Camouflage blends the caster into the surroundings, placing them into hiding and adding +30 to attack strength (AS) on the next melee attack or bolt spell, or +18 Spiritual casting strength (CS) to the next warding spell. It also provides a bonus to remaining unseen while hidden, and a level-based bonus to UNHIDing unseen. If the ranger is discovered from hiding, or if the ranger moves or sneaks, the +30 AS bonus no longer applies. Archers may use this spell for a bonus to remain hidden while sniping.
Camouflage also provides a bonus to the ranger who has acquired the Shadow Mastery Combat Maneuver (CMAN) skill. While sneaking, the caster retains 10% of the AS bonus per Shadow Mastery rank. The results are cumulative, so every room that the ranger sneaks will reduce the AS bonus retained until it reaches zero. In addition, the casting roundtime of Camouflage is reduced by 1 second each at ranks 4 and 5 of Shadow Mastery, to a minimum of 1 second casting roundtime.
TRACK works with Camouflage in the following way: You lose the Camouflage AS/CS Boost while tracking, just like you do when moving or sneaking normally, but you do not get automatically revealed from hiding like normal. When tracking successfully, you stay hidden unless a creature discovers you.
Camouflage can be used indoors if the ranger first casts the spell Nature's Touch (625).
At 20 ranks of Spiritual Lore, Blessings, Camouflage will also apply to the Ranger’s active animal companion when it is in the same room, providing a SMRv2 bonus of +30 to its next attack when it is able to attack from hiding in that room.