Verb:EVOKE: Difference between revisions
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*[[INCANT (verb)]] |
*[[INCANT (verb)]] |
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*[[CHANNEL (verb)]] |
*[[CHANNEL (verb)]] |
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*[[Casting spells (saved posts)]] |
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[[Category: Basic Mechanics]] |
[[Category: Basic Mechanics]] |
Revision as of 18:52, 21 September 2015
Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Evoke is used to cast an alternative version of a spell.
Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.
Spells Using Evoke
- Evoking increases the number of targets but makes the spell non-player friendly unless the player is converted to the same pantheon as the caster.
- Prep 505|Evoke {target}, with 20 ranks of Elemental Lore, Air, will cast a bolt version of the spell.
- Evoke will cast a group-friendly version of the spell that will hit more targets based on Elemental Mana Control skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or attunement (see spell page for full details).
- Evoke at a container to attempt to grab a random item from inside.
- Prep 705|Evoke {target}, with 20 ranks of Sorcerous Lore, Necromancy, will cast a bolt version of the spell.
- Prep 903|Evoke {target}, with 20 ranks Elemental Lore, Fire, converts this spell to Minor Steam (1707).
- Prep 904|Evoke {target}, with 30 ranks Elemental Lore, Water, converts this spell to Major Acid (1710).
- Prep 916|Evoke, with 50 ranks of Elemental Lore, Air, will cast a group version with a two-minute duration for each member.