Blunt Weapons: Difference between revisions

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==Resources==
==Related Articles==
*[[Forging]]
*[[Forging]]
*[[Damage factor]]
*[[Damage factor]]
*[[Material]]
*[[Material]]

==References==

*http://www.play.net/gs4/info/armory/concussion.asp
*http://www.play.net/gs4/info/armory/concussion.asp
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/One-Handed%20Combat/view One-Handed Combat Officials folder]


[[Category:Skills]]
[[Category:Skills]]

Revision as of 23:14, 23 June 2015

Blunt weapons came into common use due to plate armors which were commonly worn by nobility on the battlefields. Lighter weapons such as short swords usually could not puncture or crush plate armors effectively, so heavier blunt weapons or spiked weapons such as the crowbill, war hammer, and morning star came into common use. Although designed to be used against those in plate or chainmail armor, the weapons are still very effective against those who are not.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 1 1 - 1 1
Training Point Cost 3/1 2/1 3/1 4/1 3/1 4/1 4/2 6/2 - 6/2 6/1

Damage Factors and Attack vs. Defense

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leather whip DF .275 .150 .090 .100 .035 2 3 Crush 10/75
AvD 35 25 24 23 22 20 18 16 14 25 21 17 13 15 9 3 -3
Crowbill DF .350 .250 .200 .150 .125 3 3 Puncture/Crush 65/250
AvD 40 36 35 34 33 30 28 26 24 30 26 22 18 20 14 8 2
Cudgel DF .350 .275 .200 .225 .150 4 4 Crush 8/130
AvD 20 20 19 18 17 25 23 21 19 25 21 17 13 30 24 18 12
Mace DF .400 .300 .225 .250 .175 4 4 Crush 65/250
AvD 31 32 31 30 29 35 33 31 29 42 38 34 30 36 30 24 18
Ball and chain DF .400 .300 .230 .260 .180 6 4 Crush 75/175
AvD 15 20 19 18 17 27 25 23 21 35 31 27 23 30 24 18 12
War hammer DF .410 .290 .250 .275 .200 4 4 Puncture/Crush 60/155
AvD 25 30 29 28 27 32 30 28 26 41 37 33 29 37 31 25 19
Morning star DF .425 .325 .275 .300 .225 5 4 Crush/Puncture 65/250
AvD 33 35 34 33 32 34 32 30 28 42 38 34 30 37 31 25 19

Weapon Damage Type Ratios

This table contains the blunt weapon critical damage type percentages for successful attacks (based on player research). As an example, the mace will result in 100% crush critical damage for all attacks. The mace does not do slash critical damage or puncture critical damage.

Weapon Slash % Crush % Puncture%
Leather whip 0 100 0
Crowbill 0 ? ?
Cudgel 0 100 0
Mace 0 100 0
Ball and Chain 0 100 0
War hammer 0 66.7 33.3
Morning star[1] 0 66.7 33.3

Resources