Casting strength

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Casting strength or simply CS is the primary offensive measure involved in the resolution of Warding magic.

A character's CS is calculated depending on a character's training and the type and spell circle of magic being cast. There are also magical spells and items that can enhance a character's CS, such as Spirit Slayer (240), Elemental Targetting (425), Champion's Might (1612), and the magic found in heavy quartz orbs.

Formula

CS = (Level × 3) + round(Primary Circle bonus) + ceiling(Secondary Circle A bonus) + ceiling(Secondary Circle B) + round(Stat bonus)
  • round* = standard >= .5 round up, < .5 round down. *ceiling* = always round up

The Primary Circle is the circle of the spell which is being cast (round normally).

  • Ranks up to level = 1
  • Ranks 1-20 above level = 0.75
  • Ranks 21-60 above level = 0.5
  • Ranks 61-100 above level = 0.25
  • Ranks 101-? above level = 0.125

Secondary circles are the other circles the character knows (round up). If your profession may only learn two circles, only count the one additional circle.

  • Ranks up to 2/3 level = 0.33333
  • Ranks above 2/3 level = 0.1

Stat bonus is the value appearing after the stat when the INFO command is entered.

  • Aura for Elemental spell circles
  • Wisdom for Spiritual spell circles
  • The average of Aura and Wisdom for Sorcerer Base spell circle (round up)

Example

'Mentok' is a level 60 Sorcerer. He has 80 Sorcerer Base ranks, 30 Minor Elemental ranks, and 20 Minor Spiritual ranks. His AUR bonus is 30 and his WIS bonus is 25.

180 + 75 + 10 + 7 + 28 = 300

Mentok's Sorcerer circle CS = 300