Call Swarm (615)
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The spell Call Swarm (615) allows the caster to call forth a swarm of insects to swarm against a foe.
The swarm will move onto a new target once the first target has been killed. The swarm will go so far as to move rooms to chase its target.
The swarm has several attack forms. The caster can control the initial attack based on the stance they take when casting the spell. Each additional attack is of a random type.
Casting Stance | Initial Attack Effect |
---|---|
Offensive | Knockdown |
Advanced | Damage |
Forward | DS penalty |
Neutral | AS penalty |
Guarded | Random Poison or Disease |
Defensive | Induce roundtime |
Lore Benefits
Spiritual Lore, Summoning affects this spell. The bonus is +1 on a seed 5 scale (+1 at 5 ranks, up to +16 at 200 ranks). The benefit varies depending on which type of attack that the swarm is performing (increased damage, increased penalties, increased roundtime, etc.).
External Links
- Ranger Base Spell Circle: Call Swarm, on Play.net
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