Pestilence (716)
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Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.
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When cast, the sorcerer creates a sickly miasmal aura around them self. All creatures that attack the sorcerer have a chance to contract the potentially deadly pestilence that flows through it. Upon attacking the sorcerer, there is a base 25% chance that the aura will reactively fire on the attacker, using a hidden CS roll. If the aura's attack hits, the attacker will take immediate rot damage (disintegrate), along with some disease damage (disintegrate) over time.
- The spell has a standard spell duration (1200 seconds + 60 seconds per spell rank) and a set number of charges. The base is 5 charges, increasing by +1 per seed 9 summation of Sorcererous Lore, Necromancy. Once all charges are used up, the self-cast spell fades.
- Necromancy lore also increases the base chance for the reactive attack by 2 * seed 9 summation.
- The spell can be cast directly at a creature or player to attempt to instantly infect them.
- If the target has Disease Resistance (104) active, they get a second chance to ward the spell.
- UnDisease (113) will remove the offensive effect when active on a target.
- If cast at food, it will instantly spoil it.
- The DoT effect lasts for 1-10 rounds, determined by the warding margin / 10.
- Each round triggers every 6 seconds and deals concussion damage based upon how many rounds the effect will last along with a weak disintegrate crit. The former starts strong and gets weaker over time.
- Due to sorcery being a hybrid of elemental and spiritual magic, the disease can affect undead.
- The reactive flare will not trigger if the target is already infected, but the spell can still be directly cast for the initial damage.