Forest gnome

The official GemStone IV encyclopedia.
(Redirected from Forest Gnome)
Jump to navigation Jump to search
Forest gnome
Gnome hunters.gif
Decay Timer 16 minutes
Spirit Regeneration 2 per 5 min, ×2 on node
Height 3.5' to 4', 4.25' max
Weight 48 to 143 lbs.
Languages Common, Gnomish

Forest gnomes protect their dwellings with camouflage, deadly traps and poisonous foliage. They have become stronger and wiser in order to survive.

Despite their cautious nature, Forest Gnomes can be friendly and are known to be great lovers of poetry and rumination.


Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
-10 +10 +5 +10 +5 0 +5 0 +5 -5

For statistic growth rates by profession, see List of statistic growth rates#Forest Gnome.

Other Characteristics
Spirit On Node 2 per 5 min Decay Timer 16 min
Max Health 100 Base Regeneration 2
Weight Factor 0.4767 Encumbrance Factor 0.60
Maneuver Bonus Excellent Elemental TD 0
Spiritual TD 0 Mental TD 0
Sorcerer TD 0 Poison TD 0
Disease TD 0

Forest gnomes have a base roundtime reduction with crossbows of 1 second when used for MSTRIKE.

All gnomes (forest and burghal) are skilled ventriloquists and imitators -- they are perfect at using IMITATE, have a bonus to throwing their voice, can speak anonymously from hiding, and receive a bonus to using the divert combat maneuver.


Forest gnomes live deep within Elanthia's forests. They live in bloodline compounds protected from predators and prying eyes by ingenious systems of camouflage, sometimes including thickets, rivers and streams, deadfall and other traps, and even poisonous foliage.

Forest gnomes are classic hunter-gatherers, and they know the forest around their compound as well as you know your local food store. Forest gnomes rely on a vast array of techniques to compensate for their size disadvantages, including: landscaping the forest around their compounds to create killing grounds (by, for example, forcing a running deer along a particular path that ends in a deadfall, or by burning off underbrush to create kill zones for gnomish archers).

Nevertheless, due to their need to hone martial skills for hunting and self-defense, their need to hike long distances through wild terrain, and their need to haul trees and large stones, the forest gnomes have developed greater strength of body than their urban cousins. Perhaps due to a more leisurely pace of life, but more likely as a result of their love of poetry and rumination, forest gnomes have developed greater wisdom than the average burghal gnome can boast. And because of the need to work together in groups (to coordinate hunting, work, and travel) the forest gnomes are more disciplined than the burghals.


Forest Gnomes follow their bloodlines with an almost royal fervor. Though war between bloodlines is rare, outsiders wouldn't know it for all the spectacular arguments that have occurred in the past.


The gnomes of Bloodline Basingstoke think of themselves as the original gnomes because they live more closely to ancient traditions. They tend to be conservative and a bit haughty around others of their race. Basingstoke gnomes live deep in the woods, in compounds defended by ingenious pitfalls and snares. The Basingstokes have a strong emotional relationship to nature, which, because of their relative size and strength, they consider a rather more hostile than benevolent force. Most Basingstoke gnomes worship Imaera, and many of them choose to honor her in their life's work.


The gnomes of Bloodline Greengair cultivate a balance with nature. Unlike their Basingstoke forebears, whom they liken to a plague of locusts, Greengair gnomes live in permanent compounds that resemble parks and gardens. Because of their fixed location, these gnomes have been known to tinker with the environment, seeking to maximize the yield of useful plants. Greengair alchemists also produce natural compounds that have the ability to modify (for better or worse) a person's skills and characteristics. Many Greengair gnomes are vegetarian.


The gnomes of Bloodline Wendwillow never cease their wandering through the forests of Elanthia, though individual families halt their travels when they find a place that captures their hearts. Known for their hospitality and diplomacy, Wendwillow gnomes are easy-going and good-natured. They often stop their wayfaring to heal environmental damage from fire or flood, and many of them are drawn to the healing profession. Their fickle nature leads many of them to worship the goddess Zelia.


