Race: Difference between revisions

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'''Race''' refers to any of the species that can be [[player character]]s in [[GemStone IV]]. There are thirteen playable races.
The various '''races''' of [[Elanith]] are vast. The common races include [[human]]s, [[elf|elves]], gnomes ([[Forest gnome|forest]] and [[Burghal gnome|burghal]]), [[kobold]]s, [[giantmen]], [[dwarf|dwarves]], the [[erithian]], the [[aelotoi]], the [[krolvin]], and more.


== Playable Races ==
== Playable Races ==
There are thirteen playable races in [[GemStone IV]], including some of the above and some combinations thereof, such as [[half-krolvin]] and [[half-elf|half-elves]].


;[[Aelotoi]]
;[[Aelotoi]]
:Aelotoi are a race once enslaved by the [[kiramon]]. They appear similar to modern humans, but have thin membranous wings similar to dragonflies.
:A species similar to humans, but with thin membranous wings similar to insect wings. They were modified by the [[kiramon]] while being enslaved to them for thousands of years.


;[[Dwarf]]
;[[Dwarf]]
Line 13: Line 12:
:Elves are a graceful, beautiful, and haughty. They've little body hair, generally incapable of growing facial hair (though, there are a few individuals in Elanthia who are quite elven and manage to sport a full beard). Elves generally lack discipline due to their long lifespan.
:Elves are a graceful, beautiful, and haughty. They've little body hair, generally incapable of growing facial hair (though, there are a few individuals in Elanthia who are quite elven and manage to sport a full beard). Elves generally lack discipline due to their long lifespan.


;[[Dark elf|Elf, Dark]]
;[[Dark Elf]]
:The [[Faendryl]] and the [[Dhe'nar]] earned their dark skin due to the time they spent near the mana foci in [[Rhoska-Tor]]. The Faendryl are not received well by the unmodified elves due to crimes committed several millennia in the past, such as in the [[Battle at Maelshyve]] during the [[Undead War]] and the destruction of [[Ta'Ashrim]]. The Dhe'nar, being similar in appearance to the Faendryl, seem to suffer from the same prejudices.
:The [[Faendryl]] and the [[Dhe'nar]] earned their dark skin due to the time they spent near the mana foci in [[Rhoska-Tor]]. They are known for their exceptional skill at magic, but are generally shunned by other races, especially the unmodified elves with whom they have a long and contentious history.


;[[Half-elf|Elf, Half]]
;[[Half-Elf]]
:Being mixed with both human and elven blood, half-elves are not well received in [[Elanthia]] due to the dislike of humans by elves and elves by humans.
:Being mixed with both human and elven blood, half-elves are not well received due to the dislike of humans by elves and elves by humans.


;[[Sylvankind|Elf, Sylvan]]
;[[Sylvankind]]
:While the majority of elves left the forest to found the [[Elven Empire]], some remained behind and these became the sylvankind. They favor the forests above anything else, many of them spending their entire lives there.
:While the majority of elves left the forest to found the [[Elven Empire]], some remained behind and these became the sylvankind. They favor the forests above anything else, many of them spending their entire lives there.


;[[Erithian]]
;[[Erithian]]
:They recently arrived on [[Elanthia]] from a continent across the sea. They are a graceful race, using finely crafted weapons such as the [[katana]] and [[sai]].
:Erithians arrived on Elanthia by mysterious means over a thousand years ago. They are a graceful race, using finely crafted weapons such as the [[katana]] and [[sai]].


;[[Giantmen]]
;[[Giantmen]]
:Giantmen are huge, strong, and hardy. They are very similar to humans in appearance, except bigger. They're a tribal race, though there is evidence that there once was a great giantman empire near the modern cities of [[Vornavis]] and [[Solhaven]].
:Giantmen are huge, strong, and hardy. They are very similar to humans in appearance, except bigger. They're a tribal race, though there is evidence that there once was a great giantman empire near the modern cities of [[Vornavis]] and [[Solhaven]].


;[[Burghal gnome|Gnome, Burghal]]
;[[Burghal Gnome]]
:Burghal gnomes are fond of tinkering, mechanical engineering, and scavenging. They often live in, near, or underneath cities.
:Burghal gnomes are fond of tinkering, mechanical engineering, and scavenging. They often live in, near, or underneath cities.


