Pain (711): Difference between revisions
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{{spell | |
{{spell | |
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| name = Pain |
| name = Pain |
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| number = 711 |
| number = 711 |
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| mnemonic = PAIN |
| mnemonic = PAIN |
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| duration = Instantaneous |
| duration = Instantaneous |
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| type = Attack |
| type = Attack |
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| subtype = |
| subtype = [[Warding]] |
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| target = Single |
| target = Single |
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| interval = One-shot |
| interval = One-shot |
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| navigation = {{Sorcerer base navigation}} |
| navigation = {{Sorcerer base navigation}} |
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}} |
}} |
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__TOC__ |
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__NOTOC__ |
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'''Pain |
'''Pain''' is a [[warding]] attack spell that will cause the target extreme amounts of pain resulting in (1) a minimum [[health]] loss of 20% of the target's maximum health, and (2) the potential to placing the target in 3 to 7 seconds of [[roundtime]] (RT), temporarily incapacitating it. Pain does not cause any [[critical]] [[wound]]s. A higher warding failure and training in [[Sorcerous Lore, Necromancy]] can increase both health loss and the target's [[RT]] penalty. |
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⚫ | |||
⚫ | |||
==Hitpoint Percentage Messaging Table== |
==Hitpoint Percentage Messaging Table== |
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==Lore |
==Lore Benefits== |
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Necromancy lore potentially affects the results in three ways: |
Necromancy lore potentially affects the results in three ways: |
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# Lower [[endroll]] thresholds |
# Lower [[endroll]] thresholds |
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⚫ | Necromancy Lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with [[endroll]]s of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect. |
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⚫ | Example: A level 30 sorcerer with 15 ranks (0.5 per level) of necromancy lore casts Pain |
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⚫ | Example: A level 30 sorcerer with 15 ranks (0.5 per level) of necromancy lore casts Pain at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be ''{Target} is wracked with painful spasms!'' and the target will also incur 4 seconds of RT. |
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{| {{prettytable}} |
{| {{prettytable}} |
Revision as of 21:27, 5 October 2015
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Pain is a warding attack spell that will cause the target extreme amounts of pain resulting in (1) a minimum health loss of 20% of the target's maximum health, and (2) the potential to placing the target in 3 to 7 seconds of roundtime (RT), temporarily incapacitating it. Pain does not cause any critical wounds. A higher warding failure and training in Sorcerous Lore, Necromancy can increase both health loss and the target's RT penalty.
The tables are a product of Gespry's research on Pain.
Hitpoint Percentage Messaging Table
Damage | Messaging | RT |
---|---|---|
20% | {Target} cringes in pain. | 0 |
23% | {Target} shudders in pain. | 0 |
26% | {Target} twists in great pain! | 3 |
29% | {Target} is wracked with painful spasms! | 4 |
32% | {Target} shudders and twists in intense pain! | 6 |
35% | {Target} contorts in excruciating agony! | 7 |
Lore Benefits
Necromancy lore potentially affects the results in three ways:
Necromancy Lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with endrolls of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect.
Example: A level 30 sorcerer with 15 ranks (0.5 per level) of necromancy lore casts Pain at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be {Target} is wracked with painful spasms! and the target will also incur 4 seconds of RT.
Lore Ranks per Level | 20% HP | 23% HP | 26% HP | 29% HP | 32% HP | 35% HP |
---|---|---|---|---|---|---|
101-113 | 114-126 | 127+ | N/A | N/A | N/A | |
101-108 | 109-121 | 122-134 | 135+ | N/A | N/A | |
101-106 | 107-116 | 117-129 | 130+ | N/A | N/A | |
101-106 | 107-113 | 114-124 | 125-137 | 138-165 | 166+ | |
101-106 | 107-113 | 114-119 | 120-132 | 133-160 | 161+ | |
101-106 | 107-113 | 114-119 | 120-127 | 128-155 | 156+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-150 | 151+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-146 | 147+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-143 | 144+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-142 | 142+ | |
101-106 | 107-113 | 114-119 | 120-126 | 127-140 | 141+ |
Messaging
- Character as target
You gesture. CS: +547 - TD: +290 + CvA: +6 + d100: +98 - -5 == +366 Warding failed! You are wracked with painful spasms! ... 38 points of damage! Roundtime: 4 sec.
- Creature as target
You gesture at a grizzled triton executioner. CS: +552 - TD: +448 + CvA: +25 + d100: +57 == +186 Warding failed! A grizzled triton executioner is wracked with painful spasms! ... 131 points of damage!
Note: the Lich (software) script crit_type_tracker will display the damage percentage and roundtime incurred by the target.
Resources
- Sorcerer Base Spell Circle: Pain, on Play.net