Premium Point

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Revision as of 23:36, 5 June 2011 by SPYRIDONM1 (talk | contribs) (Partial update with new premium point costs. More changes and information forthcoming. Also need to verify if these values round to nearest 100.)
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A Premium GemStone IV subscriber gets 100 premium points per month. These points can be used to purchase many different benefits.

Benefits include scripted items, alteration scrolls, an auto-scripter, lightening or deepening of one item, type-ahead lines, enhancive items, custom scripting, adding flares to armor, weapons, and armor accessories, enchanting services, and adding critical or damage padding to armor.

Premium Point Benefit/Cost Table

Benefit Premium Point Cost
Pre-scripted giftshop item 300
Alteration scroll 400
Autoscripter 400
Lighten one item (amount of lightening varies by item) 400
Deepen one item (deepening is approximately 10% of current item) 400
Checkbook 600
One type-ahead line (Fountains located on Four Winds Isle) 900
Premium titles 600
Level 1 or 2 enhancive item 1800
Level 3 or 4 enhancive item 2400
Custom script 1200 (one action), 600 (second action) then cost alternates
Flares (heat, cold, electric, acid, or impact) Base 300 + 300 per enchant + surcharges.
Enchanting plain item (+5 added) with a starting enchant bonus of 0 to +15 540 + (starting bonus * 60)
Enchanting plain item (+5 added) with a starting enchant bonus of +16 to +45 1600 + ((starting bonus - 16) * 80))
Spiked items for any enchanting, padding, or flaring service 600 point surcharge
Enchanting flared or (non-fluff) scripted item 600 point surcharge
Enchanting a TD boosting, defender, padded or weighted item Bonus level * 100
Enchanting claidhmore (new style only) (40 + (2 * Final Enchant Bonus)) * 100
Heavy Critical or Damage Padding 1200 + (Enchant Bonus * 100)
Custom Tattoo (PLATINUM ONLY) 400
Single Premium Home Item Alteration (PLATINUM ONLY) 600
Mayhem Tattoo (PLATINUM ONLY) 900
Enhancive Stripping per enhancive property (PLATINUM ONLY) 500

Negatively enchanted items must be brought up to zero via normal means. For example: 500 pts to bring a -10 item to -5, then another 500 pts to bring -5 item to zero, then normal costs as described above.

Adamantine costs double the normal points.

Zelnorn carries the flaring surcharge. The new enchant will be based on the total AS + DS bonus and the +5 will be split between those qualities.

For TD boosting items only the base enchant can be increased, not the TD bonus.

For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.

Resistance items with positive benefits cost 1000 per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 1000.

Temporary Enhancements do not incur any extra charges.

Precalculated Premium Benefit Costs

Adding Flares

Options: Heat, Cold, Electric, Acid, Impact)

  • Flare 0x (+0) item = 300
  • Flare 1x (+5) item = 600
  • Flare 2x (+10) item = 900
  • Flare 3x (+15) item = 1200
  • Flare 4x (+20) item = 1500
  • Flare 5x (+25) item = 1800
  • Flare 6x (+30) item = 2100
  • Flare 7x (+35) item = 2400
  • Flare 8x (+40) item = 2700
  • Flare 9x (+45) item = 3000
  • Flare 10x (+50)item = 3300

Note: Partial enchants round up

Adding Heavy Critical or Damage Padding

  • Pad 0x (+0) Armor = 1200
  • Pad 1x (+5) Armor = 1700
  • Pad 2x (+10) Armor = 2200
  • Pad 3x (+15) Armor = 2700
  • Pad 4x (+20) Armor = 3200
  • Pad 5x (+25) Armor = 3700
  • Pad 6x (+30) Armor = 4200
  • Pad 7x (+35) Armor = 4700
  • Pad 8x (+40) Armor = 5200
  • Pad 9x (+45) Armor = 5700
  • Pad 10x (+50) Armor = 6200

Enchanting Item (Base Cost)

  • Enchant 0x to 1x = 540
  • Enchant 1x to 2x = 840
  • Enchant 2x to 3x = 1140
  • Enchant 3x to 4x = 1440
  • Enchant 4x to 5x = 1920
  • Enchant 5x to 6x = 2320
  • Enchant 6x to 7x = 2720
  • Enchant 7x to 8x = 3120
  • Enchant 8x to 9x = 3520
  • Enchant 9x to 10x = 3920

Enchanting Item with Spikes, Flares or Scripts (non-fluff)

  • Enchant 0x to 1x = 1140
  • Enchant 1x to 2x = 1440
  • Enchant 2x to 3x = 1740
  • Enchant 3x to 4x = 2040
  • Enchant 4x to 5x = 2520
  • Enchant 5x to 6x = 2920
  • Enchant 6x to 7x = 3320
  • Enchant 7x to 8x = 3720
  • Enchant 8x to 9x = 4120
  • Enchant 9x to 10x = 4520

Enchanting Claidhmore (New Style Only)

  • Enchant 0x-1x = 5000
  • Enchant 1x-2x = 6000
  • Enchant 2x-3x = 7000
  • Enchant 3x-4x = 8000
  • Enchant 4x-5x = 9000
  • Enchant 5x-6x = 10000
  • Enchant 6x-7x = 11000
  • Enchant 7x-8x = 12000
  • Enchant 8x-9x = 13000
  • Enchant 9x-10x = 14000

See Also