Spirit Fog (106): Difference between revisions

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'''Spirit Fog''' blankets the entire room or area with fog, either indoors or outdoors. The obscuring fog provides all creatures and characters in the room a +30 bonus to [[defensive strength]] and provides a bonus to attempts to [[Stalking and Hiding|hide or stalk]]. The presence of fog may also hinder attempts at [[Picking Locks|picking locks]] and [[Disarming Traps|disarming traps]].
'''Spirit Fog''' causes the room to be flooded with fog, regardless of if the caster is indoors or outdoors. This imparts a +30 bonus to [[Defensive Strength]] (DS) for every character and creature in the room and increases the ease with which one can {{mono|[[HIDE]]}}.


The presence of fog may also hinder attempts at [[Picking Locks]] and [[Disarming Traps]].
The spell will end early if the caster leaves the area.

If the caster leaves the local area for a while, the spell will dissipate early.
__NOTOC__
__NOTOC__
== Lore Benefits ==
== Lore Benefits ==

40 ranks of [[Spiritual Lore, Summoning]] will hide the caster for 30 seconds. The caster can attempt to [[HIDE (verb)|HIDE]] while under the effects of the fog concealment. If successful, the caster will not be removed from hiding when the fog clears. If the caster is unsuccessful, others may notice the caster's attempt and can [[POINT (verb)|POINT]] the caster out, but the caster will stay hidden in the fog until it clears and is otherwise free to try to hide again.
Training in [[Spiritual Lore, Summoning]] unlocks the ability at 40 ranks to cause the fog, when cast without specifying a target, to gather around the caster, concealing their form. After thirty seconds, the fog will dissipate, revealing the caster. The fog will continue to provide a bonus to hiding and defense while present, regardless of the lore benefit.

The caster can attempt to {{mono|[[HIDE (verb)|HIDE]]}} while under the effects of the fog concealment. If successful, the caster will not be removed from hiding when the fog clears. If the caster is unsuccessful, others may notice the caster's attempt and can {{mono|[[POINT (verb)|POINT]]}} the caster out, but the caster will stay hidden in the fog until it clears and is otherwise free to try to hide again.


== Messaging ==
== Messaging ==


{| class="wikitable"
Initial cast:
|-
<pre{{log2|margin-right=400px}}>
! Cast
| <pre{{log-inline}}>
A dense fog gathers around you, but soon fills the area.
A dense fog gathers around you, but soon fills the area.
</pre>
</pre>
|-

! Expiration
Wearing off:
<pre{{log2|margin-right=400px}}>
| <pre{{log-inline}}>
A gentle breeze causes the last of the fog to dissipate.
A gentle breeze causes the last of the fog to dissipate.
</pre>
</pre>
|-

! Cast w. Lore
With 40 ranks of summoning lore:
<pre{{log2|margin-right=400px}}>
| <pre{{log-inline}}>
(Caster) gestures
A dense fog gathers around (Caster) and soon fills the room. Wispy grey tendrils writhe as they climb around Caster's form until she is completely enshrouded and disappears within the mist.
</pre>

<pre{{log2|margin-right=400px}}>
A dense fog gathers around you and soon fills the area. Wispy grey tendrils writhe as they climb around your form until you are completely enshrouded in the mist. You feel confident that no one can see you behind your mask of fog.
A dense fog gathers around you and soon fills the area. Wispy grey tendrils writhe as they climb around your form until you are completely enshrouded in the mist. You feel confident that no one can see you behind your mask of fog.
</pre>
</pre>
<hr />

<pre{{log-inline}}>
After 30 seconds:
A dense fog gathers around (caster) and soon fills the room. Wispy grey tendrils writhe as they climb around (caster)'s form until she is completely enshrouded and disappears within the mist.
<pre{{log2|margin-right=400px}}>
(Caster) appears as some of the fog in the room parts.
</pre>
</pre>
|-
<pre{{log2|margin-right=400px}}>
! Expiration w. Lore
| <pre{{log-inline}}>
The fog enshrouding you drifts off your form and gathers with the rest in the area. Your location is revealed.
The fog enshrouding you drifts off your form and gathers with the rest in the area. Your location is revealed.
</pre>
</pre>
<hr />
<pre{{log-inline}}>
(Caster) appears as some of the fog in the room parts.
</pre>
|}


{{AR}}
{{AR}}
{{:foggy grey crystal}}
{{:foggy grey crystal}}
{{top}}


==Resources==
==Resources==

Revision as of 23:16, 24 August 2017

Spirit Fog (106)
Mnemonic [SPIRITFOG]
Duration 1200 + 60 seconds per MnS rank
Span Refreshable
Defensive Magic  
Subtype DS 
Defensive Strength +30 (all) 
Enhancement Stalking and Hiding 
Availability Room effect 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

Spirit Fog causes the room to be flooded with fog, regardless of if the caster is indoors or outdoors. This imparts a +30 bonus to Defensive Strength (DS) for every character and creature in the room and increases the ease with which one can HIDE.

The presence of fog may also hinder attempts at Picking Locks and Disarming Traps.

If the caster leaves the local area for a while, the spell will dissipate early.

Lore Benefits

Training in Spiritual Lore, Summoning unlocks the ability at 40 ranks to cause the fog, when cast without specifying a target, to gather around the caster, concealing their form. After thirty seconds, the fog will dissipate, revealing the caster. The fog will continue to provide a bonus to hiding and defense while present, regardless of the lore benefit.

The caster can attempt to HIDE while under the effects of the fog concealment. If successful, the caster will not be removed from hiding when the fog clears. If the caster is unsuccessful, others may notice the caster's attempt and can POINT the caster out, but the caster will stay hidden in the fog until it clears and is otherwise free to try to hide again.

Messaging

Cast
A dense fog gathers around you, but soon fills the area.
Expiration
A gentle breeze causes the last of the fog to dissipate.
Cast w. Lore
A dense fog gathers around you and soon fills the area.  Wispy grey tendrils writhe as they climb around your form until you are completely enshrouded in the mist.  You feel confident that no one can see you behind your mask of fog.

A dense fog gathers around (caster) and soon fills the room.  Wispy grey tendrils writhe as they climb around (caster)'s form until she is completely enshrouded and disappears within the mist.
Expiration w. Lore
The fog enshrouding you drifts off your form and gathers with the rest in the area.  Your location is revealed.

(Caster) appears as some of the fog in the room parts.

Alchemy Recipe

A foggy grey crystal
  1. Add crystalline solution
  2. Add 3 doses of heath aster
  3. Boil
  4. Add 4 doses of powdered wraith talon from wraiths
  5. Simmer
  6. Add powdered polished pink coral
  7. Chant Spirit Fog (106)

Resources