The gnomes of Bloodline Rosengift believe that they have a mandate to subject the forests to gnomish rule. Descended from a group of rangers who hunted with poisoned arrows, Rosengift gnomes rarely follow any law but expediency and their own personal code. They take particular delight in violating the so-called 'laws of nature' by cross-pollinating plants, breeding new varieties of animals, and tattooing their fitness-sculpted bodies. They delight in sporting contests and competitions of every kind, and rarely find time or inclination to marry.


The gnomes of Bloodline Felcour worship V'tull (the god of Combat and Bloodlust), and martial traditions define their cultural practice. They value honor and physical strength above other virtues. They mark every important decision with a blood oath, and they wear vicious scars as reminders of the oaths they have taken and fulfilled. In Felcour society, status is gained and lost through single combat against other gnomes or the beasts of the forest. Rarely will a Felcour gnome admit to following any profession but that of war.


The gnomes of Bloodline Angstholm rarely leave their island fortress home, and when they do they are notoriously private and shy among strangers. They make acquaintance slowly and, even among their closest friends, say little about their homeland. Descended from Wendwillow survivors of a cataclysmic flood, the Angstholm gnomes remain dedicated to their founders' pledge to tame the elements through the study of elemental magic. They have long been disdainful of the Arkati, whom they hold responsible for the flood. Many have turned away from the Arkati altogether to worship the elements directly.


The Inyexat are forest gnomes who are found in Atan Irith. They have close ties with the erithi.


{verb} set {standard/culture}

TINKER You ponder on the philosophical aspects of your environment and consider the potential ecological consequences of your surroundings.
TINKER <person> Noticing a tiny, stray twig on (target's) leg, you reach over and remove it, flicking it into the distance.
TINKER <item> You tinker with your (item), analyzing its structure.
TINKER <foraged item>
Empty Hand
Tracing the (item's) form with your fingertip, you study it scrupulously hoping to deduce pertinent information regarding its origin.
TINKER <foraged item>
You meticulously inspect the (item) in an attempt to discern and understand its ecological intricacies.
SALUTE Snapping your heels together, you stiffen your upper body, left arm pressed tight against your side, and salute.
SALUTE <self> You wave your hands back and forth, one over the other, in a definitive negative motion.
SALUTE <person> Snapping your heels together, you stiffen your upper body, left arm pressed tight against your side, and salute <person>.
Crouching low to the ground, you scan your immediate surroundings with a keen eye and a skilled hand. Once convinced there are no environmental traps, you slap your hand against your thigh decisively.
With a keen eye, you scan your surroundings and are fairly convinced that there are no environmental traps nearby.
OBSERVE <creature> You spend some time observing (target), familiarizing yourself with his/her/its unique behavior and qualities.
OBSERVE <object> You pause for a moment and observe (target).
OBSERVE <self> You mouth a few words silently while trying to imitate speech patterns.
OBSERVE <person> You observe (target) carefully, scrutinizing his/her facial movements while he/she speaks.
WINK With your mouth agape, you execute a slow, exaggerated wink at (target) and then roll your eyes dramatically.
WINK <self> You squeeze your eyes shut and shake your head in disbelief.
WINK <person> With your mouth agape, you execute a slow, exaggerated wink at (target) and then roll your eyes dramatically.
FIDGET You rub your hands together briskly as you scrutinize your surroundings.
FIDGET <creature> You glance at (creature) and fidget nervously.
FIDGET <object> You fiddle with (target), clearly distracted from your surroundings.
FIDGET <self>
You fidget nervously as you glance around the area, clearly uncomfortable with the lack of vegetation.
FIDGET <self>
You fiddle with your <random worn item> as you glance nervously around the area.
FIDGET <person> You glance at (target) while you fiddle nervously with your <random worn item>.


Forest Gnomes - edit
Famous Forest Gnomes:
Races - edit