Striking Asp Stance: Difference between revisions
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Starting: |
Starting: |
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<pre{{log2|margin-right=325px}}> |
<pre{{log2|margin-right=325px}}> |
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>cman |
>cman asp |
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You assume the Striking Asp Stance, ready to find the right position for a quick strike. |
You assume the Striking Asp Stance, ready to find the right position for a quick strike. |
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Square assumes the Striking Asp Stance. |
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</pre> |
</pre> |
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Square relaxes and no longer maintains the Striking Asp Stance. |
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</pre> |
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Recovery Messaging: |
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<pre{{log2|margin-right=325px}}> |
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You feel light on your feet, and ready to find an opening for a quick strike. |
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</pre> |
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Extra Charge Messaging: |
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<pre{{log2|margin-right=325px}}> |
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You feel like you have an extra reserve of quickness to use should the need arise. |
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</pre> |
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Activating: |
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<pre{{log2|margin-right=325px}}> |
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>quickstrike 1 tackle troll |
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[Roll result: 203 (open d100: 20) Penalties: 35] |
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You hurl yourself at an ice troll and connect! |
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You hammer an ice troll to the ground. 4 hits! You jump to your feet. |
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Your superior positioning makes your quick strike much less taxing. |
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Roundtime: 7 sec. |
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Roundtime changed to 1 second. |
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</pre> |
</pre> |
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Revision as of 14:54, 17 April 2016
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Striking Asp Stance is a Martial Stance combat maneuver available to monks, rogues, and warriors. Unless the cooldown is active, one will be able to automatically perform one single target QUICKSTRIKE at a discounted stamina cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown.
Messaging
Starting:
>cman asp You assume the Striking Asp Stance, ready to find the right position for a quick strike. Square assumes the Striking Asp Stance.
Stopping:
>stop stance You relax from the Striking Asp Stance. Square relaxes and no longer maintains the Striking Asp Stance.
Recovery Messaging:
You feel light on your feet, and ready to find an opening for a quick strike.
Extra Charge Messaging:
You feel like you have an extra reserve of quickness to use should the need arise.
Activating:
>quickstrike 1 tackle troll [Roll result: 203 (open d100: 20) Penalties: 35] You hurl yourself at an ice troll and connect! You hammer an ice troll to the ground. 4 hits! You jump to your feet. Your superior positioning makes your quick strike much less taxing. Roundtime: 7 sec. Roundtime changed to 1 second.