Adventurer's Guild Badge
Any character that has completed a task in the Adventurer's Guild can get a badge from the guild. The badges serve as a status symbol as well as being able to enhance the abilities, skills, and statistics of the character who wears the badge. There are five things that can be upgraded on the badges as a character earns bounty points (BPs) through the Adventurer's Guild: the material, the binding, the device, the motif, and the gem. A badge can only have a value of the lifetime bounty points that a character has accumulated. The first upgrade for an item on the badge is valued at 10,000 BPs. The second upgrade is 20,000 BPs, while the third upgrade is 30,000 BPs, so a character with 60,000 lifetime bounty points could have 3 upgrades for the material (10,000 + 20,000 + 30,000) and nothing else, or 2 upgrades on the material (10,000 + 20,000) and two upgrades on the binding (10,000 + 20,000) for a total of 60,000 bounty points.
Enhancive Bonuses
Different skill and stat bonus require a different number of badge upgrades. For example, a badge will be able to enhance climbing bonus by 10 long before it can enhance combat maneuvers bonus by the same amount.
List of Upgrades
Binding
- Level 0 - tin, lead, copper
- Level 1 - brass, turquoise, coral
- Level 2 - pewter, pyrite, obsidian
- Level 3 - lapis lazuli, platinum, ivory
- Level 4 - ora, faenor, invar
- Level 5 - alexandrite, gornar, alum
- Level 6 - drakar, zorchar, mithglin
- Level 7 - glaes, rhimar, laje
- Level 8 - vaalorn, razern, vaalin
- Level 9 - rolaren, eonake, kelyn
- Level 10 - veniom, golvern, eahnor
Material
- Level 0 - rat-hide, ceramic, linen
- Level 1 - leather, kobold skin, maoral
- Level 2 - bronze, goblin skin, or silk
- Level 3 - suede, orc pelt, snakeskin
- Level 4 - steel, granite, ebonwood
- Level 5 - spidersilk, troll hide, ironwood
- Level 6 - silver, marble, deringo,
- Level 7 - gold, ogre bone, orase
- Level 8 - mithril, kiramon chitin, faewood
- Level 9 - imflass, myklian scale, witchwood
- Level 10 - vultite, vruul skin, fireleaf
Device
- Level 0 - a single coin, a nicked dagger, a magic wand
- Level 1 - several coins, a rusty sword, or a small crystal
- Level 2 - a small stack of coins, a sharp falchion, an ancient scroll
- Level 3 - a modest pile of coins, a flanged mace, an old staff
- Level 4 - a glittering gem, a pointy pike, a rune-inscribed amulet
- Level 5 - a bulging moneybag, a pair of crossed broadswords, a jewel-encrusted ring
- Level 6 - several precious stones, a mighty longbow, a large crystal orb
- Level 7 - a silver bar, an engraved battle axe, an artifact surrounded by sparks of energy
- Level 8 - a chest full of jewels, a gleaming war hammer, an arcane spellbook
- Level 9 - a triangular stack of silver bars, a deadly flamberge, an orb-capped runestaff
- Level 10 - gleaming piles of silver and jewels, a flaming longsword, a powerful burst of magical energy
Motif
- Level 0 - a worn pair of hiking boots, a snarling rat, a knapsack full of supplies
- Level 1 - a fleeing kobold, a skinning knife, or a walking stick
- Level 2 - a cowering orc, a patched traveler's cloak, a pack mule
- Level 3 - a howling troll, a piece of an old map, an old leather saddlebag
- Level 4 - a confused ogre, a long dusty trail, a long-maned riding horse
- Level 5 - a drooling spider, a tarnished compass, a rusty mining cart
- Level 6 - an evil spirit, a crossed shovel and pick, a graceful stallion
- Level 7 - a clicking kiramon, an X-marked treasure map, a package-laden carriage
- Level 8 - a raging golem, an extended telescope, a rugged dwarven juggernaut
- Level 9 - a prancing ki-lin, a towering haunted castle, a tall sailing ship
- Level 10 - a foul ravenous beast, a distant mountainscape, a fantastic elven airship
Gem
- Level 0 - a quartz crystal, a zircon, a topaz
- Level 1 - a bloodstone, an onyx, an azurite stone
- Level 2 - a malachite stone, a peridot, a tourmaline
