolds, etc.
  • Societies (level 3)
  • Your first real weapon (level 5)

By now you know your way around your starting city and you've probably engaged the local denizens that the adventurer's guild or locals have directed you to cull their numbers. You've also probably raised enough funds to purchase a weapon from either the armory, a merchant, or other adventurers.

5th level is a good time purchase your first magical weapon of the skill type you've chosen. Most often it will be of a metal called Mithril or Ora. Occasionally you might choose elemental flaring weaponry such as drakar, rhimar, or others and sometimes you find such weaponry and armory adventuring in the wild.

These all tend to +5 AS (attack strength) in the case of mithril or +10 AS for ora and later weapons similarly that increase your combat prowess to about +20 AS. In the case of each type you need to be half the level of the enchant so for a +20 weapon you must be level 10. We tend to call them 1x, 2x, 3x, and 4x. This is your standard weaponry and can serve you all the way through your career.

See Also

References

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