Verb:ASSESS: Difference between revisions
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'''ASSESS''' is used by [[warrior]]s and [[ranger]]s to determine certain properties about armor and weapons (warriors only). |
'''ASSESS''' is used by [[warrior]]s and [[ranger]]s to determine certain properties about armor and weapons (warriors only). |
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<pre{{log2}}> |
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⚫ | |||
Usage: |
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ASSESS [creature] - Assess the current positioning and relative difficulty of [creature] |
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ASSESS [object] - Assess a piece of armor or weaponry and attempt to learn more about it |
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ASSESS UNARMED - Assess your unarmed combat position against all creatures in the area |
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</pre> |
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==Creatures== |
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<pre{{log2}}> |
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>assess vel |
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The velnalin is medium in size and about four feet high in her current state. |
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The velnalin is too easy for the likes of you! |
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</pre> |
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''Note: [[APPRAISE]] also performs the same function.'' |
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{| {{prettytable}} |
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|-bgcolor="darkgrey" |
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!Messaging||[[Level]] Comparison (Character to Creature) |
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|- |
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|(Wipe the floor) || -21+ |
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|The {creature} should prove to be a difficult challenge for you.||-11 to -20 |
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|The {creature} would have a slight advantage over you.||-1 to -5 |
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|{Creature} would be a pretty even match for you||Same level |
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|- |
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|You think you'd have a slight advantage over the {creature}.|| +1 to +5 |
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|- |
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|The {creature} should be easy, yet could still give you a bit of a scuffle.||+6 to +10 |
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|The {creature} is too easy for the likes of you!|| |
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==[[Unarmed Combat System]]== |
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<tt>ASSESS UNARMED</tt> will list a character's unarmed position against all foes in the area. |
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⚫ | |||
Warriors use ASSESS to determine the [[padding]] levels of [[armor]], hits remaining on [[specialized armor fitting]]s, and [[weighting]] levels of [[weapons]]. Warriors must have appropriate training in a specific weapon type (one-handed, two-handed, polearm, etc.) to be able assess those types of weapons. |
Warriors use ASSESS to determine the [[padding]] levels of [[armor]], hits remaining on [[specialized armor fitting]]s, and [[weighting]] levels of [[weapons]]. Warriors must have appropriate training in a specific weapon type (one-handed, two-handed, polearm, etc.) to be able assess those types of weapons. |
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;Weapon |
;Weapon |
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==Rangers== |
==Rangers== |
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Rangers use ASSESS to determine the level and of [[620|ranger resistance]] on armor, as well as who put the resistance on the armor. |
Rangers use ASSESS to determine the level and of [[620|ranger resistance]] on armor, as well as who put the resistance on the armor. |
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<pre{{log2}}> |
<pre{{log2}}> |
Revision as of 22:01, 3 October 2015
Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
ASSESS is used by warriors and rangers to determine certain properties about armor and weapons (warriors only).
Usage: ASSESS [creature] - Assess the current positioning and relative difficulty of [creature] ASSESS [object] - Assess a piece of armor or weaponry and attempt to learn more about it ASSESS UNARMED - Assess your unarmed combat position against all creatures in the area
Creatures
>assess vel The velnalin is medium in size and about four feet high in her current state. The velnalin is too easy for the likes of you!
Note: APPRAISE also performs the same function.
Messaging | Level Comparison (Character to Creature) |
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(Wipe the floor) | -21+ |
The {creature} should prove to be a difficult challenge for you. | -11 to -20 |
The {creature} would have a slight advantage over you. | -1 to -5 |
{Creature} would be a pretty even match for you | Same level |
You think you'd have a slight advantage over the {creature}. | +1 to +5 |
The {creature} should be easy, yet could still give you a bit of a scuffle. | +6 to +10 |
The {creature} is too easy for the likes of you! |
Unarmed Combat System
ASSESS UNARMED will list a character's unarmed position against all foes in the area.
Warriors
Warriors use ASSESS to determine the padding levels of armor, hits remaining on specialized armor fittings, and weighting levels of weapons. Warriors must have appropriate training in a specific weapon type (one-handed, two-handed, polearm, etc.) to be able assess those types of weapons.
- Weapon
>asses wara You assess the waraxe for structural weaknesses and strengths. Careful examination indicates the double-edged waraxe has a base strength of 85 and a base durability of 200. You also determine the current integrity of the double-edged waraxe to be at 100.0%. Checking out the waraxe, it looks like it is phenomenally weighted to inflict more critical blows than a normal weapon of its type. Roundtime: 21 sec.
- Armor
>asses arm You assess the armor for structural weaknesses and strengths. Careful examination indicates the rolaren plated armor has a base strength of 89 and a base durability of 730. You also determine the current integrity of the rolaren plated armor to be at 100.0%. You notice that custom fittings have been added to the armor, making it incredibly resistant to slashing attacks. You estimate that the fittings will degrade away after seventy to eighty strikes. Roundtime: 21 sec.
Rangers
Rangers use ASSESS to determine the level and of ranger resistance on armor, as well as who put the resistance on the armor.
Careful examination indicates the grey leather has a base strength of 20 and a base durability of 285. You also determine the current integrity of the grey leather to be at 100.0%. You examine the grey leather closely, lightly running your fingers over the material. You sense that the leather is imbued with the magic of nature, and your fingertips detect the slightest presence of warmth along the surface of the leather. The imbued magic in the leather seems to offer a significant amount of resistance to its targeted element. The strength of the magic's aura suggests that the resistance could falter after a great number of strikes. You also sense that R leather was imbued with resistance by Regyy.