Mana Disruption (702): Difference between revisions
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This spell is commonly found in [[twisted wand]]s. |
This spell is commonly found in [[twisted wand]]s. |
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{{Usage|s=702}} |
{{Usage-channel|s=702}} |
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*<tt>PREP 702|CHANNEL {target}</tt> to attempt to increase the damage. This will cause 3 seconds of hard [[roundtime]]. |
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*<tt>INCANT 702 CHANNEL</tt> to CHANNEL once using INCANT. |
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*<TT>INCANT SET CHANNEL 702</TT> to always CHANNEL this spell when using INCANT. |
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==Mana Control Benefits== |
==Mana Control Benefits== |
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==Channel Damage== |
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{{channel-damage}} |
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==Messaging== |
==Messaging== |
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== Resources == |
== Resources == |
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*[[Mana Disruption (702) (saved post)]] |
*[[Mana Disruption (702) (saved post)]] |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#702 Sorcerer Base Spell Circle: Mana Disruption], on Play.net |
Revision as of 11:07, 20 January 2016
Template:Attack spell damage
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Mana Disruption is the most universal Sorcerer Base warding attack spell. It inflicts damage by causing the mana in and around its subject to be violently disturbed. There are two damage cycles inflicted: the first is a hitpoint loss, and the other is an injury with additional blood loss.
The severity of the strike depends heavily on the warding endroll. In addition, targets that are stunned or similarly incapacitated are more susceptible to damage. Likewise, using the CHANNEL command can potentially increase the overall damage. If channeling, more offensive stances as well as having one or both hands empty also have the potential to increase the damage inflicted.
This spell is commonly found in twisted wands.
Usage
- PREP 702 | CAST {target} or INCANT 702 to cast this spell
- PREP 702 | CHANNEL {target} to channel the spell for additional damage/critical strength, incurring 3 sec. of hard RT
- INCANT 702 CHANNEL to channel this spell once using INCANT
- INCANT SET CHANNEL 702 to always channel this spell using INCANT 702
Mana Control Benefits
Mana Disruption has a chance to temporarily disable an enhancement (defensive) spell on a target for 15 seconds. Using the caster's Spirit and Elemental Mana Control (with the higher of the two counting all ranks and the lesser counting half ranks), it uses a seed 1 summation to determine the % chance to disrupt a spell. If successful, it will randomly select a spell from the target based upon the caster's Mana Control skills. If the caster has higher SMC, it will attempt to randomly select a spiritual spell first, or if EMC is higher, an elemental spell. If they are equal, it will randomly select one type. If that type of spell is not found on the target, it will try the other type.
Mana Control ranks (each) | 1 | 2 | 4 | 7 | 10 | 14 | 19 | 24 | 30 | 37 | 44 | 52 | 61 | 70 | 80 | 91 | 102 | 114 | 127 | 140 | 154 | 169 | 184 | 200 | 217 | 234 | 252 |
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% chance for temp. dispel | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
The highest level of spell that can be affected is determined by the caster's relevant (SMC or EMC ranks / 5)--e.g. it requires 95 ranks of Spirit Mana Control to temporarily disrupt Spell Shield (219).
Mana Control ranks | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 125 | 150 | 175 | 200 | 250 |
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Max dispel spell level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 | 30 | 35 | 40 | 50 |
Channel Damage
Channeling adds to the effective warding margin on a successful cast based on the caster's stance and number of open hands. Casters wielding two-handed weapons such as runestaves are considered to have one open hand (as long as they are not also holding another item).
STANCE OFF ADV FOR NEU GUA One Open Hand +20 +16 +12 +8 +4 Two Open Hands +40 +32 +24 +16 +8
Messaging
The severity of the injury(ies) and any status effect(s) are found in the disruption critical table. In the following cast the injury is a rank 2 abdominal critical and a 3-round stun:
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption... Your spell is ready. You gesture at a frost giant. CS: +539 - TD: +145 + CvA: +19 + d100: +43 == +456 Warding failed! Massive internal disruption for 171 points of damage! ... 30 points of damage! The frost giant's stomach muscles ripped apart violently. The frost giant is stunned! Cast Roundtime 3 Seconds.
In the next example the results are rank 2 wound to the right arm, and the status effect is a 2-round stun. In addition, the Spirit Warding I on the frost giant will be dispelled for 15 seconds:
You gesture at a frost giant. CS: +539 - TD: +142 + CvA: +19 + d100: +18 == +434 Warding failed! Massive internal disruption for 182 points of damage! ... 30 points of damage! Major bones in the frost giant's right arm crack loudly! The frost giant is stunned! The aura about a frost giant begins to waver. The light blue glow leaves a frost giant. Cast Roundtime 3 Seconds.
- Dispel effect ending
The aura about a frost giant returns to normal.
Alchemy Recipes
A twisted wand | |
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Eastern version | Western version |
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