Cobbling: Difference between revisions

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====Zul Logoth Materials====
[[D.H. Cobbling Outlet]] is located in a squat stone building in the Sapphire Tunnel to the east of town just east of the locksmith.
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{{:D.H. Cobbling Outlet}}
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===Dyes===
===Dyes===
Cobbling has its own set of dyes, but those found in the [[Dyer's tent|Dyer's locations]] in various towns and the dyes created through alchemy can be used on uppers. After purchasing a dye from the Dyer's tent, bring it to the clerk and '''ORDER BOTTLE''' to have it converted. These can also be used with alchemy [[dye additive]]s.
Cobbling has its own set of dyes, but those found in the [[Dyer's tent|Dyer's locations]] in various towns and the dyes created through alchemy can be used on uppers. After purchasing a dye from the Dyer's tent, bring it to the clerk and '''ORDER BOTTLE''' to have it converted. These can also be used with alchemy [[dye additive]]s.

Revision as of 22:21, 9 March 2016

Cobbling is an artisan guild skill that allows a character to make footwear. Items made using this system weigh 2lbs and hold a very small amount with enough space for a couple of items (two) and cannot be lightened nor deepened.

Cobbling workshop locations

There are five cobbling workshops. They are:

Joining the Guild

Find the foreman and ask him about joining. The foreman is the master cobbler of the guildhall, and among his responsibilities is that of teaching new cobblers. When asked about joining, he will demonstrate the first pattern, how to make a basic pair of shoes.

>ask foreman about joining
"Ah, so you'd like to take up the trade of the cobbler, would you?" the foreman says to you. "Not an easy task, becoming a master cobbler, but everyone needs shoes, and some people even appreciate good ones."

The foreman pauses for a moment before continuing, "First things first. Start off with the registrar, who can set you up with a book to hold your cobbling patterns. Since you're just learning, we'll start you off with the basic shoe pattern. It looks like this:"

The foreman spreads a piece of leather on his worktable and, holding a piece of chalk in his hand, gazes at his pattern book and copies the lines onto the leather. He produces a measuring cord and presses it down on the leather, its small beads leaving distinct marks on the soft surface. Drawing from his boot a small knife, apparently made just for this purpose, the foreman carefully cuts out the pieces of the pattern he has drawn on the leather. He picks them up and studies them momentarily, finally nodding in satisfaction.

"So, that's how to cut out the pieces for the upper. Repeat the process for the leather of the sole, and you'd then put them on a form in one of the workshops and JOIN the pieces together," he explains. "When you're ready for a workshop, just ask me about one."

As the foreman turns back to his work, he pauses for a moment to say, "Oh, and you'll find all the supplies you'll need in the storage area. If you prefer to work with your own pelts, you'll need to see the tanner at the town furrier."

Roundtime: 20 sec.

Supplies

Patterns

To get a book to hold the patterns, find the registrar. A book costs 2000 silvers. ASK the registrar about book, and then GIVE the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned. (The registrar will also keep track of the individualized hallmarks of master cobblers, once these are developed.)

All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers. You can see what patterns are available in a particular guildhall by flipping through the book of patterns in the registrar's office. You can specify a page number (FLIP PATTERN 2), or just flip to the next page (FLIP PATTERN).

To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and TAP it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession.

>flip pattern 6
You flip through the book of patterns to page 6, which contains the pattern for a pair of shoes.
This pattern is familiar to you.

>tap pattern
You tap the pattern for a pair of shoes found in an oversized book of patterns. Tamariya glance over at you expectantly.

>ask lass about pattern
Tamariya consults a large tome, scanning long columns of names before finally settling on one entry. After a moment, she looks up and nods her head, saying, "Yes, that'll be fine. Just give me a note for 200 silvers, and I'll set you up with that."

>give note to lass
You hand Tamariya your book of patterns, who takes it and opens the binding. She scans the labels on various drawers, finally opening one and pulling out a sheet of heavy vellum, which she inserts into your book. Tamariya closes the book of patterns, dusts it off quickly, and hands it back to you, saying "Enjoy!"

