Verb:EVOKE: Difference between revisions

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(→‎Spells Using Evoke: wording consistency)
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*[[Web (118)]]
*[[Web (118)]]
:Prep 118|Evoke {target}, with 20 ranks of [[Spiritual Lore, Summoning]], will cast a bolt version of the spell costing 9 mana.
:With 20 ranks of [[Spiritual Lore, Summoning]], EVOKE will cast a bolt version of the spell costing 9 mana.


*[[Divine Wrath (335)]]
*[[Divine Wrath (335)]]
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*[[Hand of Tonis (505)]]
*[[Hand of Tonis (505)]]
:Prep 505|Evoke {target}, with 20 ranks of [[Elemental Lore, Air]], will cast a bolt version of the spell.
:With 20 ranks of [[Elemental Lore, Air]], EVOKE will cast a bolt version of the spell.


*[[Celerity (506)]]
*[[Celerity (506)]]
:Evoke will cast a group version of the spell, unlocked with 50 ranks of [[Elemental Lore, Air]].
:With 50 ranks of [[Elemental Lore, Air]], EVOKE will cast a group version of the spell.


*[[Cone of Elements (518)]]
*[[Cone of Elements (518)]]
:Evoke will cast a group-friendly version of the spell that will hit more targets based on [[Elemental Mana Control]] skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or [[attunement]] (see spell page for full details).
:EVOKE will cast a group-friendly version of the spell that will hit more targets based on [[Elemental Mana Control]] skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or [[attunement]] (see spell page for full details).


*[[Immolation (519)]]
*[[Immolation (519)]]
:Evoke will cast a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply [[roundtime]] to the target during cycles.
:EVOKE will cast a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply [[roundtime]] to the target during cycles.


*[[Phase (704)]]
*[[Phase (704)]]
:Evoke at a container to attempt to grab a random item from inside.
:EVOKE at a container to attempt to grab a random item from inside.


*[[Disintegrate (705)]]
*[[Disintegrate (705)]]
:Prep 705|Evoke {target}, with 20 ranks of [[Sorcerous Lore, Necromancy]], will cast a bolt version of the spell.
:With 20 ranks of [[Sorcerous Lore, Necromancy]], EVOKE will cast a bolt version of the spell.


*[[Minor Water (903)]]
*[[Minor Water (903)]]
:Prep 903|Evoke {target}, with 20 ranks [[Elemental Lore, Fire]], converts this spell to [[Minor Steam (1707)]].
:With 20 ranks of [[Elemental Lore, Fire]], EVOKE converts this spell to [[Minor Steam (1707)]].


*[[Minor Acid (904)]]
*[[Minor Acid (904)]]
:Prep 904|Evoke {target}, with 30 ranks [[Elemental Lore, Water]], converts this spell to [[Major Acid (1710)]].
:With 30 ranks of [[Elemental Lore, Water]], EVOKE converts this spell to [[Major Acid (1710)]].


*[[Tremors (909)]]
*[[Tremors (909)]]
:Prep 909|Evoke will give the caster 5 or more (based on [[Elemental Lore, Earth]]) self-cast charges of Tremors. STOMPing will spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with [[Elemental Mana Control]].
:EVOKE will give the caster 5 or more (based on [[Elemental Lore, Earth]]) self-cast charges of Tremors. STOMPing will spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with [[Elemental Mana Control]].


*[[Invisibility (916)]]
*[[Invisibility (916)]]
:Prep 916|Evoke, with 50 ranks of [[Elemental Lore, Air]], will cast a group version with a two-minute duration for each member.
:With 50 ranks of [[Elemental Lore, Air]], EVOKE will cast a group version with a two-minute duration for each member.


==See Also==
==See Also==

Revision as of 10:54, 19 January 2016

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EVOKE casts an alternative version of a spell from the standard CAST verb.

Many spells with an evoke version require advanced training in certain skills such as lores. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.

To automatically evoke a spell when using INCANT (which combines PREPARE and CAST into a single command): INCANT SET EVOKE {spell}.

Spells Using Evoke

With 20 ranks of Spiritual Lore, Summoning, EVOKE will cast a bolt version of the spell costing 9 mana.
Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is converted to the same pantheon as the caster.
With 20 ranks of Elemental Lore, Air, EVOKE will cast a bolt version of the spell.
With 50 ranks of Elemental Lore, Air, EVOKE will cast a group version of the spell.
EVOKE will cast a group-friendly version of the spell that will hit more targets based on Elemental Mana Control skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or attunement (see spell page for full details).
EVOKE will cast a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply roundtime to the target during cycles.
EVOKE at a container to attempt to grab a random item from inside.
With 20 ranks of Sorcerous Lore, Necromancy, EVOKE will cast a bolt version of the spell.
With 20 ranks of Elemental Lore, Fire, EVOKE converts this spell to Minor Steam (1707).
With 30 ranks of Elemental Lore, Water, EVOKE converts this spell to Major Acid (1710).
EVOKE will give the caster 5 or more (based on Elemental Lore, Earth) self-cast charges of Tremors. STOMPing will spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with Elemental Mana Control.
With 50 ranks of Elemental Lore, Air, EVOKE will cast a group version with a two-minute duration for each member.

See Also