Verb:MOUNT TRAVEL
MOUNT TRAVEL is an unlockable verb used in conjunction with the mount system that can be purchased from a stablehand in any town stable. There are two versions:town-to-town travel, purchased for 50,000 raikhen, and town-to-hunting-ground travel, purchased for 25,000 raikhen. Traveling by a mount brings you through a short travel period where the world moves past you in a blur. This makes the travel time quicker. Mounts are purchased currently at Rumor Woods. Note: you must be on a mount to use the travel functions.
Note: Both Mount Travel versions are unlocked on the character, not the mount. You can change to a different mount and retain the ability.
Help and Verb Info
Typing MOUNT alone brings up the following information:
Usage: MOUNT {target} - Mount messaging. MOUNT TRAVEL - Travel abilities can be obtained at most town stables. MOUNT TRAVEL TOWN - Allows the rider to travel to another town once every 24 hours. This command must be used from within a town. MOUNT TRAVEL TOWN RETURN - Allows the rider to travel to return to the town they traveled from within 24 hours. MOUNT TRAVEL HUNTING - Allows the rider to travel to nearby hunting grounds based on the location used. This command must be used from within a town. MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground.
MOUNT TRAVEL
Typing MOUNT TRAVEL alone (if not unlocked) brings up the following response:
You will need to purchase this ability from a stablehand at most town stables.
Once you have unlocked the ability with a stablehand in almost any town, you will have the following ability:
>You can use this verb to travel from anywhere inside your current town, your mount's stall, or the stables. There is a 24 hour cool-down on travel. But you can use MOUNT TRAVEL TOWN RETURN to go back to your town of origin within that 24 hours. Please provide a valid town. 1. Wehnimer's Landing 2. Icemule Trace 3. Solhaven 4. River's Rest 5. Zul Logoth - Not Supported 6. Ta'Illistim 7. Sylvarraend 8. Cysaegir 9. Ta'Vaalor 10. Teras 11. Kraken's Fall MOUNT TRAVEL #
MOUNT TRAVEL TOWN RETURN
This will return you to your town of origin if you have used MOUNT TRAVEL TOWN to get to another town. This can be used once within a 24 hour period.
MOUNT TRAVEL HUNTING
Typing MOUNT TRAVEL HUNTING alone (if not unlocked) brings up the following response:
You will need to purchase this ability from a stablehand at most town stables.
You can use this verb to travel from anywhere inside your current town, your mount's stall, or the stables. You may use this mode of transportation unlimitedly.
Once you have unlocked the ability with a stablehand in almost any town, you will have the following ability based on the town you are in :
>mount travel hunt # Are you sure you'd like to travel to [the hunting area you select]? [Please repeat this command within 30 seconds to confirm.] s> [bountyhunter]>mount travel hunt # You dig your heels into the sides of your white stallion and set off on your journey. [Journey - ] Obvious paths: none s> A sudden gust of wind forces you to briefly avert your gaze from the path ahead. s> You ease the reins of your white stallion as you canter toward your destination. ** There is a 5 to 10 second delay to travel **
Icemule Trace
Please make a valid selection. 1. Rat's Nest 2. Great Cavern 3. Abandoned Farm 4. Ice Plains 5. Snowflake Vale 6. Icemule Pioneer Mausoleum 7. Snow Fort 8. Icemule, Ruins 9. Abbey Cellar 10. Frozen Garden 11. Olbin Pass 12. Frozen Battlefield 13. Thurfel's Island*** 14. Thurfel's Keep*** 15. A Cavernous Approach 16. Top of the World, Aenatumgana *** Not Currently Supported MOUNT TRAVEL HUNTING #
Kharam Dzu, Teras Isle
Please make a valid selection. 1. Abandoned Mine 2. Greymist Woods*** 3. Manor House 4. Teras Isle, Beach (Whirlpool) 5. Wind Tunnel 6. Lava Flows 7. Glaes Tunnel 8. Eye of V'Tull *** Not Currently Supported MOUNT TRAVEL HUNTING #