;[[Forest gnome|Gnome, Forest]]
;[[Forest Gnome]]
:Forest gnomes are hunters and gatherers, skilled at scavenging much like their burghal gnome cousins. Unlike their cousins, they prefer living in the wilderness.
:Forest gnomes are hunters and gatherers, skilled at scavenging much like their burghal gnome cousins. Unlike their cousins, they prefer living in the wilderness.


;[[Halfling]]
;[[Halfling]]
:Along with the gnomes, halflings are among the smallest races of [[Elanthia]]. They enjoy the simple pleasures in life, usually resulting in a rotund belly. Halflings are well known for their hairy feet, which they are quite proud of.
:Along with the gnomes, halflings are among the smallest races. They enjoy the simple pleasures in life, usually resulting in a rotund belly. Halflings are well known for their hairy feet, which they are quite proud of.


;[[Human]]
;[[Human]]
:Once a nomadic people, humans have risen swiftly to become a major power of the Modern Era, particularly in the lands of the [[Turamzzyrian Empire]]. They are generally seen as rustic but good-natured, and skilled in many trades.
:Once a nomadic people, humans have risen swiftly to become a major power, particularly in the lands of the [[Turamzzyrian Empire]]. They are generally seen as rustic but good-natured, and skilled in many trades.


;[[Half-krolvin|Krolvin, Half]]
;[[Half-Krolvin]]
:Krolvin are a blue-skinned, white-maned seafaring race, infamous as pirates and raiders along the coasts of Elanith. Half-krolvin are often the result of their raids, though a large number of them came from a breeding program on the [[Isle of Glaoveln]]. Half-krolvin often share either human or giantman blood, as other races either die before giving birth to a half-krolvin child (such as elves and halflings) or are incapable of conceiving from a krolvin (the dwarves).
:[[Krolvin]] are a blue-skinned, white-maned seafaring race, infamous as pirates and raiders along the coasts of Elanith. Half-krolvin are often the result of their raids, though a large number of them came from a breeding program on the [[Isle of Glaoveln]]. Half-krolvin often share either human or giantman blood, as other races either die before giving birth to a half-krolvin child (such as elves and halflings) or are incapable of conceiving from a krolvin (the dwarves).


== Statistics ==
== Statistics ==

Revision as of 16:12, 4 September 2015

Race refers to any of the species that can be player characters in GemStone IV. There are thirteen playable races.

Playable Races

Aelotoi
Aelotoi are a race once enslaved by the kiramon. They appear similar to modern humans, but have thin membranous wings similar to dragonflies.
Dwarf
Dwarves are a hardy race, short, strong, and stout. They're quite fond of mining, forging, and ale.
Elf
Elves are a graceful, beautiful, and haughty. They've little body hair, generally incapable of growing facial hair (though, there are a few individuals in Elanthia who are quite elven and manage to sport a full beard). Elves generally lack discipline due to their long lifespan.
Dark Elf
The Faendryl and the Dhe'nar earned their dark skin due to the time they spent near the mana foci in Rhoska-Tor. They are known for their exceptional skill at magic, but are generally shunned by other races, especially the unmodified elves with whom they have a long and contentious history.
Half-Elf
Being mixed with both human and elven blood, half-elves are not well received due to the dislike of humans by elves and elves by humans.
Sylvankind
While the majority of elves left the forest to found the Elven Empire, some remained behind and these became the sylvankind. They favor the forests above anything else, many of them spending their entire lives there.
Erithian
Erithians arrived on Elanthia by mysterious means over a thousand years ago. They are a graceful race, using finely crafted weapons such as the katana and sai.
Giantmen
Giantmen are huge, strong, and hardy. They are very similar to humans in appearance, except bigger. They're a tribal race, though there is evidence that there once was a great giantman empire near the modern cities of Vornavis and Solhaven.
Burghal Gnome
Burghal gnomes are fond of tinkering, mechanical engineering, and scavenging. They often live in, near, or underneath cities.
Forest Gnome
Forest gnomes are hunters and gatherers, skilled at scavenging much like their burghal gnome cousins. Unlike their cousins, they prefer living in the wilderness.
Halfling
Along with the gnomes, halflings are among the smallest races. They enjoy the simple pleasures in life, usually resulting in a rotund belly. Halflings are well known for their hairy feet, which they are quite proud of.
Human
Once a nomadic people, humans have risen swiftly to become a major power, particularly in the lands of the Turamzzyrian Empire. They are generally seen as rustic but good-natured, and skilled in many trades.
Half-Krolvin
Krolvin are a blue-skinned, white-maned seafaring race, infamous as pirates and raiders along the coasts of Elanith. Half-krolvin are often the result of their raids, though a large number of them came from a breeding program on the Isle of Glaoveln. Half-krolvin often share either human or giantman blood, as other races either die before giving birth to a half-krolvin child (such as elves and halflings) or are incapable of conceiving from a krolvin (the dwarves).

