Major Cold (907)

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Major Cold (907)
Mnemonic [MAJORCOLD]
Duration Instantaneous
Attack Magic - Damage  
Subtype Bolt 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Cold 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility


Major Cold is a freezing ball of pure cold which is flung at one's foe. Occasionally, the it will break apart causing additional damage to the original target, or strike other opponents within the area.

Factors That Affect Major Cold

The Attack Strength for this spell is determined by dexterity bonus and Spell Aiming bonus. Elemental Lore, Water increases the spell's damage factor by .001 per rank until rank 50. After the 50th rank, it increases by .0005 per rank until the 100th rank. Like other ball spells it will sometimes splash to hit other targets based on Elemental Lore, Water and Multi Opponent Combat training.

Spell Usage

  • CAST or INCANT this spell to hurl a ball of pure cold at your target.
Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Major Cold DF .445 .350 .245 .217 .208
AvD 65 55 54 53 52 45 43 41 39 40 36 32 28 35 29 23 17


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