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  • ...re are polearm users in most if not all classes. I have seen [[wizard]], [[cleric]], and [[empath]] polearm users that do well due to their spell capability. ...since they can only train in a weapon skill once per train, but 3 times in spells.)
    19 KB (3,407 words) - 16:18, 17 March 2015
  • | circles = [[Minor Spiritual]], [[Paladin Base]] ..., physical combat, Paladins conquer their foes with force, supplemented by spells of the spiritual magic sphere. To aid with their constant fighting on behal
    28 KB (4,009 words) - 12:24, 18 March 2023
  • ==Ranger Spells with Lore updates== | 11 Nature's resistence debuff (total = base 10 + 1 per seed 1)
    25 KB (3,827 words) - 11:52, 8 October 2021
  • This message was originally posted in Professions, Cleric. To discuss the above, follow the link below. ...y Bolt that is more effective against the living. To use this version, the cleric must EVOKE the spell.
    22 KB (3,614 words) - 14:42, 8 May 2019
  • * A typical level 30 cleric who just learned Sanctify is likely to have in the realm of 166 to 186 skil ...cally only be argued in the case of, say, an auction item that has a lower base enchant but is attractive due to extraordinary properties that come with th
    44 KB (7,216 words) - 00:24, 25 June 2024
  • This cylinder of chalk allows you to cast spells from the Sorcerer Base Spell Circle with the following messaging: This mushroom pin allows you to cast spells from the Empath Base Spell Circle with the following messaging:
    23 KB (3,241 words) - 04:38, 16 February 2023
  • *No direct PvP attacks allowed. Mass Attack spells like [[Elemental Wave (410)]] that can hit players as well as creatures hav *Spells that significantly impact a room without attacking a player (notably [[Mino
    16 KB (2,474 words) - 11:20, 30 March 2023
  • ...t to the entry area, particularly in the case of using short-duration buff spells such as [[Wall of Force (140)]] and [[Wizard Shield (919)]]. ...half a minute, but can backlash at a character who continues to cast such spells while it is unstable. According to the original post, such magic includes,
    27 KB (4,250 words) - 14:57, 25 June 2023
  • To figure Maximum Health Point total, take the Base Health Point Total for the character's race and add their Constitution Bonu | Cleric || Wisdom & Intuition || Wisdom
    12 KB (1,683 words) - 15:41, 8 November 2023
  • ...ypes of charging. Secondly, it reduces the cost penalty for out of circle spells. I currently can’t find the person who posted it (I am looking though), ...s can mean the difference between charging 9 wands and 16 wands. Having a cleric who can cast Well of Life is also beneficial in some instances. I think th
    15 KB (2,727 words) - 21:38, 23 April 2015
  • <div class="mw-customtoggle-bard mw-customtoggle-cleric mw-customtoggle-empath mw-customtoggle-monk mw-customtoggle-paladin mw-cust ...ds, and she might train for katars in the future. She has fully trained 2x spells and wears robes.
    40 KB (5,312 words) - 18:56, 7 August 2023
  • ===[[Cleric Guild]]s=== Displayed in the Prayer Rooms of each Cleric Guild is a statue of {{PAGENAME}}. These prayer rooms are considered a holy
    18 KB (3,256 words) - 14:14, 9 May 2018
  • '''Bard''': + 5 to Aura Base, 5 to Influence Base, 5 to Max Health, 2 to Max Mana '''Cleric''': +5 Wisdom Base, +5 Intuition Base, +2 Max Health, +4 Max Mana
    17 KB (2,371 words) - 10:06, 19 August 2022
  • Healing spells don't work when you cast them at other people. :) Circle spells are, in order: 801 (HEAL1), 802 (LIMREP1), 803 (SYSREP1),
    31 KB (5,374 words) - 02:12, 12 May 2018
  • ...mmation chart]] will show the tier bonuses beyond 202 ranks for applicable spells. ...istance || align=left|+2 resistance bonus on second warding attempt (total=base ? + 2 per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E1585
    981 KB (152,535 words) - 11:06, 26 January 2024
  • | Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are m || Casting spells in this armor is occasionally swifter.
    29 KB (3,814 words) - 20:40, 31 August 2021
  • ...itutes Phase 1 of this review. We are currently in the process of Phase 2 (spells, items, and travel time), but intend to monitor and review the results of P ...heir teleportation network. With some skill and luck though, teleportation spells and items should reach much further than before.
    17 KB (2,626 words) - 11:49, 11 April 2018
  • ...ody development skill roll gave you a die roll of 6. That will raise your Base Hit point total to 36, THEN you get to add the % of your bonus in Constitu Agility: Agility affects your ability to maneuver, hit with directed spells (either ones which are cast or used in wands), defend yourself from magic
    66 KB (11,076 words) - 20:30, 13 March 2015
  • ...major" spell lists from two realms at higher expense for the more powerful spells. This has never been true mechanically in GemStone, where hybrids are consi ...n on a list. In the Rolemaster Spell Law this is offset by having multiple spells of the same kind with increasing ranges or magnitudes of effect at higher c
    49 KB (7,628 words) - 13:29, 30 October 2017
  • ...paths to heal your wounds. In those same places, ya can also often find a cleric who can resurrect ya from the dead. ...the Land Tower East, which is the eastern tower at Land's End Road, their base of operations. (If you're a rogue yourself, remember NOT to pick in crowde
    14 KB (2,505 words) - 10:26, 9 October 2019
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