CIShop:Wrong Turn Tavern

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2020

a derelict tavern built into the rock face, [Map Room #], Lich# 26527, go tavern

Wrong Turn Tavern

[Wrong Turn Tavern - 26733]
Built into the rock face, the derelict tavern is relatively bare, with only a handful of slipshod tables and chairs tucked under funnel-shaped glass lamps hanging from the craggy ceiling. Cluttered on one side with six tall stools, a rough-edged oak bar is covered in a milky film, and the other side is entirely bereft of clean glassware and -- perhaps the reason for the general lack of patrons -- liquor. Middling circular holes that serve as windows are cut into the rock and offer a view of the seascape to the east.
Obvious exits: out

, [Map Room #], Lich# 26733, search, go trapdoor

Hideaway Cavern

[Hideaway Cavern - 26743]
Rocky walls consisting of dark shale in some areas and limestone in others spread all around in this cozy space. A diminutive worktable, its surface covered in dust and ashes, holds a handful of blades sans hilts, some stained with sanguine and all wrought with cracks through their metal makeup. Clearly ready for display and sale, a separate collection of blades, each finely crafted into a dagger and fully intact, dangles from a braided black rope that splays across the length of the area. You also see a stone trapdoor.
Obvious exits: east
roughly carved sign
We ask that you refrain from taking anything from the worktable. Unless you want us to run out of merchandise. We suggest that you do not think about how the dead things on the bench are used in the making of said merchandise. Warm Regards, Goblyns and Ghules Enterprises

On the braided black rope you see: a wooden notice, an oddly shaped sheath of paired undertaker bat wings, a discolored siren hair-seamed wrist sheath, a brackish-hued sheath clasped with night golem fingers, a pallid grey sharkskin sheath rotted through in patches, a mica-swirled faenor push dagger, a finely honed glaes sgian achlais, a sickly green ora misericord with vathor relief imagery, a slender invar pavade with a half-melted skull pommel, a spindly black garnet-veined kaiken and a pitch black dagger glazed in dark sanguine tones.

a wooden notice
The daggers are for rituals, and though they may involve prayer, they are not specifically tied to the Arkati. The pitch black dagger and the garnet-veined kaiken will not be very useful in combat. The other dagger-based blades are useful in combat and employ an enchant that is the natural one of their base material. The sheaths are made for several blade types and are known as Rocket Sheaths. They are worn as follows: Undertaker Bat - belt Siren - wrist Night Golem - arm Shark - shoulder
an oddly shaped sheath of paired undertaker bat wings Weight: 3 pounds
Pocketed: Fairly small (8-11)
several items
belt-worn
functional
Rocket Sheath
examine
Examine:
You glance at your sheath.
45,000
a discolored siren hair-seamed wrist sheath Weight: 3 pounds
Pocketed: Very small (<2-4)
a few items
wrist-worn
functional
Rocket Sheath
examine
Examine:
You glance at your sheath.
45,000
a brackish-hued sheath clasped with night golem fingers Weight: 3 pounds
Pocketed: Fairly small (8-11)
several items
arm-worn
functional
Rocket Sheath
examine
Examine:
You glance at your sheath.
45,000
a pallid grey sharkskin sheath rotted through in patches Weight: 3 pounds
Pocketed: Fairly small (8-11)
several items
shoulder/back-worn
functional
Rocket Sheath
examine
Examine:
You glance at your sheath.
45,000
a mica-swirled faenor push dagger Weight: <1 pound
Enchant: +8
dagger Goblyn Ritual Dagger
examine
Examine:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a long clean line" along (target's) jawline.
106,400
a finely honed glaes sgian achlais Weight: <1 pound
Enchant: +15
dagger Goblyn Ritual Dagger
examine
Examine:
If you were to POINT the achlais at someone, you would trace, without leaving a mark, "a pattern consisting of several long lines" across (target's) right cheek.
105,100
a sickly green ora misericord with vathor relief imagery Weight: <1 pound
Enchant: +10
dagger Goblyn Ritual Dagger
examine
Examine:
If you were to POINT the misericord at someone, you would trace, without leaving a mark, "a long clean line" along (target's) jawline.
102,000
a slender invar pavade with a half-melted skull pommel Weight: <1 pound
Enchant: +2
dagger Goblyn Ritual Dagger
examine
Examine:
If you were to POINT the pavade at someone, you would trace, without leaving a mark, "a pattern consisting of several long lines" across (target's) right cheek.
104,700
a spindly black garnet-veined kaiken Weight: 2 pounds Goblyn Ritual Dagger
examine
Examine:
If you were to POINT the kaiken at someone, you would trace, without leaving a mark, "a long clean line" along (target's) jawline.
100,000
a pitch black dagger glazed in dark sanguine tones Weight: 2 pounds Goblyn Ritual Dagger
examine
Examine:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a pattern consisting of several long lines" across (target's) right cheek.
100,000

