Ambush/saved posts: Difference between revisions
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Change: The way the Damage Severity Weighting is calculated has been changed. Previous system ranged from 0 to DW (Damage Weighting) dependent on the weapon's DF. Now it ranges from half DW to DW dependant on the weapon's DF. This will raise the adder for attacks from hiding or while [[Invisibility (916)|invisible]] (assuming ambush training) and for damage weighted weapons. |
Change: The way the Damage Severity Weighting is calculated has been changed. Previous system ranged from 0 to DW (Damage Weighting) dependent on the weapon's DF. Now it ranges from half DW to DW dependant on the weapon's DF. This will raise the adder for attacks from hiding or while [[Invisibility (916)|invisible]] (assuming ambush training) and for damage weighted weapons. |
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'''Addition: AMBUSH verb that permit aimed attacks. |
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* Adds 3 seconds to [[Roundtime|Round Time]] Calculations, prior to Truncation. Note, since RT's are truncated at 5 seconds on the low end for attack and ambush, aiming at a target may not always add 3 seconds to the Round Time the AMBUSH user sees. |
* Adds 3 seconds to [[Roundtime|Round Time]] Calculations, prior to Truncation. Note, since RT's are truncated at 5 seconds on the low end for attack and ambush, aiming at a target may not always add 3 seconds to the Round Time the AMBUSH user sees. |
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Cyper |
Cyper |
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== |
==Playing my rogue again, 07/05/2008== |
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{{saved-post |
{{saved-post |
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| category = Rogues |
| category = Rogues |
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IOI: 4 |
IOI: 4 |
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''>If so this is a serious change from before. When did he post that? I'd be curious to know when it took place. |
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[[Perception]] hasn't ever helped with aiming melee weapons (though it does help with aiming ranged weapons). The only skills involved have been [[Ambush]] and [[Combat Maneuvers]] since the AMBUSH verb was created. |
[[Perception]] hasn't ever helped with aiming melee weapons (though it does help with aiming ranged weapons). The only skills involved have been [[Ambush]] and [[Combat Maneuvers]] since the AMBUSH verb was created. |
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- Consigliere Ildran, Shizlock Holmesplice |
- Consigliere Ildran, Shizlock Holmesplice |
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== |
==Ildran, Concerning Ambushing, 07/06/2008== |
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{{saved-post |
{{saved-post |
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| category = Rogues |
| category = Rogues |
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IOI: 4 |
IOI: 4 |
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''>Ildran, concerning ambushing, are damage weighted weapons still harder to aim than regular weapons? |
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No, there's no penalty for aiming [[Weighting|weighted]] weapons. |
No, there's no penalty for aiming [[Weighting|weighted]] weapons. |
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- Consigliere Ildran, Shizlock Holmesplice |
- Consigliere Ildran, Shizlock Holmesplice |
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== |
==Aiming== |
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{{saved-post |
{{saved-post |
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| category = Hunting and Combat |
| category = Hunting and Combat |
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| subject = Re: Aiming |
| subject = Re: Aiming |
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}} |
}} |
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''>Could someone remind me what skills factor into aiming from the open? - Metadi |
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The Ambush and [[Combat Maneuvers]] skills factor into aimed hurled attacks from the open. Ambush skill alone is taken into account when aiming from hiding. |
The Ambush and [[Combat Maneuvers]] skills factor into aimed hurled attacks from the open. Ambush skill alone is taken into account when aiming from hiding. |
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-M. |
-M. |
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== |
==1125 and aiming== |
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{{saved-post |
{{saved-post |
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| category = |
| category = Empaths |
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| topic = Empath Spells |
| topic = Empath Spells |
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| messagenum = 4138 |
| messagenum = 4138 |
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| subject = Re: 1125 and aiming. |
| subject = Re: 1125 and aiming. |
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}} |
}} |
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''>>I thought minor eye scars interefered with called shots? |
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Nope. |
Nope. |
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- GM Oscuro |
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Rogue Team<br> |
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[[Cleric]]/Empath Team |
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==Creature Size and Aiming== |
==Creature Size and Aiming== |
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| subject = Re: Ambushing and Creature Size |
| subject = Re: Ambushing and Creature Size |
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}} |
}} |
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''>How about changing it? Like I said, an aim penalty and/or dodge penalty seem fine for small critters, but not an entirely "you can't aim at it" penalty. -Grendeg |
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AMBUSHing has been modified to no longer outright prevent attempts on targets smaller and shorter than the attacker. Instead, a penalty is applied based on the relative size difference. |
AMBUSHing has been modified to no longer outright prevent attempts on targets smaller and shorter than the attacker. Instead, a penalty is applied based on the relative size difference. |
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| subject = Re: Ambushing and Creature Size |
| subject = Re: Ambushing and Creature Size |
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}} |
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''>Does a higher ambush skill lessen this penalty at all? Or is it a flat penalty regardless of one's training in ambush? Either way though, this is an awesome update. -Razcor |
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The penalty is flat (based on size difference) and cannot be trained away. |
The penalty is flat (based on size difference) and cannot be trained away. |
Revision as of 09:35, 7 August 2017
(Unknown), 11/10/1995
Topic: 9
Message #: 406
Author: GAMEMASTER.2 [Cyper]
Date: Fri Nov 10, 1995 at 02:37 EST
Subject: (Unknown)
One change, one addition:
Change: The way the Damage Severity Weighting is calculated has been changed. Previous system ranged from 0 to DW (Damage Weighting) dependent on the weapon's DF. Now it ranges from half DW to DW dependant on the weapon's DF. This will raise the adder for attacks from hiding or while invisible (assuming ambush training) and for damage weighted weapons.