- Level 3 - an ametrine, an amber cabachon, an agate
- Level 4 - an eostone, a heliodor, an amethyst
- Level 5 - an opal, a jade stone, a garnet
- Level 6 - a pearl, a beryl, a jacinth
- Level 7 - a sapphire, a starstone, a dreamstone
- Level 8 - a ruby, a moonstone, a glimaerstone
- Level 9 - an emerald, a sunstone, a feystone
- Level 10 - a diamond, a blazestar, a firestone
List of Boost Options
1) Strength 11) Strength Bonus 2) Constitution 12) Constitution Bonus 22) Mana Recovery 3) Dexterity 13) Dexterity Bonus 23) Maximum Health 4) Agility 14) Agility Bonus 24) Health Recovery 5) Discipline 15) Discipline Bonus 25) Maximum Stamina 6) Aura 16) Aura Bonus 26) Stamina Recovery 7) Logic 17) Logic Bonus 27) Spirit Recovery 8) Intuition 18) Intuition Bonus 9) Wisdom 19) Wisdom Bonus 10) Influence 20) Influence Bonus 28) Two Weapon Combat Ranks 74) Two Weapon Combat Bonus 29) Armor Use Ranks 75) Armor Use Bonus 30) Shield Use Ranks 76) Shield Use Bonus 31) Combat Maneuvers Ranks 77) Combat Maneuvers Bonus 32) Edged Weapons Ranks 78) Edged Weapons Bonus 33) Blunt Weapons Ranks 79) Blunt Weapons Bonus 34) Two-Handed Weapons Ranks 80) Two-Handed Weapons Bonus 35) Ranged Weapons Ranks 81) Ranged Weapons Bonus 36) Thrown Weapons Ranks 82) Thrown Weapons Bonus 37) Polearm Weapons Ranks 83) Polearm Weapons Bonus 38) Brawling Ranks 84) Brawling Bonus 39) Ambushing Ranks 85) Ambushing Bonus 40) Multi Opponent Combat Ranks 86) Multi Opponent Combat Bonus 41) Physical Fitness Ranks 87) Physical Fitness Bonus 42) Dodging Ranks 88) Dodging Bonus 43) Arcane Symbols Ranks 89) Arcane Symbols Bonus 44) Magic Item Use Ranks 90) Magic Item Use Bonus 45) Spell Aiming Ranks 91) Spell Aiming Bonus 46) Harness Power Ranks 92) Harness Power Bonus 47) Elemental Mana Control Ranks 93) Elemental Mana Control Bonus 48) Mental Mana Control Ranks 94) Mental Mana Control Bonus 49) Spirit Mana Control Ranks 95) Spirit Mana Control Bonus 50) Elemental Lore - Air Ranks 96) Elemental Lore - Air Bonus 51) Elemental Lore - Earth Ranks 97) Elemental Lore - Earth Bonus 52) Elemental Lore - Fire Ranks 98) Elemental Lore - Fire Bonus 53) Elemental Lore - Water Ranks 99) Elemental Lore - Water Bonus 54) Spiritual Lore - Blessings Ranks 100) Spiritual Lore - Blessings Bonus 55) Spiritual Lore - Religion Ranks 101) Spiritual Lore - Religion Bonus 56) Spiritual Lore - Summoning Ranks 102) Spiritual Lore - Summoning Bonus 57) Sorcerous Lore - Demonology Ranks 103) Sorcerous Lore - Demonology Bonus 58) Sorcerous Lore - Necromancy Ranks 104) Sorcerous Lore - Necromancy Bonus 59) Mental Lore - Divination Ranks 105) Mental Lore - Divination Bonus 60) Mental Lore - Manipulation Ranks 106) Mental Lore - Manipulation Bonus 61) Mental Lore - Telepathy Ranks 107) Mental Lore - Telepathy Bonus 62) Mental Lore - Transference Ranks 108) Mental Lore - Transference Bonus 63) Mental Lore - Transformation Ranks 109) Mental Lore - Transformation Bonus 64) Survival Ranks 110) Survival Bonus 65) Disarming Traps Ranks 111) Disarming Traps Bonus 66) Picking Locks Ranks 112) Picking Locks Bonus 67) Stalking and Hiding Ranks 113) Stalking and Hiding Bonus 68) Perception Ranks 114) Perception Bonus 69) Climbing Ranks 115) Climbing Bonus 70) Swimming Ranks 116) Swimming Bonus 71) First Aid Ranks 117) First Aid Bonus 72) Trading Ranks 118) Trading Bonus 73) Pickpocketing Ranks 119) Pickpocketing Bonus
Concealing the Badge
One can conceal the badge from others without removing it using COVER, and reveal it again using PULL.
You tuck away your ceramic badge, hiding it from view. You are wearing a copper-bound ceramic badge tucked away in your clothing and an orange prison jumpsuit. You reveal your ceramic badge, which was tucked away.
Resources
- Saved posts
- Player's Corner - Discussion/Research Thread
- Introduction to Adventurer's Guild Badges (guide)
- Adventurer's Guild Badge Enhancive Costs (guide) - This chart will show you how much each individual enhancive boost will cost.