, [Map Room #], Lich# 26743, east

Hideaway Cavern, Passage

[Hideaway Cavern, Passage - 26744]
Damp and somewhat humid, with a small vent occasionally spurting out grey mist, the area is narrow. More like a passageway than a proper room, it stretches a goodly length, with a slope leading steeply downward at the far end. Black ropes are suspended against both of the longer cavern walls, one hung with varied daggers, the other supporting assorted small sheaths. Fending off complete darkness, funnel-shaped glass lanterns droop down from above at unevenly spaced intervals.
Obvious exits: west

On the ropes you see: a wooden notice, a patchworked vruul skin sheath, a blood red orc ear-adorned sheath, a glass shard-embedded sheath, a rough-edged gornar gimlet knife, a deeply pitted vultite hook dagger, a gaping maw-hilted cinquedea with a zorchar blade, a crescent dagger of vaalorn inset with splintered bones, a skeletal hand-hilted glass ritual dagger and a sharp silver ritual dagger couched in a talon-shaped hilt.

a wooden notice
The daggers are best used by those who are religious. If you are not religious, the spirits that roam this world are where you will focus your thoughts. The silver ritual dagger and the glass ritual dagger will not be very useful in combat. The other dagger-based blades are useful in combat and employ an enchant that is the natural one of their base material. The sheaths are specially made for small blades and are worn as follows: Vruul Skin - back Orc Ears - upper arm Glass Shards - thigh
a patchworked vruul skin sheath Weight: <1 pound
Pocketed: Small (5-7)
a couple of items
back-worn
functional
Small blade sheath
examine, writing
Examine:
You glance at your sheath.


Read:
You cannot read that.
30,000
a blood red orc ear-adorned sheath Weight: <1 pound
Pocketed: Small (5-7)
a couple of items
arm-worn
functional
Small blade sheath
examine, writing
Examine:
You glance at your sheath.


Read:
You cannot read that.
30,000
a glass shard-embedded sheath Weight: <1 pound
Pocketed: Small (5-7)
a couple of items
leg-worn
functional
Small blade sheath
examine, writing
Examine:
You glance at your sheath.


Read:
You cannot read that.
30,000
a rough-edged gornar gimlet knife Weight: <1 pound
Enchant: +5
Flares: impact (earth)
dagger Goblyn Ritual Dagger
examine
Examine:
If you were to POINT the knife at someone, you would trace, without leaving a mark, "a pattern of whirling leaves" below (target's) lower lip.
113,000
a deeply pitted vultite hook dagger Weight: <1 pound
Enchant: +20
dagger Goblyn Ritual Dagger
examine
Examine:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a pattern of whirling leaves" near (target's) left ear.
107,700
a gaping maw-hilted cinquedea with a zorchar blade Weight: <1 pound
Enchant: +5
Flares: lightning
dagger Goblyn Ritual Dagger
examine
Examine:
If you were to POINT the cinquedea at someone, you would trace, without leaving a mark, "a pattern of whirling leaves" below (target's) lower lip.
116,750
a crescent dagger of vaalorn inset with splintered bones Weight: <1 pound
Enchant: +18
dagger Goblyn Ritual Dagger
examine
Examine:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a pattern of whirling leaves" near (target's) left ear.
105,800
a skeletal hand-hilted glass ritual dagger Weight: 2 pounds Goblyn Ritual Dagger
examine
Examine:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a pattern of whirling leaves" below (target's) lower lip.
100,000
a sharp silver ritual dagger couched in a talon-shaped hilt Weight: 2 pounds Goblyn Ritual Dagger
examine
Examine:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a pattern of whirling leaves" near (target's) left ear.
100,000

, [Map Room #], Lich# 26744, go slope

Hideaway Cavern, Skyfall

[Hideaway Cavern, Skyfall - 26745]
Affording a spectacular view of the sea hugging some of the island's craggy shoreline, the cavern wall falls away on one side of an upward slope, completely open to the elements and a precipitous drop-off. The opposite wall expands outward, allowing ample room for the wares draped from multiple hooks and placed atop a long driftwood table. Shoved against the walls are substantial piles of dead kelp, which exude the stench of rotting sea life. Almost indiscernible in a shadowed niche, a warped door bears deep gashes.
Obvious exits: none
warped door
BE AWARE!! ! TEMPERATURE VARIANCE THROUGH THIS DOOR!!! IF YOU CATCH COLD, THAT IS YOUR OWN FAULT -- YOU WERE WARNED!!! Warm Regards, Goblyns and Ghules Enterprises

On the long driftwood table you see: a wooden notice, a blue-black ichor-filled flacon, a red-speckled milky venom-filled vial, a bright green viscous potion, a silver-hazed black pitch-filled bottle, a flask of greenish yellow bile, a vial of dark red blood, a tear-streaked doll's head candle, an eyeball-laden molded oculoth taper and a shiny black lemon-shaped taper.