Tamariya accepts your note, tucks it away in a lockbox, and writes out a replacement note for 178743 silvers in perfect, though cramped calligraphy.
Roundtime: 5 sec.

Cobbling novices can only get the basic patterns added to their book of patterns, and only those taught by the foreman. Asking about patterns not taught by the foreman gives the message "You need to learn the basic patterns before you can work with an advanced pattern like that."

Once you are past the novice stage, you will be able to choose to learn a new pattern from time to time. Master cobblers can know as many as 50 additional patterns, in addition to the basic four.

Available patterns
Shoe Patterns
Pattern WL RR CG KD ZL MH
shoes X X X X X X
square-toed shoes X X X X X X
moccasins X X X
round-toed shoes X X X X
high-heeled shoes X X X X
open-toed shoes X X X
revelins X X
spike-heeled shoes X X
batts X
low-heeled shoes X X X X X
dancing shoes X X X
brogues X X
divit-toed shoes X X
high shoes X X
pattens X X
curly-toed shoes X X
poulaines X
narrow-toed X X X
yatane X X
Boot Patterns
Pattern WL RR CG KD ZL MH
boots X X X X X X
workboots X X X X
riding boots X X
half-boots X X X
thigh-boots X X
basans X X
ankle-boots X X X X
wide-cuffed boots X X X
buskins X X
climbing boots X X X
low-heeled boots X X X
spike-heeled boots X X X
knee-boots X X X
slouched boots X X X
high-heeled boots X X X
calf-high boots X X X
Slipper Patterns
Pattern WL RR CG KD ZL MH
slippers X X X X X X
clogs X X X X
dancing slippers X X X
scarpines X X X
high chopines X
sabots X X X X
pinsons X X
pantofles X X
moyles X X X
low chopines X
pointy-toed slippers X
ruched-toe slippers X X X
open-toed slippers X X X
flats X X X
pompes X X X
Sandal Patterns
Pattern WL RR CG KD ZL MH
sandals X X X X X
ankle-tied sandals X X X
calf-tied sandals X X X X
crincs X X
high-laced sandals X X X
thick-strapped sandals X X X X
thonged sandals X X X
low-heeled sandals X X X
high-heeled sandals X X X
toe-loop sandals X X
wedge-heeled sandals X X X
backless sandals X X X
Optional Adornment Patterns
Pattern WL RR CG KD ZL MH
(item)-buttoned X X X X
(item)-strapped X X X X
(item)-lined X X X
(item)-laced X X X X
(item)-toed X X X
(item)-fringed X X X
(item)-buckled X X X X
(item)-inset X X
(item)-beaded X X
(item)-trimmed X X X
(item)-capped X X X
(item)-studded X X

Materials

Shoes require at least an "upper" piece of leather, hide or cloth. Not using a second piece of material (leather) for the sole significantly reduces the quality of the shoe and skips an opportunity to gain an Aha, or a rank more skilled in cobbling. Each cobbling attempt fully uses up the piece or pieces of leather used.

LOOKing at a piece of material will indicate which pattern(s) it works for (update July 2014).

Shoes cannot be made from the hide of a humanoid creature. This includes kobolds, hobgoblins, orcs, hisskra, and others.

There are two ways to obtain materials for cobbling:

  • Bring pelts (hides, etc.) skinned from creatures to the tanner in town. In Wehnimer's Landing, Kharam Dzu, and River's Rest, the tanner is located in the furrier's shop. In Cysaegir, you will find the tanner downstairs from the storage room in the guildhall. In Mist Harbor, the tanner is also in the cobbling warehouse. If you GIVE your pelt to the tanner, she will assess its suitability and ask you some questions about how you want the pelt tanned. The lowest quality tanning process is cheapest and quickest, but will markedly detract from the quality of the finished cobbled goods.
The three curing processes are:
  • Oak: Cost is 50 silvers and takes 7 days
  • Alum: Cost is 400 silvers and takes 10 days
  • Oil: Cost is 800 silvers and takes 14 days
The quality of the tanned leather depends on the quality of the pelt. When trying to produce best-quality shoes, seek out skilled skinners who can provide magnificent pelts.
  • Leather, hide and cloth can be purchased from the storage room in the guildhalls. The supplies there are ready to use, but they are more expensive than having the tanner tan a pelt. Although there is a range of pelt qualities available, none are as good as a top-grade pelt tanned using the best tanning process.
Landing River's Rest Cysaegir Kharam Dzu Zul Logoth Mist Harbor Icemule Trace
some light tanned leather some light tanned leather some light tanned leather some light tanned leather some light tanned leather some light tanned leather some light tanned leather
some medium tanned leather some medium tanned leather some medium tanned leather some medium tanned leather some medium tanned leather some medium tanned leather some medium tanned leather
some heavy tanned leather some heavy tanned leather some heavy tanned leather some heavy tanned leather some heavy tanned leather some heavy tanned leather some heavy tanned leather
a tanned thrak hide a tanned rat pelt a tanned goat skin a tanned rat pelt a tanned rolton hide a bolt of canvas a snowcat pelt
a tanned spotted leaper a tanned troll hide a tanned sheep skin a tanned troll chieftain skin a tanned orc hide a bolt of oilcloth a tanned spotted leaper pelt
a tanned black boar hide a tanned black panther pelt a tanned black boar hide a tanned iguana skin a tanned cave lizard skin a tanned black boar hide
a tanned white puma hide a tanned antelope hide a tanned leopard skin a tanned pyrothag hide a tanned wormling skin a tanned white puma hide
a tanned panther hide a tanned rattlesnake skin a tanned warthog hide a tanned tsark skin a tanned troll zombie skin a tanned panther hide
a tanned dark panther a tanned crocodile hide a tanned tawny brindlecat hide a tanned triton magus hide a tanned undertaker bat skin a tanned dark panther hide

Mist Harbor Backroom Materials

a bolt of saffron chainsil some prepared shark skins a set of ivory settings a set of cream pearl settings
a bolt of cobalt blue chainsil some prepared eel skins a set of pale sapphire settings a set of tiny pearl settings
a bolt of lavender silk some manta ray skins a set of green pearl settings a set of scrimshawed settings
a bolt of misty grey linen a cured python skin a set of blue sea glass settings a set of tortoise shell settings
a bolt of viridian linen a tanned black tapir pelt a set of sunset garnet settings some shark's teeth
a tanned rainbow snake skin some prepared plush fur pelts a set of thunderhead settings some parrot feathers
a tanned sea thrak hide some tattered netting some lush marabou down

Mist Harbor Wandering Cart (Winter)

In the Common language, it reads:
Cobbling Supplies:

On the cart: Uppers
 -Wood is for clogs only
 -Glass is for slippers only
 -Crystal is for spike-heeled shoes only

In the cart: Adornments

On the rack: Trims and Dyes

In the white teak cart:

some vaalin snowflakes some silver snowflakes a set of silver snowflake settings a set of silver iceblossom settings
a set of blue frost flower settings a set of ruby rose settings a set of gold suede laces a set of green satin cords
a set of red velvet ribbons a set of silver satin laces a pair of glass plates a pair of vaalin plates
some soft sheepskin some velvet a piece of frosted glass a block of tigerwood
a block of ebonwood a piece of sparkling crystal a length of morduska hide a length of soft doeskin
a bolt of ridgeweaver silk a length of suede shearling a roll of brushed wool

On the white teak cart:

a piece of frosted glass a block of tigerwood a block of ebonwood a piece of sparkling crystal a length of morduska hide
a length of soft doeskin a bolt of ridgeweaver silk a length of suede shearling a roll of brushed wool

On the blue metal rack:

a vial of sparkly silver dye a vial of chocolate dye a vial of icy blue dye a vial of burnished gold dye
a vial of silvery white dye a vial of winter white dye a vial of cranberry red dye a vial of pine green dye
a square of velvet a square of brocade

In the crystal bowl:

a piece of snowflake obsidian a hazy red sea glass disk a mirrored orb of hematite a shimmering nodule of marcasite
a cluster of red roestone a cone of ember jasper some polished dark blue amber a crystal of silvery wraithaline
a frosty pale violet pearl an inky blue smoldereye an unfaceted mistvein diamond a russet and cream moth saewehna
a silvery mint green moth saewehna