Mist Harbor
Please make a valid selection. 1. Cor'Rah 2. Cloud Forest 3. Shimmering Mists 4. Monsoon Jungle MOUNT TRAVEL HUNTING #
River's Rest
Please make a valid selection. 1. Sea Cave 2. Cavern 3. Troll Lair 4. Reef*** 5. Entrance Hall 6. Zoo 7. Alchemist 8. Infirmary 9. Maelstrom Bay*** 10. Krolvin Carrack*** 11. Garrison 12. Armory 13. Citadel, Outside 14. Citadel, Stables 15. River Tunnels 16. River Tunnels, Barrier 17. South River Road 18. Miasmal Forest*** 19. Dismal Slough*** 20. Karazja Jungle *** Not Currently Supported MOUNT TRAVEL HUNTING #
Solhaven
Please make a valid selection. 1. Outside Bonespear, Forest Road 2. Cairnfang 3. Vornavis, Outlands Road 4. Warrens 5. Deep Woods 6. Vornavian Coast, Beach 7. Vornavian Coast, Beached Hulk 8. Vornavian Coast, Caverns 9. Vornavian Coast, North Beach 10. Vornavis, Broken Tower 11. Vornavis, Wooded Plains 12. Vornavian Coast, The Bog 13. Vornavis, West Road 14. Vornavian Coast, Pine Forest 15. Vornavian Coast, The Hills 16. Vornavian Coast, Foggy Valley 17. Vornavis Holdings 18. Outlands Manor 19. Vornavian Coast, The Lagoon 20. Vornavian Coast, The Lake 21. Vornavian Coast, South Beach 22. Vornavian Coast, Forest Road 23. Noman's Land 24. Kanchoco Cave, Entry MOUNT TRAVEL HUNTING #
Ta'Illistim
Please make a valid selection. 1. Blighted Forest 2. Maaghara Tower 3. Gossamer Valley 4. Teorrain Dale 5. Wraithenmist 6. Gyldemar Green 7. Gyldemar Forest 8. Gyldemar Forest, Shack 9. Yegharren Valley 10. Yegharren Plains 11. Gorget Trails 12. Orcswold 13. Emerald Forest 14. Black Moor 15. Maernstrike Caverns 16. Temple Wyneb 17. Masked Hills 18. Griffin's Keen 19. Gyldemar Road, Black Water 20. West Woods, Tiny Cottage MOUNT TRAVEL HUNTING #
Ta'Vaalor
Please make a valid selection. 1. Fethayl Bog 2. Yander's Farm, Well 3. Yander's Farm, Turnip Patch 4. Yander's Farm, Wheat Fields 5. Yander's Farm, Barley Fields 6. Yander's Farm, Corn Fields 7. Rambling Meadows, Path 8. Rambling Meadows, Plateau 9. Rambling Meadows, Hilltop 10. The Toadwort 11. Glaise Cnoc 12. Barefoot Hill 13. Plains of Bone, Outer Circle 14. Plains of Bone, Virktoth's Path 15. Plains of Bone, Boneyard 16. Barley Field 17. Foothills 18. Briar Thicket 19. Neartofar Forest, Trail 20. Neartofor Forest, River 21. Neartofar Forest, Stockade 22. Lunule Weald, Slade 23. Lunule Weald, Perish Glen 24. Sorcerer's Isle MOUNT TRAVEL HUNTING #
Wehnimer's Landing
Please make a valid selection. 1. Foothills 2. Spider Temple 3. Upper Trollfang 4. Graveyard 5. Mine Road 6. Mine 7. Upper Trollfang, Glatoph 8. Lysierian Hills 9. Monastery 10. Kobold Village 11. Darkstone 12. Sea Caverns 13. Upper Krag Slopes 14. Wehnimer's Sewer 15. Castle Anwyn 16. Thanatoph, Hot Springs MOUNT TRAVEL HUNTING #
Kraken Falls
Please make a valid selection. 1. pending MOUNT TRAVEL HUNTING #
MOUNT TRAVEL RETURN
This command only works from the hunting grounds that you are dropped off in when using MOUNT TRAVEL HUNTING. In order for it to properly function, you must return to the room that the horse first dropped you off in. Once there, type MOUNT TRAVEL RETURN.
** YOU MUST BE OUT OF COMBAT FOR 15+ SECONDS TO MOUNT AND RETURN **
mount travel return Are you sure you'd like to return to [Wehnimer's, Land's End Rd.]? [Please repeat this command within 30 seconds to confirm.]
>mount travel return Are you sure you'd like to return to [The room you departed from]? [Please repeat this command within 30 seconds to confirm.] s> [bountyhunter]>mount travel return You dig your heels into the sides of your white stallion and set off on your journey. [Journey - ] Obvious paths: none s> A sudden gust of wind forces you to briefly avert your gaze from the path ahead. s> You ease the reins of your white stallion as you canter toward your destination. ** There is a 5 to 10 second delay to travel **