Pain (711): Difference between revisions
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'''Pain (711)''' is a [[CS]]-based [[warding]] spell that, when successful, will cause the target extreme amounts of pain resulting in a minimum [[Hitpoint|health]] loss of 20% of the target's maximum health, and the potential to temporarily incapacitate the target for a short duration by placing it in [[roundtime]]. There are no [[critical]] [[Wound|injuries]] associated with this spell. |
'''Pain (711)''' is a [[CS]]-based [[warding]] spell that, when successful, will cause the target extreme amounts of pain resulting in a minimum [[Hitpoint|health]] loss of 20% of the target's maximum health, and the potential to temporarily incapacitate the target for a short duration by placing it in [[roundtime]]. There are no [[critical]] [[Wound|injuries]] associated with this spell. |
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Necromancy lore potentially affects the results in three ways: |
Necromancy lore potentially affects the results in three ways: |
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# Increased [[hitpoint]] damage<br> |
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# Increased target [[Roundtime]]<br> |
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# Lower [[Endroll]] thresholds |
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Example: A level 30 sorcerer with 15 ranks (0.5 per level) of necromancy lore casts Pain (711) at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be ''{Target} is wracked with painful spasms!'' and the target will also incur 4 seconds of RT. |
Example: A level 30 sorcerer with 15 ranks (0.5 per level) of necromancy lore casts Pain (711) at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be ''{Target} is wracked with painful spasms!'' and the target will also incur 4 seconds of RT. |
Revision as of 11:16, 19 July 2015
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Pain (711) is a CS-based warding spell that, when successful, will cause the target extreme amounts of pain resulting in a minimum health loss of 20% of the target's maximum health, and the potential to temporarily incapacitate the target for a short duration by placing it in roundtime. There are no critical injuries associated with this spell.
Depending on warding failure and Sorcerous Lore, Necromancy ranks both health loss and the target's RT penalty can be increased. Necromancy lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with endrolls of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect.
The following information is a product of Gespry's research on Pain.
Hitpoint Percentage Messaging Table
Damage | Messaging | RT |
---|---|---|
20% | {Target} cringes in pain. | 0 |
23% | {Target} shudders in pain. | 0 |
26% | {Target} twists in great pain! | 3 |
29% | {Target} is wracked with painful spasms! | 4 |
32% | {Target} shudders and twists in intense pain! | 6 |
35% | {Target} contorts in excruciating agony! | 7 |
Necromancy Lore
Necromancy lore potentially affects the results in three ways:
Example: A level 30 sorcerer with 15 ranks (0.5 per level) of necromancy lore casts Pain (711) at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be {Target} is wracked with painful spasms! and the target will also incur 4 seconds of RT.
Necromancy Lore Table
Lore Ranks per Level | 20% HP | 23% HP | 26% HP | 29% HP | 32% HP | 35% HP |
---|---|---|---|---|---|---|
101-113 | 114-126 | 127+ | N/A | N/A | N/A | |
101-108 | 109-121 | 122-134 | 135+ | N/A | N/A | |
101-106 | 107-116 | 117-129 | 130+ | N/A | N/A | |
101-106 | 107-113 | 114-124 | 125-137 | 138-165 | 166+ | |
101-106 | 107-113 | 114-119 | 120-132 | 133-160 | 161+ | |
101-106 | 107-113 | 114-119 | 120-127 | 128-155 | 156+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-150 | 151+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-146 | 147+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-143 | 144+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-142 | 142+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-140 | 141+ |
Messaging
- Character as target
You gesture. CS: +547 - TD: +290 + CvA: +6 + d100: +98 - -5 == +366 Warding failed! You are wracked with painful spasms! ... 38 points of damage! Roundtime: 4 sec.
- Creature as target
You gesture at a grizzled triton executioner. CS: +552 - TD: +448 + CvA: +25 + d100: +57 == +186 Warding failed! A grizzled triton executioner is wracked with painful spasms! ... 131 points of damage!
Note: the Lich (software) script crit_type_tracker will display the damage percentage and roundtime incurred by the target.
External Links
- Sorcerer Base Spell Circle: Pain, on Play.net