Disarm Enhancement (404)
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Disarm Enhancement (also called Trap Lore) gives the target a bonus in both manual and magical disarming.
When disarming manually, several factors affect the bonus to disarming including the caster's level, the Minor Elemental spell ranks, the caster's Disarming Traps skill, and the caster's Intuition bonus if the caster has not spotted the trap or Dexterity bonus if the character has already detected a trap but has not yet disarmed it.
When disarming magically, several different factors affect the bonus to disarming including the caster's minor elemental spell ranks and the caster's Aura bonus.
If the spell is being cast from a scroll or magic item and the user does not have personal knowledge of the spell then the bonus is reduced between 10% and 50%. The actual reduction will be based on the user's ability to use said item. If the user casts the spell on another person, there is an additional 50% reduction in the bonus.
The spell will never give a negative disarm bonus. If it would otherwise do so according to the internal formula (for example, if the caster has a highly negative Intuition stat bonus), then the spell will fail to cast.
In addition to helping with the disarming process, this spell is also known to give a small bonus to aiming thereby helping ranged weapon users. The bonus can be applied by the archer or by another caster.
Lore Benefit
Training in Elemental Lore, Water will reduce disarming roundtime by 1 second per seed 6 summation of ranks.
- Note: there is a 5 second minimum RT associated with disarming that this effect cannot circumvent.
Elemental Lore, Water ranks | 6 | 13 | 21 | 30 | 40 | 51 | 63 | 76 | 90 | 105 | 121 | 138 | 156 | 175 | 195 | 216 | 238 |
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Roundtime reduction | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 | -13 | -14 | -15 | -16 | -17 |
Messaging
Cast | You become calm and focused. |
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Expiration | The focused look leaves you. |
Alchemy Recipes
A scintillating pale red potion | |
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Eastern version | Western version |
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