Casting strength
Casting strength or simply CS is the primary offensive measure involved in the resolution of Warding magic.
A character's CS is calculated depending on a character's training and the type and spell circle of magic being cast. There are also magical spells and items that can enhance a character's CS, such as Spirit Slayer (240), Elemental Targetting (425), Champion's Might (1612), and the magic found in heavy quartz orbs.
Formula
CS = (Level × 3) + round(Primary Circle bonus) + ceiling(Secondary Circle A bonus) + ceiling(Secondary Circle B) + round(Stat bonus)
round = standard >= .5 round up, < .5 round down. ceiling = always round up
The Primary Circle is the circle of the spell which is being cast (round normally).
- Ranks up to level = 1
- Ranks 1-20 above level = 0.75
- Ranks 21-60 above level = 0.5
- Ranks 61-100 above level = 0.25
- Ranks 101-? above level = 0.125
Secondary circles are the other circles the character knows (round up). If your profession may only learn two circles, only count the one additional circle.
- Ranks up to 2/3 level = 0.33333
- Ranks above 2/3 level = 0.1
Stat bonus is the value appearing after the stat when the INFO command is entered.
- Aura for Elemental spell circles
- Wisdom for Spiritual spell circles
- The average of Aura and Wisdom for Sorcerer Base spell circle (round up)
Example
'Mentok' is a level 60 Sorcerer. He has 80 Sorcerer Base ranks, 30 Minor Elemental ranks, and 20 Minor Spiritual ranks. His AUR bonus is 30 and his WIS bonus is 25.
- Level x 3 = 180
- 60 Sorcerer Base ranks @ 1.0 + 20 ranks @ 0.75 = 75
- 30 Minor Elemental ranks @ 0.33333 = 10
- 20 Minor Spiritual ranks @ 0.33333 = 7
- (30 AUR bonus + 25 WIS bonus)/2 = 28
180 + 75 + 10 + 7 + 28 = 300 Mentok's Sorcerer circle CS = 300