Sounds creates a variety of distracting sounds around a target making it less able to defend itself and imparting a -20 penalty to its defensive strength (DS). This spell works without fail against targets up to 15 levels above the caster. Each additional level of the target beyond the caster a 20% penalty is applied to the failure rate, capping at 20 levels above the caster, when the spell becomes useless.
Further training in the Ranger Base circle imparts an additional DS penalty on the target, maximizing at the 70 ranks and a -50 DS penalty. The level of the target can affect this bonus, but the penalty will always be at least -20 to the target's DS with a successful cast.
The spell also inflicts a SMRv2 defense penalty equal to half the DS penalty inflicted.
Furthermore, the target receives a base 10% hindrance to its spell casting, which can be increased with training in Spiritual Lore, Summoning. The spell casting hindrance of this spell is separate from the spell casting hindrance one would suffer from wearing heavier armors.
Archers and users of thrown weapons (hurlers) also suffer a penalty to aiming, lessening the chance they will hit their mark. Sounds also hinders attempts to disarm traps.
Spiritual Lore, Summoning ranks 0 1 3 6 10 15 21 28 36 Total spell hindrance imposed 10% 11% 12% 13% 14% 15% 16% 17% 18% Spiritual Lore, Summoning ranks 45 55 66 78 91 105 120 136 Total spell hindrance imposed 19% 20% 21% 22% 23% 24% 25% 26%
- 1P of Targeted
You hear strange noises come from behind and to either side of you.
- Resulting spell hindrance
You gesture. The droning noises scattered about you cause a lapse in your concentration, causing your spell to fail. Cast Roundtime 3 Seconds.
You no longer hear the strange noises around you.