a wooden notice
The candles are known as Inner Eye Candles. All of the liquids can be poured on the daggers sold in this enterprise. The pitch-filled bottle, the bright green viscous potion, the venom-filled vial, and the ichor-filled flacon can be poured on the floor to make a stain. The dark red blood and the greenish yellow bile can be consumed.
a blue-black ichor-filled flacon Weight: <1 pound Ritual Potion 30,000
a red-speckled milky venom-filled vial Weight: <1 pound Ritual Potion 30,000
a bright green viscous potion Weight: <1 pound Ritual Potion 30,000
a silver-hazed black pitch-filled bottle Weight: <1 pound Ritual Potion 30,000
a flask of greenish yellow bile Weight: <1 pound 12,000
a vial of dark red blood Weight: <1 pound 10,000
a tear-streaked doll's head candle Weight: <1 pound Inner Eye Candle
examine
Examine:
The doll's head candle is not burning at the moment. It looks as if it could burn for quite a long time.
20,000
an eyeball-laden molded oculoth taper Weight: <1 pound Inner Eye Candle
examine
Examine:
The molded oculoth taper is not burning at the moment. It looks as if it could burn for quite a long time.
20,000
a shiny black lemon-shaped taper Weight: <1 pound Inner Eye Candle
examine
Examine:
The lemon-shaped taper is not burning at the moment. It looks as if it could burn for quite a long time.
20,000

hooks Small scratch marks in the stone next to the hooks roughly spell out, "GHULE."

On the hooks you see: a black velvet and silk hat, a crystal-inset platinum ring and a shadowy black silk cloak.

a black velvet and silk hat Weight: <1 pound
Pocketed: Very small (<2-4)
a couple of items of very small size
head-worn
functional
Ghule Hat
analyze
Analyze:
You analyze the velvet and silk hat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information: Currently you are able to use TAP, TILT, BOW, and KICK. If you happen to have special fangs or a ring of a similar build, you'll find that things may look a bit fancier when you use the hat. Some merchants may be able to unlock this hat to a higher tier for you.

You get a strong sense that the aesthetics of hat can be altered by any merchant. It must remain a hat or hat-like item -- something that can be worn on the head but still reasonably store small items and be "tipped." (as in tipping your hat to someone).


You can tell that the hat is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
75,000
a crystal-inset platinum ring Weight: <1 pound Ghule Ring
analyze
Analyze:
You analyze the platinum ring and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information: This is a Ghule ring (modern-style).

You get the sense that this ring can be altered, though there are some restrictions. Any merchant can change its base and long description, but it must remain a ring of some kind. The only elements of its show description that can be altered are the material of the ring and the COLOR of 'glow' that the gem on it is giving off.

If altering the glow color: it must be a COLOR. Stick to the actual hue/shade (not other things that it could be doing, like glowing, scintillating, or pulsing, for example), and specifically avoid "deep" in the color and "-hued" to prevent double wording in some messaging (-colored, etc. is fine). Avoid going overboard on modifiers.

Your ring is currently set to the following color: fiery red.

Currently you are able to STARE/PEER/GAZE at the ring. This ring may be unlocked further (to allow for more color options) within special, rare circumstances.

You get no sense of whether or not the ring may be further lightened.
125,000
a shadowy black silk cloak Weight: 7 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Ghule Cloak
analyze
Analyze:
You analyze the black silk cloak and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information: You get a strong sense that this cloak can be altered by any merchant. However it is altered, it must logically make sense as something that can "billow" out easily (so avoid requesting tight-fitting or super short garments if possible).

Currently you are able to use OPEN, CLOSE, WAVE, BOW, WEAR, and REMOVE with the cloak. If you happen to have special fangs of a similar build, you'll find that things may look a bit fancier when you use the cloak. This cloak can be unlocked to a second tier by any willing Ebon Gate Festival merchant and by a handful of merchants outside of that festival.

You might be able to have a talented merchant lighten the black silk cloak for you or deepen its pockets.
100,000


2019

a derelict tavern built into the rock face, [Map Room 29], Lich #26527, go tavern

Wrong Turn Tavern

[Wrong Turn Tavern - 26733]
Built into the rock face, the derelict tavern is relatively bare, with only a handful of slipshod tables and chairs tucked under funnel-shaped glass lamps hanging from the craggy ceiling. Cluttered on one side with six tall stools, a rough-edged oak bar is covered in a milky film, and the other side is entirely bereft of clean glassware and -- perhaps the reason for the general lack of patrons -- liquor. Middling circular holes that serve as windows are cut into the rock and offer a view of the seascape to the east.
Obvious exits: out

, [Map Room #], Lich# 26733, search, go trapdoor

Hideaway Cavern

[Hideaway Cavern - 26743]
Rocky walls consisting of dark shale in some areas and limestone in others spread all around in this cozy space. A diminutive worktable, its surface covered in dust and ashes, holds a handful of blades sans hilts, some stained with sanguine and all wrought with cracks through their metal makeup. Clearly ready for display and sale, a separate collection of blades, each finely crafted into a dagger and fully intact, dangles from a braided black rope that splays across the length of the area.
Obvious exits: east
We ask that you refrain from taking anything from the worktable.  Unless you want us to run out of merchandise.
            We suggest that you do not think about how the dead things on the bench are used in the making of said merchandise.
                       Warm Regards, Goblyns and Ghules Enterprises

On the braided black rope you see:

a sable-bladed vultite butcher knife Weight: <1 pound
Enchant: +20
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my knife WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this knife are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This knife is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the knife must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the knife is as light as it can get.

