Minor Elemental Edge (902): Difference between revisions
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'''Minor Elemental Edge''' is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to weapons, including [[Runestaff|runestaves]] and [[Unarmed combat system|unarmed combat]] hand and foot gear. The spell's duration is one (1) swing per [[level]] of the caster. An 'edged' weapon is usable by characters of any level or profession (normal level/enchant bonus restrictions do not apply). The +15 bonus applies to both [[Attack strength|attack]] (AS) and [[Defensive strength|defensive]] strength (DS). Each swing reduces the remaining number of swings by one (1) even when the attack misses the target. |
'''Minor Elemental Edge''' is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to weapons, including [[Runestaff|runestaves]] and [[Unarmed combat system|unarmed combat]] hand and foot gear. The spell's duration is one (1) swing per [[level]] of the caster. An 'edged' weapon is usable by characters of any level or profession (normal level/enchant bonus restrictions do not apply). The +15 bonus applies to both [[Attack strength|attack]] (AS) and [[Defensive strength|defensive]] strength (DS). Each swing reduces the remaining number of swings by one (1) even when the attack misses the target. |
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Warmages of any level gain an additional benefit from the spell when it is [[EVOKE]]D. It will enhance a weapon to grant +10 [[enhancive]] weapon [[skill bonus]], as determined by the weapon (e.g. a dagger will grant +10 to Edged Weapons skill bonus). Training in [[Elemental Lore, Earth]] will increase the bonus by +1 per seed 7 summation of lore ranks. A few notes for the EVOKEd version only: |
Warmages of any level gain an additional benefit from the spell when it is [[EVOKE]]D. It will enhance a weapon to grant +10 [[enhancive]] weapon [[skill bonus]], as determined by the weapon (e.g. a dagger will grant +10 to Edged Weapons skill bonus). Training in [[Elemental Lore, Earth]] will increase the bonus by +1 per seed 7 [[summation]] of lore ranks. A few notes for the EVOKEd version only: |
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* The spell is still cast on the weapon itself (but you do not need to specify the weapon; it will check your hands). |
* The spell is still cast on the weapon itself (but you do not need to specify the weapon; it will check your hands). |
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* The bonus only works for the caster, as such the weapon cannot be passed to others for the same bonus. |
* The bonus only works for the caster, as such the weapon cannot be passed to others for the same bonus. |
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* If you're 1x trained in [[Thrown Weapons]], the spell will always grant Thrown Weapons skill regardless of the weapon the spell is cast upon. |
* If you're 1x trained in [[Thrown Weapons]], the spell will always grant Thrown Weapons skill regardless of the weapon the spell is cast upon. |
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* Only a wizard may evoke 902. |
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== Spell Usage == |
== Spell Usage == |
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For the normal version, simply prepare the spell and cast it on a normal (non-magical, non-blessed, non-flaring, non-weighted) weapon. The weapon must meet '''all''' of the requirements listed. The evoked version will work on any weapon regardless of its properties, except if it has the normal 902 version already on it. The two versions do not stack. |
For the normal version, simply prepare the spell and cast it on a normal (non-magical, non-blessed, non-flaring, non-weighted) weapon. The weapon must meet '''all''' of the requirements listed. The evoked version will work on any weapon regardless of its properties, except if it has the normal 902 version already on it. The two versions do not stack. |
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== Lore Benefit == |
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Training in [[Elemental Lore, Earth]], provides an additional bonus to the base +10 enhancive weapon skill bonus by seed 7 [[summation]] of ranks. |
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{| {{prettytable}} align="center" |
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!align="right"|Elemental Lore, Earth ranks||7||15||24||34||45||57||70||84||99||115||132||150||169||189||210||232 |
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|align="right"|Additional skill bonus||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16 |
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|align="right"|Total skill bonus||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25||26 |
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==Spell Messaging== |
==Spell Messaging== |
Revision as of 23:49, 14 February 2016
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Minor Elemental Edge is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to weapons, including runestaves and unarmed combat hand and foot gear. The spell's duration is one (1) swing per level of the caster. An 'edged' weapon is usable by characters of any level or profession (normal level/enchant bonus restrictions do not apply). The +15 bonus applies to both attack (AS) and defensive strength (DS). Each swing reduces the remaining number of swings by one (1) even when the attack misses the target.
Warmages of any level gain an additional benefit from the spell when it is EVOKED. It will enhance a weapon to grant +10 enhancive weapon skill bonus, as determined by the weapon (e.g. a dagger will grant +10 to Edged Weapons skill bonus). Training in Elemental Lore, Earth will increase the bonus by +1 per seed 7 summation of lore ranks. A few notes for the EVOKEd version only:
- The spell is still cast on the weapon itself (but you do not need to specify the weapon; it will check your hands).
- The bonus only works for the caster, as such the weapon cannot be passed to others for the same bonus.
- If you're 1x trained in Thrown Weapons, the spell will always grant Thrown Weapons skill regardless of the weapon the spell is cast upon.
- Only a wizard may evoke 902.
Spell Usage
For the normal version, simply prepare the spell and cast it on a normal (non-magical, non-blessed, non-flaring, non-weighted) weapon. The weapon must meet all of the requirements listed. The evoked version will work on any weapon regardless of its properties, except if it has the normal 902 version already on it. The two versions do not stack.
Lore Benefit
Training in Elemental Lore, Earth, provides an additional bonus to the base +10 enhancive weapon skill bonus by seed 7 summation of ranks.
Elemental Lore, Earth ranks | 7 | 15 | 24 | 34 | 45 | 57 | 70 | 84 | 99 | 115 | 132 | 150 | 169 | 189 | 210 | 232 |
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Additional skill bonus | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Total skill bonus | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
Spell Messaging
- Initial Cast
>prep 902 You trace a series of glowing runes while chanting the phrase for Minor Elemental Edge... Your spell is ready. cast my rune You gesture at a crystal-set rosewood runestaff. A bright glow forms around the rosewood runestaf for a moment, then seems to seep into the weapon, giving it an inner glow.
- During Combat
>pun You attempt to punch a giant rat! You have decent positioning against a giant rat. UAF: 64 vs UDF: 32 = 2.000 * MM: 94 + d100: 32 = 220 ... and hit for 53 points of damage! Backfist slams into the right eye, immediately blurring the giant rat's vision! The giant rat collapses to the ground, emits a final squeal, and dies. Your leather gauntlets fades some. Roundtime: 3 sec.
- Wearing Off
Your rosewood runestaff stops glowing.
Alchemy Recipe
Some dark shimmering oil |
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External Links
- Wizard Base Spell Circle: Minor Elemental Edge, on Play.net