Agility: Difference between revisions
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VANKRASN39 (talk | contribs) (correct dwarf #) |
VANKRASN39 (talk | contribs) m (→Systems and Skills Affected By Agility: add 709) |
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*[[Melee]] [[roundtime]] |
*[[Melee]] [[roundtime]] |
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*[[Stalking and Hiding|Provides a bonus against detection while hidden]] |
*[[Stalking and Hiding|Provides a bonus against detection while hidden]] |
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*Defense against [[Grasp of the Grave (709)]] |
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== External Links == |
== External Links == |
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Revision as of 16:04, 21 September 2015
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Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.
Systems and Skills Affected By Agility
- Dodging/Evade
- Melee roundtime
- Provides a bonus against detection while hidden
- Defense against Grasp of the Grave (709)
External Links
- Stats: Agility, on Play.net
| Statistics - edit |
|---|
| Physical: Strength | Constitution | Dexterity | Agility |
| Hybrid: Aura | Discipline |
| Mental: Logic | Intuition | Wisdom | Influence |
| Statistic growth rate |