Show:
If you were to POINT the knife at someone, you would trace, without leaving a mark, "a jagged pattern" on (target's) neck.
107700
a blackish blue crooked vaalorn knife Weight: <1 pound
Enchant: +18
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my knife WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this knife are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This knife is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the knife must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the knife is as light as it can get.

Show:
If you were to POINT the knife at someone, you would trace, without leaving a mark, "a pattern of uneven ridges" below (target's) lower lip.
105800
a dark faenor forked dagger embedded with sandruby veins Weight: <1 pound
Enchant: +18
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this dagger are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the dagger is as light as it can get.

Show:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a pattern of uneven ridges" across (target's) left cheek.
106400
a sharply curved zorchar dagger with a sinew-wrapped hilt Weight: <1 pound
Enchant: +20
Flares: lightning
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this dagger are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the dagger is as light as it can get.

Show:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a pattern of uneven ridges" across (target's) left cheek.
116750
a black-veined blood red ruby misericord Weight: 2 pounds
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my misericord WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this misericord are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This misericord is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the misericord must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------

Show:
If you were to POINT the misericord at someone, you would trace, without leaving a mark, "a pattern of uneven ridges" by (target's) right eyebrow.
100000
a wavy-bladed ritual dagger of black stone and bone Weight: 2 pounds
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this dagger are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as default, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------

Show:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a jagged pattern" on (target's) neck.
100000
a dark orc hide sheath dangling strings of braided ebon hair Weight: 3 pounds
Pocketed: Fairly small (8-11)
several items
shoulder/back-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must stay a sheath of some kind that is appropriate to where it is worn.
You sense that only hurlable weapons will fit into a dark orc hide sheath dangling strings of braided ebon hair.
Maybe after you've put a weapon into the sheath, you can TAP it for fun...

Show:
You glance at your sheath.
45000
a coal black sheath adorned with torn dragonfly wings Weight: 3 pounds
Pocketed: Fairly small (8-11)
several items
arm-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must stay a sheath of some kind that is appropriate to where it is worn.
You sense that only hurlable weapons will fit into a coal black sheath adorned with torn dragonfly wings.
Maybe after you've put a weapon into the sheath, you can TAP it for fun...
You can tell that the sheath's pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the coal black sheath for you.

Show:
You glance at your sheath.
45000
a tawny leather wrist sheath fastened with a cracked bird beak Weight: 3 pounds
Pocketed: Very small (<2-4)
a few items
wrist-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must stay a sheath of some kind that is appropriate to where it is worn.
You sense that only hurlable weapons will fit into a tawny leather wrist sheath fastened with a cracked bird beak.
Maybe after you've put a weapon into the sheath, you can TAP it for fun...

Show:
You glance at your sheath.
45000
a sanguine suede sheath wrapped with a spiral of bone Weight: 3 pounds
Pocketed: Fairly small (8-11)
several items
belt-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must stay a sheath of some kind that is appropriate to where it is worn.
You sense that only hurlable weapons will fit into a sanguine suede sheath wrapped with a spiral of bone.
Maybe after you've put a weapon into the sheath, you can TAP it for fun...

Show:
You glance at your sheath.
45000
a wooden notice

In the Common language, it reads:
The daggers are for rituals, and though they may involve prayer, they are not specifically tied to the Arkati.
The blood red ruby misericord and the wavy-bladed ritual dagger will not be very useful in combat. The other dagger-based blades are useful in combat and employ an enchant as close to vultite's as is possible for their natural base material.
The sheaths are made for several blade types and are known as Rocket Sheaths. They are worn as follows:
Suede (sanguine) - belt
Leather (tawny) - wrist
Coal Black - arm
Orc hide - shoulder

, [Map Room #], Lich# 26743, east

Hideaway Cavern, Passage

[Hideaway Cavern, Passage - 26744]
Damp and somewhat humid, with a small vent occasionally spurting out grey mist, the area is narrow. More like a passageway than a proper room, it stretches a goodly length, with a slope leading steeply downward at the far end. Black ropes are suspended against both of the longer cavern walls, one hung with varied daggers, the other supporting assorted small sheaths. Fending off complete darkness, funnel-shaped glass lanterns droop down from above at unevenly spaced intervals.
Obvious exits: west

On the ropes you see:

a forked ritual dagger with twin silver and copper blades Weight: 2 pounds
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this dagger are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------

Show:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a wavy line" across (target's) jawbone.
100000
a steel-tipped warped glass knife Weight: 2 pounds
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my knife WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this knife are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This knife is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the knife must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------

Show:
If you were to POINT the knife at someone, you would trace, without leaving a mark, "a wavy line" below (target's) lower lip.
100000
a curve-bladed invar kidney dagger etched with silvered runes Weight: <1 pound
Enchant: +17
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this dagger are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the dagger is as light as it can get.