Statistics

These racial modifiers are added to the statistic bonus (not raw stat).

BONUS = (STAT-50)/2 + RACIAL MODIFIER
Table: Statistic Bonus Modifiers By Race - edit
Race Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Aelotoi -5 0 +5 +10 +5 0 +5 +5 0 -5
Burghal Gnome -15 +10 +10 +10 -5 +5 +10 +5 0 -5
Dark Elf 0 -5 +10 +5 -10 +10 0 +5 +5 -5
Dwarf +10 +15 0 -5 +10 -10 +5 0 0 -10
Elf 0 0 +5 +15 -15 +5 0 0 0 +10
Erithian -5 +10 0 0 +5 0 +5 0 0 +10
Forest Gnome -10 +10 +5 +10 +5 0 +5 0 +5 -5
Giantman +15 +10 -5 -5 0 -5 -5 0 0 +5
Half-Elf 0 0 +5 +10 -5 0 0 0 0 +5
Half-Krolvin +10 +10 0 +5 0 0 -10 0 -5 -5
Halfling -15 +10 +15 +10 -5 -5 +5 +10 0 -5
Human +5 0 0 0 0 0 +5 +5 0 0
Sylvankind 0 0 +10 +5 -5 +5 0 0 0 0

For racial modifiers to statistic growth, see the article on statistic growth rate.

Race Heights

This table contains the officially designated heights for all races.[1]

RACE HEIGHTS
RACE NORMAL HEIGHT RANGE MAXIMUM
Giantman 6' to 6.5' 7'
Erithian 5.5' to 6.5' 7'
Sylvankind/Elves/Dark Elves 5.5' to 6' 6.5'
Humans/Half-Elves/Aelotoi 5' to 6' 6.5'
Half-Krolvin 5' to 5.5' 6'
Dwarf 4' to 4.5' 4.75'
Forest Gnome 3.5' to 4' 4.25'
Halfling/Burghal Gnome 3' to 3.25' 3.5'

Race Body Weights

There are three factors that determine body weight: base race weight, race weight factor (see table below) and the statistics (Strength + Constitution). Note that the strength and constitution stats are weighted equally. Base weight is the character's weight with (theoretically) zero (STR + CON) stats. As the STR and CON stats increase so does body weight.

RACE WEIGHTS
RACE WEIGHT FACTOR BASE WEIGHT MAXIMUM WEIGHT
Burghal Gnome 0.40 40 120
Halfling 0.45 45 135
Forest Gnome 0.45 50 140
Aelotoi 0.65 70 200
Elf 0.70 70 210
Erithian 0.70 75 215
Sylvan 0.70 75 215
Dark Elf 0.75 80 230
Dwarf 0.75 80 230
Half-Elf 0.80 85 245
Human 0.90 90 270
Half-Krolvin 1.00 100 300
Giantman 1.20 120 360

Body Weight Formula

Body Weight = Base Weight + [(STR stat + CON stat) * Weight Factor]

A human has 70 strength and 60 constitution stats.

Human base weight: 90
Human weight factor: .90
(90) + (130 * .90) = 207 lbs total body weight

Body Weight and Encumbrance

The amount of weight that a character can carry is primarily a function of body weight and the strength stat. Each character can carry a certain amount before becoming encumbered. That amount is:

Carrying Capacity = [trunc to .XX((STR Stat - 20)/200) * body weight] + (body weight/200).

Our human, with a body weight of 207 and a strength stat of 70, has an unencumbered carrying capacity of:

[((70 - 20)/200)* 207] + 207/200
(.25 * 207) + 1.03 = 52.78 lbs of unencumbered carrying capacity.

Once you become encumbered each 1% of encumbrance is simply 1% of body weight. In the example above with 207 lbs. body weight each 1% encumbrance = 2.07 lbs

References

Resources

Officials Folders