Striking Asp Stance: Difference between revisions

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m (remove description header, slowly removing it from all CMANs bc it doesn't make sense to have it separate from the one sentence at the start of the page.)
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Starting:
Starting:
<pre{{log2|margin-right=325px}}>
<pre{{log2|margin-right=325px}}>
>cman mong
>cman asp
You assume the Striking Asp Stance, ready to find the right position for a quick strike.
You assume the Striking Asp Stance, ready to find the right position for a quick strike.




Rogue assumes the Striking Asp Stance.
Square assumes the Striking Asp Stance.
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</pre>


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Rogue relaxes and no longer maintains the Striking Asp Stance.
Square relaxes and no longer maintains the Striking Asp Stance.
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Recovery Messaging:
<pre{{log2|margin-right=325px}}>
You feel light on your feet, and ready to find an opening for a quick strike.
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Extra Charge Messaging:
<pre{{log2|margin-right=325px}}>
You feel like you have an extra reserve of quickness to use should the need arise.
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Activating:
<pre{{log2|margin-right=325px}}>
>quickstrike 1 tackle troll

[Roll result: 203 (open d100: 20) Penalties: 35]
You hurl yourself at an ice troll and connect!
You hammer an ice troll to the ground. 4 hits! You jump to your feet.
Your superior positioning makes your quick strike much less taxing.
Roundtime: 7 sec.
Roundtime changed to 1 second.
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Revision as of 14:54, 17 April 2016

Striking Asp Stance
Available To Monks, Rogues, Warriors
Mnemonic [ASP]
Cost 20 Stamina
Roundtime 0
Requirements None
Prerequisites None
Rank Square
1 4  
2
3 12

Striking Asp Stance is a Martial Stance combat maneuver available to monks, rogues, and warriors. Unless the cooldown is active, one will be able to automatically perform one single target QUICKSTRIKE at a discounted stamina cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown.

Messaging

Starting:

>cman asp
You assume the Striking Asp Stance, ready to find the right position for a quick strike.


Square assumes the Striking Asp Stance.

Stopping:

>stop stance
You relax from the Striking Asp Stance.


Square relaxes and no longer maintains the Striking Asp Stance.

Recovery Messaging:

You feel light on your feet, and ready to find an opening for a quick strike.

Extra Charge Messaging:

You feel like you have an extra reserve of quickness to use should the need arise.

Activating:

>quickstrike 1 tackle troll

[Roll result: 203 (open d100: 20) Penalties: 35]
You hurl yourself at an ice troll and connect!
You hammer an ice troll to the ground.  4 hits!  You jump to your feet.
Your superior positioning makes your quick strike much less taxing.
Roundtime: 7 sec.
Roundtime changed to 1 second.

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