Mist Harbor Wandering Cart (Summer)

On the blue teak cart:

a pair of mithril plates a pair of faenor plates a block of balsa a block of mistwood
some gold fireflies some laje ladybugs a piece of blue sea glass a set of grass green cords
a set of doeskin laces a set of blue satin laces a set of yellow silk ribbons a set of mother-of-pearl settings
a set of jewel mosaic settings a set of pink spinel rose settings a set of waterweb settings a bolt of dupioni silk
a bolt of raw silk a bolt of watered silk a bolt of spun cotton a bolt of satin
some ramie silk some chainsil a square of sleek calfskin

In the golden bowl:

a teardrop of green amber a purple stormcloud diamond an ovoid of lunar jasper a blue green lagoon opal a purple black thunderhead opal
an irregular cluster of blue quartz a pale mistvein sapphire a mist blue sea glass disk an Alhan'aht rivertear a cluster of pink roestone
a pale gold firefly saewehna an iridescent azure butterfly saewehna a fossilized sponge

On the yellow metal rack:

a vial of raspberry dye a vial of dusky rose dye a vial of blackberry dye a vial of honey dye
a vial of sunny yellow dye a vial of rich lilac dye a vial of aquamarine dye a vial of sky blue dye
a square of flyrsilk a square of silk

Mist Harbor Wandering Cart (Fall)

On the polished teak cart:

a block of mistwood a block of rosewood a slat of cherrywood a piece of faceted crystal
a roll of glossy taffeta a length of natural linen a bolt of soft came line a bolt of paeline a bolt of soft velvet

In the teak bowl:

a chalky cube of feldspar a round amber sea glass disk an oblong piece of nephrite a dark purple sunset garnet
a cluster of yellow roestone an ovoid of leopard jasper a glossy sable mekret a crystal of shadowy wraithaline
a midnight blue pearl a scarlet smoldereye a shifting multihued auboraline a bright orange butterfly saewehna
a jewel-toned dragonfly saewehna

On the metal rack:

a square of soft sheepskin a square of suede a vial of sunset orange dye a vial of cherry red dye a vial of lemon dye
a vial of inky blue dye a vial of apple green dye a vial of almond dye a vial of cream dye a vial of rose pink dye

Wehnimers Landing Materials

The 'Wehnimer's Cobbling Shop' is located on South Ring Road and sells materials and dyes:

  1. a sharp cherry red cutting knife      51. a set of lacquered fel settings
  2. a bone-inlaid black cutting knife     52. a set of golden mesille settings
  3. a slender white cutting knife         53. a set of dark modwir settings
  4. a gem-hilted cutting knife            54. a set of dull ironwood settings
  5. a length of knotted cord              55. a set of blue-grey tanik settings
  6. a wedge of greyish white chalk        56. a set of bleached monir settings
  7. a wedge of bone white chalk           57. a set of black willow settings
  8. a wedge of blood red chalk            58. a set of black ash settings
  9. a wedge of pale blue chalk            59. some topaz square settings
  10. some lattice laces                   60. some black puma fur
  11. some dirge-vaon vines                61. some matted bear fur
  12. some plaited nymph hair laces        62. some mottled warcat fur
  13. a bolt of rat skin                   63. some rabbit fur
  14. a bolt of worm skin                  64. some smoky-hued coyote fur
  15. a bolt of goblin skin                65. some combed wool
  16. a bolt of kobold skin                66. some soft lambswool
  17. a bolt of troll hide                 67. some cockatrice plumes
  18. a bolt of minotaur hide              68. some harrier pinions
  19. a bolt of gnoll hide                 69. some roa'ter teeth
  20. a bolt of orc hide                   70. some translucent scales
  21. a bolt of velnalin hide              71. some lion hair
  22. a bolt of yeti hide                  72. a vial of salmon pink dye
  23. a bolt of oiled leather              73. a vial of sage green dye
  24. a bolt of pebbled leather            74. a vial of willow green dye
  25. a bolt of scaled leather             75. a vial of aquamarine dye
  26. a bolt of soft buckskin              76. a vial of royal blue dye
  27. a bolt of brushed suede              77. a vial of cherry red dye
  28. a bolt of striped damask             78. a vial of fiery red dye
  29. a bolt of crisp taffeta              79. a vial of roan dye
  30. a bolt of goat hair                  80. a vial of ale brown dye
  31. a bolt of woven chain mesh           81. a vial of sand-hued dye
  32. a bolt of interlocked ringmail       82. a vial of sallow dye
  33. a bolt of soft calfskin              83. a vial of storm grey dye
  34. a bolt of brocade lace               84. a vial of jet black dye
  35. a pair of kiramon chitin plates      85. a vial of sable dye
  36. a pair of antique brass plates       86. a vial of lily white dye
  37. a pair of nielloed silver plates     87. a vial of chalk white dye
  38. a pair of mottled pewter plates      88. a vial of swan white dye
  39. a pair of etched laje plates         89. a vial of ghostly white dye
  40. a pair of copper plates              90. a vial of vanilla-hued dye
  41. a pair of brushed mithril plates     91. a vial of azure dye
  42. some striped green jasper settings   92. a vial of coppery dye
  43. some faceted ruby bar settings       93. a vial of bronze dye
  44. some deep lapis teardrop settings    94. a vial of topaz dye
  45. some honeyed amber oval settings     95. a vial of ashen dye
  46. some bloodstone cabochon settings    96. a vial of smoky blue dye
  47. a set of gold thorn settings         97. a vial of taupe dye
  48. a set of silver barb settings        98. a vial of mulberry dye
  49. a set of silvery haon settings       99. a vial of mahogany dye
  50. a set of pale mistwood settings      100. a vial of lilac dye

Ta'Illistim Materials

The shop 'Well-Heeled' near the Hanging Gardens in Ta'Illistim also sells cobbling materials:

a length of blue silk cord a set of silk laces
a length of cream silk cord a bolt of velvet
a length of ebon silk cord a bolt of silk
a length of crimson silk cord a bolt of suede
a set of velvet laces a bolt of leather
a set of suede laces a pair of silver plates
a set of leather laces a pair of gold plates
Backroom
a pair of faenor plates a bolt of sapphire leather
some raptor feathers a set of black rose settings
some wispy grifflet down a set of peacock settings
a bolt of umber silk a set of oak leaf settings
a bolt of amethyst silk a set of harp settings
a bolt of jade silk a set of green glimaerstone settings
a bolt of sapphire silk

Dyes

Cobbling has its own set of dyes, but those found in the Dyer's locations in various towns and the dyes created through alchemy can be used on uppers. After purchasing a dye from the Dyer's tent, bring it to the clerk and ORDER BOTTLE to have it converted. These can also be used with alchemy dye additives.

In Cysaegir (and likely at other cobbling warehouses, but not the one in Mist Harbor), a vial of dye can be purchased from the backroom and customized with the following colors:

silvery cobalt burgundy
white violet peach
ivory lavender russet
ecru amethyst brown
yellow purple umber
pale green plum black
celadon magenta pink
viridian claret blush
emerald crimson grey
turquoise garnet dark
cerulean scarlet dusky
blue red pearly
indigo vermilion golden
sapphire wine

Other supplies

Cobblers will also need some marking chalk, a cutting knife and a measuring cord. These three items are available in the storage room in the guildhalls. The knife and cord are tools are purchased once and used for the entire cobbling career. They each cost around 5,000 silvers. The chalk is used up slowly and costs 100 per piece.

LOOKing at a measuring cord first used after 9/21/14 will indicate who the cord was used on. Measuring cords can also be dyed in the dyer's tents for additional organization.

Progressing

Novice or apprentice cobblers (fewer than 200 ranks, checkable with the ARTISAN (verb)), are tightly constrained by guild training rules. You will first start off making basic shoes, then move on to boots, and so on, until you have achieved sufficient basic skills. When you gain skill by practice, you may also be told that it's time to check in with the foreman, who will review your work and may advance you to the next stage.

See also

External Links