Show:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a wavy line" across (target's) left cheek.
104700
a long-bladed vultite alfange with an obsidian-set pommel Weight: <1 pound
Enchant: +20
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my alfange WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this alfange are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This alfange is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the alfange must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the alfange is as light as it can get.

Show:
If you were to POINT the alfange at someone, you would trace, without leaving a mark, "a wavy line" by (target's) right eyebrow.
107700
a veniom-inlaid gornar crescent dagger Weight: <1 pound
Enchant: +20
Flares: impact (earth)
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my dagger WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this dagger are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This dagger is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the dagger must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the dagger is as light as it can get.

Show:
If you were to POINT the dagger at someone, you would trace, without leaving a mark, "a wavy line" on (target's) neck.
113000
a tarnished white imflass cinquedea Weight: <1 pound
Enchant: +17
dagger
analyze, show description
Analyze:
--------- RITUAL DAGGER ITEM - ANALYZE INFO ---------
This is a Ritual Dagger item. Really, this just means that it has verb traps geared toward performing rituals.
The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons. Nearly all verb traps allow for targets (use VERB my cinquedea WITH/AT (target)), and there are other factors that will introduce some variety. Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing). Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.
The Tier 1 verbs on this cinquedea are:
POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
[Cleaning nouns = water, bourbon, whiskey, liquor.]
[Coating nouns = blood, oil, grease, ether, liquid, venom, essence, bile, effluvium, ichor.]
PULL - to draw ritual circles.
POINT - traces a pattern over the skin.
WAVE - to draw patterns that "hang" in the air.
The daggers come in 3 different flavors: default, Arkati, and custom. This cinquedea is set up as Arkati, and it cannot be toggled to the other flavors. The ability to allow toggling will be offered on occasion.
Aesthetic alterations are perfectly acceptable -- the cinquedea must remain a dagger-appropriate item. You are able to have both a long and a show. It is highly recommended that you keep any long descriptions brief.
-----------------------------------------------------
You can tell that the cinquedea is as light as it can get.

Show:
If you were to POINT the cinquedea at someone, you would trace, without leaving a mark, "a wavy line" along (target's) collarbone.
105900
a grey-stitched kidskin ankle sheath Weight: <1 pound
Pocketed: Very small (<2-4)
a couple of items
ankle-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.
You sense that only small edged weapons will fit into a grey-stitched kidskin ankle sheath.
Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

Show:
You glance at your sheath.
30000
a pebbled leather thigh sheath Weight: <1 pound
Pocketed: Small (5-7)
a couple of items
leg-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.
You sense that only small edged weapons will fit into a pebbled leather thigh sheath.
Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.
You can tell that the sheath is as light as it can get and that its pockets could not possibly get any deeper.

Show:
You glance at your sheath.
30000
a claw-tipped troll hide sheath Weight: <1 pound
Pocketed: Small (5-7)
a couple of items
arm-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.
You sense that only small edged weapons will fit into a claw-tipped troll hide sheath.
Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.
You can tell that the sheath is as light as it can get and that its pockets could not possibly get any deeper.

Show:
You glance at your sheath.
30000
a scuffed bloodstained sheath Weight: <1 pound
Pocketed: Very small (<2-4)
a couple of items
wrist-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.
You sense that only small edged weapons will fit into a scuffed bloodstained sheath.
Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

Show:
You glance at your sheath.
30000
a bone talisman-inset sheath Weight: <1 pound
Pocketed: Small (5-7)
a couple of items
shoulder/back-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.
You sense that only small edged weapons will fit into a bone talisman-inset sheath.
Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.
You can tell that the sheath is as light as it can get and that its pockets could not possibly get any deeper.

Show:
You glance at your sheath.
30000
a red-strapped blanched back sheath Weight: <1 pound
Pocketed: Small (5-7)
a couple of items
back-worn
functional
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it cannot have a "long" type of description, and it must may a sheath of some kind that is appropriate to where it is worn.
You sense that only small edged weapons will fit into a red-strapped blanched back sheath.
Maybe after you've put a weapon into the sheath, you can PULL it instead of just GETting it.
You can tell that the sheath is as light as it can get and that its pockets could not possibly get any deeper.

