Divine Vengeance

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Revision as of 14:58, 14 November 2019 by ECHEAUX (talk | contribs) (Editing for clarity)
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Divine Vengeance is an innate ability paladins unlock upon learning the spell Guard the Meek (1613). A passive ability, Divine Vengeance is triggered by the death of the paladin.

In a show of divine vengeance, a spiritual shock wave is sent out from the paladin's corpse, affecting all creatures in the area (not just the room). Since it can injure and/or kill creatures not visible, a report is given with the tally. There is a four hour cooldown between uses.

Paladin Base ranks are a factor for success.

Messaging

As the ability is invoked automatically upon death, the only way to see it is to die at the hands of a foe:

A rotting Citadel arbalester pulls a linen-wrapped bolt and a piece of flint from her quiver.  She strikes the flint against the bolt's metal tip and the linen is immediately set ablaze!
A rotting Citadel arbalester cocks her arbalest and loads it with a wooden burning bolt.
Your imflass plate hums with spiritual force, filling you with a sense of divine vigilance and a preternatural awareness of a rotting Citadel arbalester.  Anticipating its next move, you steel yourself against the oncoming assault!
A rotting Citadel arbalester fires a wooden burning bolt at you!
  AS: +309 vs DS: +277 with AvD: +22 + d100 roll: +48 = +102
   ... and hits for 1 point of damage!
   Tap to the arm pricks some interest but not much else.
 ** As a rotting Citadel arbalester's burning bolt hits you, it emits a burst of flame! **
   ... 70 points of damage!
   Fire completely surrounds you.  Your blood boils and your heart stops.
A barely perceptible pulse radiates from your imflass plate, harnessing your connection to the Paladin to alert your brothers and sisters of the Order of your need.
{Spells dropping}
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
You sense the powers guarding your corpse awakening.
A lambent white-gold cloud rolls through the area.
A putrefied Citadel herald is buffeted by the white-gold cloud and is knocked to the ground.
   ... 35 points of damage!
   Awesome lash of plasma severs the Citadel herald's arm completely!
   The Citadel herald is stunned!
A rotting Citadel arbalester is buffeted by the white-gold cloud and is knocked to the ground.
   ... 35 points of damage!
   Terrifying surge of plasma reduces the Citadel arbalester's head to burnt meat.
A rotting Citadel arbalester collapses motionless to the ground.
You sense that 17 creatures have been injured and 1 have been slain in the reckoning!
The burning bolt burns away into nothingness.
A rotting Citadel arbalester glances over your body and utters, "This citadel shall not fall."
You are a ghost!  You must wait until someone resurrects you, or you decay.  Either way, it won't be long now! (HELP for more details).

See Also