Thurfel's Ward (503)

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Thurfel's Ward (503)
Mnemonic [THURFWARD]
Base Duration 1200 sec
Added Duration 60 sec per MjE rank
Span Stackable
Combat Magic - Defense Enhancement
Type DS (all)
Availability All
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Thurfel's Ward is a defensive enhancement spell.

It provides:

For each rank of Major Elemental spells known:

  • the duration of the spell is extended by 60 seconds from its base 1200 second duration.
  • the DS bonus is increased by +1 for every 4 ranks known over 503 when selfcast.

The mana cost also increases by +1 for every 12 Major Elemental ranks known over 503.


It can be imbedded using Magic Item Create (420).

The DS bonus is capped at the caster's level.

DS increase = [20 + ((Major Elemental Spell Ranks - 33) ÷ 4)]

The DS bonus at 100 Major Elemental Spell Ranks is 44.


Lore Benefit

Training in Elemental Lore, Earth will give a chance of seed 10 summation of ranks to gain an additional +20 DS on any single attack.

Elemental Lore, Earth ranks 10 21 33 46 60 75 91 108 126 145 165 186 208 231
Chance for additional +20 DS on any single attack 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14%

For MSTRIKEs, each individual attack of that MSTRIKE will have its own separate chance and will only gain the +20 DS for that part(s) of the MSTRIKE that pass the activation check.


Messaging

The visible colors shown in the messaging depend on one's elemental attunement. If no attunement is chosen, or if it is set at random, a random color will display.
Initial cast
Glowing specks of <color> energy begin to spin around you.
Initial cast (lightning attunement)
Glowing specks of sparkling silver energy begin to spin around you.
Initial cast (fire attunement)
Glowing specks of light red energy begin to spin around you.
Initial cast (water attunement)
Glowing specks of deep blue energy begin to spin around you
Initial cast (earth attunement)
Glowing specks of dark brown energy begin to spin around you.
Initial cast (air attunement)
Glowing specks of translucent white energy begin to spin around you.
Wearing off
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

Alchemy Recipes

A clear rainbow-flecked crystal
Eastern version Western version
  1. Add crystalline solution
  2. Add Powdered Azurite (Zul Logoth)
  3. Add 2 doses of ayanad crystal
  4. Boil
  5. Chant Thurfel's Ward (503)
  1. Add crystalline solution
  2. Add powdered blue starstone
  3. Add 2 doses of ayanad crystal
  4. Simmer
  5. Chant Thurfel's Ward (503)

Resources