Show:
You glance at your sheath.
30000
a wooden notice

In the Common language, it reads:
The daggers are for best used by those who are religious. If you are not religious, the spirits that roam this world are where you will focus your thoughts.
The warped glass knife and the forked ritual dagger will not be very useful in combat. The other dagger-based blades are useful in combat and employ an enchant as close to vultite's as is possible for their natural base material.
The sheaths are specially made for small blades and are worn as follows:
Blanched - back
Talisman-inset - shoulder
Bloodstained - forearm
Troll hide - upper arm
Leather - thigh
Kidskin - ankle

, [Map Room #], Lich# 26744, go slope

Hideaway Cavern, Skyfall

[Hideaway Cavern, Skyfall - 26745]
Affording a spectacular view of the mist-filled darkness outside, the cavern wall falls away on one side of an upward slope, completely open to the elements and a precipitous drop-off. The opposite wall expands outward, allowing ample room for the wares draped from multiple hooks and placed atop a long driftwood table. Shoved against the walls are substantial piles of dead kelp, which exude the stench of rotting sea life. Almost indiscernible in a shadowed niche, a warped door bears deep gashes.
Obvious exits: none
BE AWARE!! !
  TEMPERATURE VARIANCE THROUGH THIS DOOR!!!
              IF YOU CATCH COLD, THAT IS YOUR OWN FAULT -- YOU WERE WARNED!!!
               Warm Regards, Goblyns and Ghules Enterprises

On the long driftwood table you see:

an oily black tree-shaped taper Weight: <1 pound
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must remain a candle of some type. No "showy" descriptions may be utilized.
You can LIGHT, EXTINGUISH, BREATH, and GAZE at the taper. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.

Show:
The tree-shaped taper is not burning at the moment. It looks as if it could burn for quite a long time.
20000
a tilted and twisted stygian taper Weight: <1 pound
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must remain a candle of some type. No "showy" descriptions may be utilized.
You can LIGHT, EXTINGUISH, BREATH, and GAZE at the taper. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.

Show:
The twisted stygian taper is not burning at the moment. It looks as if it could burn for quite a long time.
20000
a deep crimson scarab-shaped candle Weight: <1 pound
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must remain a candle of some type. No "showy" descriptions may be utilized.
You can LIGHT, EXTINGUISH, BREATH, and GAZE at the candle. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.

Show:
The scarab-shaped candle is not burning at the moment. It looks as if it could burn for quite a long time.
20000
a malformed white rabbit candle Weight: <1 pound
analyze, show description
Analyze:
This item may be altered by a talented merchant, but it must remain a candle of some type. No "showy" descriptions may be utilized.
You can LIGHT, EXTINGUISH, BREATH, and GAZE at the candle. Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.

Show:
The white rabbit candle is not burning at the moment. It looks as if it could burn for quite a long time.
20000
a vial of discolored blood Weight: <1 pound 10000
a flacon of thick blackish gall Weight: <1 pound 10000
a vial of red-specked cat saliva Weight: <1 pound 12000
a silver-streaked blood potion Weight: <1 pound
analyze
Analyze:
This blood potion is intended to be a ritualistic potion of some sort. You can try to POUR, TURN, TILT, DRINK, and MEASURE it.
Some skilled merchants can alter this potion. It can have a long or a show desription, though generally the visible description should match up in some way with its contents. Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like "potion" will be acceptable. You should also be explicit with the merchant about what sort of liquid is contained within it. The liquid will always need to make sense within this phrasing: "a circular stain of <liquid descriptor> <liquid noun>" -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as "blood", "venom," and things of that nature. Note that the <liquid noun> must fit within 15 characters. The <liquid descriptor> can be longer but most merchants willl not allow counts to go too far beyond 15. (Currently the liquid is: silver-streaked blood.)
30000
a sickly green bile-filled flask Weight: <1 pound
analyze
Analyze:
This bile-filled flask is intended to be a ritualistic potion of some sort. You can try to POUR, TURN, TILT, DRINK, and MEASURE it.
Some skilled merchants can alter this flask. It can have a long or a show desription, though generally the visible description should match up in some way with its contents. Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like "potion" will be acceptable. You should also be explicit with the merchant about what sort of liquid is contained within it. The liquid will always need to make sense within this phrasing: "a circular stain of <liquid descriptor> <liquid noun>" -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as "blood", "venom," and things of that nature. Note that the <liquid noun> must fit within 15 characters. The <liquid descriptor> can be longer but most merchants willl not allow counts to go too far beyond 15. (Currently the liquid is: sickly green bile.)
30000
a milky violet essence-filled flacon Weight: <1 pound
analyze
Analyze:
This essence-filled flacon is intended to be a ritualistic potion of some sort. You can try to POUR, TURN, TILT, DRINK, and MEASURE it.
Some skilled merchants can alter this flacon. It can have a long or a show desription, though generally the visible description should match up in some way with its contents. Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like "potion" will be acceptable. You should also be explicit with the merchant about what sort of liquid is contained within it. The liquid will always need to make sense within this phrasing: "a circular stain of <liquid descriptor> <liquid noun>" -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as "blood", "venom," and things of that nature. Note that the <liquid noun> must fit within 15 characters. The <liquid descriptor> can be longer but most merchants willl not allow counts to go too far beyond 15. (Currently the liquid is: milky violet essence.)
30000
a wooden notice

In the Common language, it reads:
The candles are known as Inner Eye Candles.
All of the liquids can be poured on the daggers sold in this enterprise.
The blood potion, the bile-filled flask, and the essence-filled flacon can be poured on the floor to make a stain. The discolored blood, the thick blackish gall, and the red-specked cat saliva can be consumed.

