Creature maneuver: Difference between revisions
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*an [[Ithzir adept]]'s lightning mote |
*an [[Ithzir adept]]'s lightning mote |
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*a [[war griffin]]'s ride of doom |
*a [[war griffin]]'s ride of doom |
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==Protection== |
== Protection == |
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There are several attributes which can mitigate damage from creature maneuvers: |
There are several attributes which can mitigate damage from creature maneuvers: |
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=== Race modifier === |
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<div style="background: #f9f9f9; padding: 0.5em 1em; border: 1px; text-align: left; font-size: 95%;"> |
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'''Sidebox: Armor Penalty''' |
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"The armor penalty is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using [[Armored Evasion]] can reduce the maneuver penalty by a fairly significant amount, however." |
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- GM Coase |
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*[[Physical Fitness]] - Physical Fitness is the primary skill for defense against standard creature maneuvers. |
*[[Physical Fitness]] - Physical Fitness is the primary skill for defense against standard creature maneuvers. |
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*[[Combat Maneuvers]] - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive. |
*[[Combat Maneuvers]] - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive. |
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*[[Shield Use]] - Shield Use factors into creature maneuvers that can be blocked by a shield. |
*[[Shield Use]] - Shield Use factors into creature maneuvers that can be blocked by a shield. |
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Additionally, [[Armor Use]] can provide a bonus by reducing the [[action penalty]]. |
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*[[Dexterity]] |
*[[Dexterity]] |
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*[[Agility]] |
*[[Agility]] |
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The following spells provide bonuses to ''evading'' maneuvers: |
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'''Block Bonus''' |
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'''Evade Bonus''' |
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*[[Heroism (215)]] |
*[[Heroism (215)]] |
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*[[Prayer (313)]] |
*[[Prayer (313)]] |
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*[[Temporal Reversion (540)]] |
*[[Temporal Reversion (540)]] (randomly triggered) |
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*[[Mobility (618)]] |
*[[Mobility (618)]] |
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*[[Empathic Focus (1109)]] |
*[[Empathic Focus (1109)]] |
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*[[Premonition (1220)]] |
*[[Premonition (1220)]] |
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*[[Dauntless (1606)]] |
*[[Dauntless (1606)]] |
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The following spells provide bonuses to ''blocking'' maneuvers: |
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;Racial Bonuses |
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==References== |
==References== |
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Revision as of 16:09, 20 August 2015
Creature maneuvers are offensive maneuvers that are only available to creatures, not available to player characters. These attacks do not show an open roll.
Such maneuvers include:
- the tail sweep of the cave lizard, three-toed tegu, and the snow madrinol
- a soul golem's steam push
- an Illoke's ground stomp
- an Ithzir adept's lightning mote
- a war griffin's ride of doom
Protection
There are several attributes which can mitigate damage from creature maneuvers:
Race modifier
Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus. Races not listed on the following table are considered to have an average ability to dodge maneuvers.
| Best: | Burghal Gnomes |
| Excellent: | Halflings, Forest Gnomes, and Elves |
| Good: | Half-Elves, Dark Elves, Sylvankind, Erithians, and Aelotoi |
Training
Sidebox: Armor Penalty
"The armor penalty is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using Armored Evasion can reduce the maneuver penalty by a fairly significant amount, however."
- GM Coase
- Physical Fitness - Physical Fitness is the primary skill for defense against standard creature maneuvers.
- Combat Maneuvers - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive.
- Perception
- Shield Use - Shield Use factors into creature maneuvers that can be blocked by a shield.
Additionally, Armor Use can provide a bonus by reducing the action penalty.
Statistics
Spells
The following spells provide bonuses to evading maneuvers:
- Heroism (215)
- Prayer (313)
- Temporal Reversion (540) (randomly triggered)
- Mobility (618)
- Empathic Focus (1109)
- Premonition (1220)
- Dauntless (1606)
The following spells provide bonuses to blocking maneuvers:
Stance
Defensive stance is best.