Addition: AMBUSH verb that permit aimed attacks.
- Adds 3 seconds to Round Time Calculations, prior to Truncation. Note, since RT's are truncated at 5 seconds on the low end for attack and ambush, aiming at a target may not always add 3 seconds to the Round Time the AMBUSH user sees.
- Aim at any body part that can be injured, eyes, legs, hands, et cetera. Different areas have different difficulty modifiers when aimed at.
- Each weapon type has an aiming modifier associated with it. The highest bonus is for daggers, the greatest penalty is for the lance.
- Some size restrictions play a role, no halflings aiming shots at a golem's neck unless the golem is not standing.
- Works exactly like ATTACK if no area on the target is specified for an aimed attack. This includes final Round Time evaluation.
- Skill for melee aiming is one quarter ambush plus one quarter combat maneuvers.
- Skill for aimed attack from hiding or invisiblity is half ambush skill.
- Failed skill checks may result in no attack or an attack to a random area on the target. The 3 seconds is still added in the latter case and a 5 second Round Time is accessed for failed checks that result in no attack.
- Currently Parry does not play a role in th[e] ability to target an area.
- Damage weighted weapons are harder to aim with than non-damage weighted varities of the same weapon type.
Cyper
Playing my rogue again, 07/05/2008
Topic: So You Want to be a Rogue?
Message #: 11313
Author: GS4-ILDRAN
Date: 7/5/2008 8:27:17 PM
Subject: Re: Playing my rogue again
IOI: 4
>If so this is a serious change from before. When did he post that? I'd be curious to know when it took place.
Perception hasn't ever helped with aiming melee weapons (though it does help with aiming ranged weapons). The only skills involved have been Ambush and Combat Maneuvers since the AMBUSH verb was created.
- Consigliere Ildran, Shizlock Holmesplice
Ildran, Concerning Ambushing, 07/06/2008
Topic: So You Want to be a Rogue?
Message #: 11313
Author: GS4-ILDRAN
Date: 7/6/2008 8:07:34 AM
Subject: Re: Ildran, Concerning Ambushing
IOI: 4
>Ildran, concerning ambushing, are damage weighted weapons still harder to aim than regular weapons?
No, there's no penalty for aiming weighted weapons.
>And does Parry still not play a role in the ability to target an area?
Correct, stance does not play a role.
- Consigliere Ildran, Shizlock Holmesplice
Aiming
Topic: Thrown Weapon Combat
Message #: 4602
Author: GS4-MESTYS
Date: 8/26/2009 6:14:34 PM
Subject: Re: Aiming
>Could someone remind me what skills factor into aiming from the open? - Metadi
The Ambush and Combat Maneuvers skills factor into aimed hurled attacks from the open. Ambush skill alone is taken into account when aiming from hiding.
-M.
1125 and aiming
Topic: Empath Spells
Message #: 4138
Author: GS4-OSCURO
Date: 8/29/2009 10:08:49 PM
Subject: Re: 1125 and aiming.
>>I thought minor eye scars interefered with called shots?
Nope.
- GM Oscuro
Creature Size and Aiming
Topic: Developer's Corner -- Hunting & Combat
Message #: 8119
Author: GS4-MESTYS
Date: 10/9/2009 9:39:19 PM
Subject: Re: Ambushing and Creature Size
>How about changing it? Like I said, an aim penalty and/or dodge penalty seem fine for small critters, but not an entirely "you can't aim at it" penalty. -Grendeg
AMBUSHing has been modified to no longer outright prevent attempts on targets smaller and shorter than the attacker. Instead, a penalty is applied based on the relative size difference.
-M.
Topic: Developer's Corner -- Hunting & Combat
Message #: 8130
Author: GS4-MESTYS
Date: 10/9/2009 11:06:05 PM
Subject: Re: Ambushing and Creature Size
>Does a higher ambush skill lessen this penalty at all? Or is it a flat penalty regardless of one's training in ambush? Either way though, this is an awesome update. -Razcor
The penalty is flat (based on size difference) and cannot be trained away.
-M.