On the hooks you see:

some thin steel-tipped claws Weight: <1 pound
analyze
Analyze:
You get a strong sense that the claws can be altered by any merchant. The claws must always be claws that are clearly hand-worn (i.e. not magically replacing your hands).
Currently you are able to use SCRATCH, EAT, POINT, and WAVE with the claws. If you happen to have special fangs or a ring of a similar build, you'll find that things may look a bit fancier when you use the claws.
50000
a black-bristled hazelwood broomstick Weight: 3 pounds
analyze
Analyze:
You get a strong sense that the broomstick can be altered by any merchant, but it must always be a "broomstick" by name.
Currently you are able to use PULL, PUSH, and LEAN with a black-bristled hazelwood broomstick. The broomstick may be unlocked by any willing merchant during the Eve of the Reunion Festival (known as Ebon Gate to ye mere mortals!), but only by a handful of merchants outside of that happy celebration.
50000
a pair of fake sharp-tipped fangs Weight: <1 pound pin-worn
analyze
Analyze:
You get a strong sense that the fangs can be altered by any merchant. The fangs must always be "fangs" and must clearly appear fake.
Currently you are able to use RUB, POINT AT, WEAR, and REMOVE with a pair of fake sharp-tipped fangs. If you happen to have a special ring of similar build, you'll find that some things may look a bit fancier when you use the fangs. The fangs may be unlocked by any willing merchant during the Eve of the Reunion Festival (known as Ebon Gate to ye mere mortals!), but only during a handful of merchants outside of that happy celebration.
70000

2017 & 2018

a derelict tavern built into the rock face, [Map Room 29], Lich #26527, go tavern

WTT Entry

[Wrong Turn Tavern] RNUM: 26733
Built into the rock face, the derelict tavern is relatively bare, with only a handful of slipshod tables and chairs tucked under funnel-shaped glass lamps hanging from the craggy ceiling. Cluttered on one side with six tall stools, a rough-edged oak bar is covered in a milky film, and the other side is entirely bereft of clean glassware and -- perhaps the reason for the general lack of patrons -- liquor. Middling circular holes that serve as windows are cut into the rock and offer a view of the seascape to the east.
Obvious exits: out

SEARCH, GO TRAPDOOR

Hideaway Cavern

[Hideaway Cavern]
Rocky walls consisting of dark shale in some areas and limestone in others spread all around in this cozy space. A diminutive worktable, its surface covered in dust and ashes, holds a handful of blades sans hilts, some stained with sanguine and all wrought with cracks through their metal makeup. Clearly ready for display and sale, a separate collection of blades, each finely crafted into a dagger and fully intact, dangles from a braided black rope that splays across the length of the area.
Obvious exits: east
We ask that you refrain from taking anything from the worktable.  Unless you want us to run out of merchandise.
            We suggest that you do not think about how the dead things on the bench are used in the making of said merchandise.
                       Warm Regards, Goblyns and Ghules Enterprises
The daggers are for rituals, and though they may involve prayer, they are not specifically tied to the Arkati.

The gold kaiken and the emerald ritual dagger will not be very useful in combat.  The other dagger-based blades are useful in combat and employ an enchant as close to vultite's as is possible for their natural base material.

The sheaths are made for several blade types and are known as Rocket Sheaths.  They are worn as follows:
   Honeyed leather - belt
   Suede - wrist
   Narrow (kidskin) - arm
   Alabaster - shoulder

On the braided black rope you see:

a sable-bladed vultite butcher knife Ghule Ritual Daggers dagger 107700
a blackish blue crooked vaalorn knife 105800
an asp-hilted rhimar bracelet dagger 113000
a flame-patterned scarlet drakar misericord 113000
a dark faenor forked dagger embedded with sandruby veins 106400
a sharply curved zorchar dagger with a sinew-wrapped hilt 116750
a twisted gold kaiken non-combat 100000
an ebon-hilted emerald ritual dagger
a red-sheened alabaster shoulder sheath with unevenly gilded buckles Rocket sheaths Pocketed: Fairly small (8-11)
several items
shoulder/back-worn
functional
45000
a narrow sheath wrought from patchworked kidskin Pocketed: Small (5-7)
several items
arm-worn
functional
45000
a bone-riveted suede wrist sheath Pocketed: VSA (<2-4)
a few items
wrist-worn
functional
45000
a honeyed leather sheath with stylized bloodstains Pocketed: Fairly small (8-11)
several items
belt-worn
functional
45000

