Spirit points

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Revision as of 00:53, 23 January 2009 by DRIZZT-12 (talk | contribs) (updated penalties for having low spirit, as posted by GM Oscuro on the forums.)
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Your character's current and maximum spirit points can be found using the HEALTH command. The amount of maximum spirit points a character has is determined by that character's Aura statistic divided by 10, rounded (i.e. 95 Aura will give 10 maximum spirit.)

Different races will recover spirit at different intervals, or spirit regeneration rates. In addition, Clerics and Empaths can MEDITATE to gain spirit back faster, as is done with health and mana.

Spirit points play an integral role in many of the signs of the Council of Light. Some undead can drain spirit with a successful physical attack followed by a successful warding roll.

Having fewer than 1 spirit point results in a spirit death.

Spirit Regen

Race On-Node Off-Node
Forest Gnome 4/5 2/5
Dwarf 4/5 2/5
Halfling 4/5 2/5
Human 2/3 1/3
Giantman 2/3 1/3
Burghal Gnome 2/3 1/3
Half-Elf 2/4 1/4
Half-Krolvin 2/4 1/4
Sylvankind 2/4 1/4
Aelotoi 2/4 1/4
Erithian 2/4 1/4
Elf 2/5 1/5
Dark-Elf 2/5 1/5

Low Spirit Penalties

  • Less than 25% Max Spirit: -50% AS, -30% Evade, Block and Parry DS
  • 25 to 49% Max Spirit: -35% AS, -20% Evade, Block and Parry DS
  • 50 to 74% Max Spirit: -20% AS, -10% Evade, Block and Parry DS
  • 75%+ Max Spirit: No penalty.