Magical armoire
Magical armoires allow you to to quickly dress and undress a character. The armoire allows the user to select specific inventory items, which will then be instantly worn or removed (and stored within) when the armoire is activated.
They are transferable and cost 25,000 bounty points for a non-lightened version, and 75,000 bounty points for a fully lightened version, which weighs a fraction of a pound. It takes 5 lightening sessions to fully lighten the cheaper armoire down to that weight.
Usage
Weight
You carefully examine the dark wooden armoire and determine that the weight is about 5 pounds.
ANALYZE
The armoire will quickly dress and undress you. You must first set it up so it knows which items to remove/put on. By POINTing the armoire AT the item, it marks it to be included. Doing it a second time, will remove the item. You may SEARCH the armoire to see which items you have saved a spot for. To dress/undress, simply OPEN the armoire. PRODding the armoire will cause it go dormant, so you can open it without it trying to dress/undress you. TURNing the armoire will cause it not to sort your inventory. You may also CLEAN the armoire to reset all previously saved items. If any of the saved items have their description (short or long) altered, you must resave them. Once an item is set, another player may not use the armoire until it has been CLEANed.
INSPECT
You carefully inspect your veniom-bound armoire. You estimate that a small veniom-bound armoire can store a fairly large amount with enough space for any number of items. You determine that you could not wear the armoire.
TURN
- Turn the armoire to disable automatic sorting of inventory.
PROD
- Make the armoire go dormant, so that it can be opened withOUT having the items fly into your inventory; prod it again to release it from dormancy.
- While dormant, you can SEARCH inside the open armoire to see the items set to leave your inventory.
Limitations
The armoires cannot remove hidden items, armor concealers, or some heavily scripted items such as Voln armor.
If a character has two identically-named items, the armoire cannot work with them individually; it can only be set for both or neither.
Armoires attune to their wearers, and can be unattuned with CLEAN ARMOIRE.
Messaging
Opening the armoire to don items:
>open armoire A water witch's hair talisman flies out of the armoire and onto your person. A water witch's hair talisman flies out of the armoire and onto your person. A glittering imflass pin flies out of the armoire and onto your person. An invar-bound snakeskin badge flies out of the armoire and onto your person. A blood-eagle feather talisman flies out of the armoire and onto your person. An etched vaalorn helm flies out of the armoire and onto your person.
Opening the armoire to undress in public:
>open armoire An etched vaalorn helm flies off of your person and into the armoire. A glittering imflass pin flies off of your person and into the armoire. An invar-bound snakeskin badge flies off of your person and into the armoire. A water witch's hair talisman flies off of your person and into the armoire. A water witch's hair talisman flies off of your person and into the armoire. A blood-eagle feather talisman flies off of your person and into the armoire.