East

Passage

[Hideaway Cavern, Passage]
Damp and somewhat humid, with a small vent occasionally spurting out grey mist, the area is narrow. More like a passageway than a proper room, it stretches a goodly length, with a slope leading steeply downward at the far end. Black ropes are suspended against both of the longer cavern walls, one hung with varied daggers, the other supporting assorted small sheaths. Fending off complete darkness, funnel-shaped glass lanterns droop down from above at unevenly spaced intervals.
Obvious exits: west
The daggers are for best used by those who are religious.  If you are not religious, the spirits that roam this world are where you will focus your thoughts.

The hematite pavade and the grey stone dagger will not be very useful in combat.  The other dagger-based blades are useful in combat and employ an enchant as close to vultite's as is possible for their natural base material.

The sheaths are specially made for small blades and are worn as follows:
   Grey suede - back
   Scorpion-etched - shoulder
   Glaes-buckled - forearm
   Charred leather - upper arm
   Leather - thigh
   Charcoal - ankle

On the ropes you see:

a tarnished white imflass cinquedea Ghule Ritual Daggers dagger 105900
a curve-bladed invar kidney dagger etched with silvered runes 104700
a long-bladed vultite alfange with an obsidian-set pommel 107700
a veniom-inlaid gornar crescent dagger 113000
a pale grey stone dagger chiseled with a double-edged blade non-combat 100000
a silvery black hematite pavade engraved with crooked sigils
a dagged-edged charcoal ankle sheath Small blade sheaths Pocketed: VSA (<2-4)
a couple of items
ankle-worn
functional
20000
a black oiled leather thigh sheath Pocketed: Small (5-7)
a couple of items
leg-worn
functional
25000
a skull-stamped charred leather sheath Pocketed: Small (5-7)
a couple of items
arm-worn
functional
25000
a narrow glaes-buckled sheath Pocketed: VSA (<2-4)
a couple of items
wrist-worn
functional
25000
a soft scorpion-etched sheath Pocketed: Small (5-7)
a couple of items
shoulder/back-worn
functional
25000
a wide-strapped grey suede back sheath Pocketed: Small (5-7)
a couple of items
back-worn
functional
25000

GO SLOPE

Skyfall

[Hideaway Cavern, Skyfall]
Affording a spectacular view of the mist-filled darkness outside, the cavern wall falls away on one side of an upward slope, completely open to the elements and a precipitous drop-off. The opposite wall expands outward, allowing ample room for the wares draped from multiple hooks and placed atop a long driftwood table. Shoved against the walls are substantial piles of dead kelp, which exude the stench of rotting sea life. Almost indiscernible in a shadowed niche, a warped door bears deep gashes.
BE AWARE!! !
  TEMPERATURE VARIANCE THROUGH THIS DOOR!!!
              IF YOU CATCH COLD, THAT IS YOUR OWN FAULT -- YOU WERE WARNED!!!
               Warm Regards, Goblyns and Ghules Enterprises
The candles are known as Inner Eye Candles.

All of the liquids can be poured on the daggers sold in this enterprise.

The oil-filled vial, the blood-filled flask, and the yellow venom can be poured on the floor to make a stain.  The grease, the blue blood, and the deep red blood can be consumed.

All TAPERs and CANDLEs have the following ANALYZE information:

You analyze the scarab-shaped candle and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
This item may be altered by a talented merchant, but it must remain a candle of some type.  No "showy" descriptions may be utilized.

You can LIGHT, EXTINGUISH, BREATH, and GAZE at the candle.  Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.

You get no sense of whether or not the candle may be further lightened.

The POTION, FLASK, and VIAL have the following ANALYZE information:

You analyze the yellow venom potion and sense that the creator has provided the following information:

This is intended to be a ritualistic potion of some sort.

You get no sense of whether or not the potion may be further lightened.

On the long driftwood table you see:

an oily black tree-shaped taper Inner Eye Candles See analyze above 10000
a tilted and twisted stygian taper
a deep crimson scarab-shaped candle
a malformed white rabbit candle
a vial of deep red blood Consumable Pourable on dagger 2500
a tube of pale blue blood
a cruet of black grease
a yellow venom potion Pour on the floor to make a stain 15000
a crimson blood-filled flask
a green oil-filled vial

On the hooks you see:

Spider bags
a pale silver web-woven haversack Pocketed: Very large (80-99)
any number of items
back-worn
functional
100000
an elaborately threaded web reticule Pocketed: Slightly large (40-49)
any number of items
shoulder/back-worn
functional
65000
a carmine and jet spidersilk bag Pocketed: Medium (20-39)
any number of items
belt-worn
functional
30000

You need to purchase a service pass to enter the door.

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