Attunement reset: Difference between revisions

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'''Attunement reset''' clears a [[character]]'s elemental [[attunement]], allowing{{mono| ATTUNEMENT SET }}to be used again. Unlike other character reset functions where a potion is simply consumed (e.g. [[fixstats]]), attunement reset is accomplished through a quest. The first reset for any character takes considerably less effort than subsequent resets.
Hi Everyone,


;Step 1
I'm pleased to announce the release of a new quest which will allow you to reset your character's elemental attunement. In order to start the quest, you will need to find a sparkling shard of reflective soulstone. A Wizard alchemist should be able to create one for you with the proper ingredients. GM Keios will be posting more on how that works. Now, on to the quest!
To start the quest, acquire a [[sparkling shard of reflective soulstone]] from a [[wizard]] [[Alchemy|alchemist]].


;Step 2
Once you've acquired a sparkling shard of reflective soulstone, you will need to bind it to your character. You can accomplish this by killing any elemental creature while wearing the shard. This step must be completed in order to make use of the sparkling shard of reflective soulstone. Next, you will need to seek out a point of elemental instability. It's important that the instability be the same elemental attunement as your character. On your first run through the quest, you won't need to collect elemental souls in order to enter, aside from that initial one to bind the soulstone. However, with each successful pass through the quest, the number of souls required for re-entry will increase illustrated by the formula below.
Bind the shard to the character by killing any [[elemental family creatures|elemental creature]] while wearing the shard.
<blockquote>
;Step 2A (for characters who have reset at least once)
On a character's first run through the quest, elemental souls are not required to be collected in order to enter, aside from that initial one to bind the soulstone. However, with each successful attunement reset, the number of souls required for re-entry will increase illustrated by the formula below.


<div {{prettydiv}}><center>{{boldmono|Number of souls <nowiki>=</nowiki> (# of previous attunement resets * character [[level]] * character level) / 2}}</center></div>
((# of successful quest runs * level * level) / 2) = number of souls


In order to make progress towards the required number of soul, you must kill elemental creatures within ten trainings of your character. You can check your progress by LOOKing at the shard, or by casting Elemental Detection at the shard.
In order to make progress towards the required number of souls, elemental creatures killed must be within ten levels of the character. [[LOOK]]ing at or casting [[Elemental Detection (405)]] at the shard will indicate progress.
</blockquote>
;Step 3
Seek out a [[point of elemental instability]] with the same elemental attunement as the character (use{{mono| ATTUNE SENSE}}).


;Step 4
Now, once you've found a point of elemental instability, make sure you are wearing the shard and simply PUSH the point of elemental instability WITH your shard. You will then be transported into the Elemental Confluence where you will face a powerful elemental. If you are victorious, your shard will shatter to dust and you will be awarded with the opportunity to ATTUNE to a new element. However, if you succumb to your foe or decide to retreat, a penalty will be deducted from your shard. The amount deducted is illustrated by the formula below.
Make sure the character is wearing the shard and{{mono| PUSH INSTABILITY WITH SHARD}}. The character will then be transported into a special instance of the [[Elemental Confluence]] where a powerful elemental awaits for battle. If victorious, the shard will shatter to dust and the character will be awarded the opportunity to ATTUNE to a new element.


;Failure
(((# of successful quest runs * level * level) / 2) * 10%) = penalty
If the character succumbs to the elemental or retreats, a penalty will be deducted from the shard. The amount deducted is illustrated by the formula below:


<div {{prettydiv}}><center>{{boldmono|Penalty <nowiki>=</nowiki> [(# of previous attunement resets * character level * character level) / 2] * .1}}</center></div>
I hope everyone enjoys the new quest. Please let me know if you notice any issues or if you have any questions.


[[Category: Magic]]
GameMaster Cyraex

Revision as of 14:51, 15 April 2016

Attunement reset clears a character's elemental attunement, allowing ATTUNEMENT SET to be used again. Unlike other character reset functions where a potion is simply consumed (e.g. fixstats), attunement reset is accomplished through a quest. The first reset for any character takes considerably less effort than subsequent resets.

Step 1

To start the quest, acquire a sparkling shard of reflective soulstone from a wizard alchemist.

Step 2

Bind the shard to the character by killing any elemental creature while wearing the shard.

Step 2A (for characters who have reset at least once)

On a character's first run through the quest, elemental souls are not required to be collected in order to enter, aside from that initial one to bind the soulstone. However, with each successful attunement reset, the number of souls required for re-entry will increase illustrated by the formula below.

Number of souls = (# of previous attunement resets * character level * character level) / 2

In order to make progress towards the required number of souls, elemental creatures killed must be within ten levels of the character. LOOKing at or casting Elemental Detection (405) at the shard will indicate progress.

Step 3

Seek out a point of elemental instability with the same elemental attunement as the character (use ATTUNE SENSE).

Step 4

Make sure the character is wearing the shard and PUSH INSTABILITY WITH SHARD. The character will then be transported into a special instance of the Elemental Confluence where a powerful elemental awaits for battle. If victorious, the shard will shatter to dust and the character will be awarded the opportunity to ATTUNE to a new element.

Failure

If the character succumbs to the elemental or retreats, a penalty will be deducted from the shard. The amount deducted is illustrated by the formula below:

Penalty = [(# of previous attunement resets * character level * character level) / 2] * .1