Duskruin/saved posts February 2019
General Information
Topic: Duskruin Arena
Message #: 10582
Author: SIMU-WYROM
Date: 2/16/2019
Subject: Couple Updates
The scriplender now has a 250 bloodscrip cap on her fee.
There was a bug that allowed you to die in the heist and still earn max rewards as long as you did some specific actions. This has been resolved.
Wyrom, PM
Topic: Duskruin Arena
Message #: 10665
Author: SIMU-WYROM
Date: 2/20/2019
Subject: Sunday Fun
I'll be doing some random ways to get some desired things out to people this Sunday (24th), at roughly 2pm ET. Announcement in game will disclose where shortly before we get started.
Wyrom, PM
Topic: Duskruin Arena
Message #: 10704
Author: SIMU-WYROM
Date: 2/25/2019
Subject: Duskruin Wrap Up
Just wanted to take a moment to make sure things are very clear before we begin closing up the event.
This is the last run of the current HESS (and possibly many of the shops, for that matter). Last year, we announced that shop refreshing would happen once a year. With only two Duskruins planned a year moving forward instead of 3 or 4, that means next run is our refresh. Nothing in HESS is guaranteed to come back as is or for the same price. Current item properties will have more of an impact on certain certificates. We'll be discussing this internally and posting about it at a later time. I just want to make sure it's known before the end of the run.
With that said, I'll be sure to refresh the returned/exchanged things one last time before the end of the event. Likely this (shopping) weekend.
During the weekend, I am going to do a much lower-end event where I offer some Lesser Moods, GoryWeapons, and some other minor things that have been requested. Maybe sprinkle in some other things too, we'll see. This will likely happen on Sunday around 11am ET. If that changes, I'll let you know before that.
Wyrom, PM
Arena
Topic: Duskruin Arena
Message #: 10636
Author: SIMU-WYROM
Date: 2/19/2019
Subject: Arena Update: RT Locked Opponents
I've added a better check to see if the opponent you're facing has been placed into RT by a disabler like feint. If they are in more RT than usual, they cannot perform a hazard (traps). Keep in mind, they can do hazards when they are in their normal routine RT from attacking.
Wyrom, PM
Topic: Duskruin Arena
Message #: 10645
Author: SIMU-WYROM
Date: 2/19/2019
Subject: Heal Routine Update: Symbol of Mana
The Symbol of Mana cooldown is now removed on exit of the arena or heist.
And just in case I forgot to post it, so is the Mana Leech one. I don't remember if I did.
Wyrom, PM
Celestial Temple
Topic: Duskruin Arena
Message #: 10755
Author: GS4-THANDIWE
Date: 2/28/2019
Subject: Beyond Rock and Rubble...
Toiling away to clear the debris, brave adventures struggled to find the treasures that awaited them beyond a stone-clogged barricade found buried within a fissure adjacent to the Underground Temple in Bloodriven Village. As fresh air rushed into the ancient cavern, dozens of earth elementals, krynch, and stone giants surged through to attack the intruders as they attempted to lay claim to the hidden nest. Battling valiantly, despite numerous casualties, the group put down the incredibly strong threat and began investigating the archeological site.
Faint whispers, shadows, and ghosts danced upon the dust-filled passageway as the explorers gazed upon murals that had been painted upon the walls. None-too-subtle in their travels, the group found more minions of the dark lying in wait for them. Minotaurs! Mages and Warriors prowled the halls! Why would they be here? How did they get in? What was their purpose? Silence was the only answer, which deepened with each horned bovines’ death. Would they return? None could say.
As the gentle sound of plinking water echoed through the halls, the sounds of battle fading to a memory, the adventurers found themselves gazing at the terminus of the passage where an enormous door, dripping with eldritch energy, stood waiting. Even the mummified remains of a dwarf, found tucked into a shelf on the cavern's walls, had no answers, a cryptic note...
<Never could figure out a way to open that door... Escape so close at hand, on both ends of this tunnel, but no hope in them.
Seeking answers, the adventurers turned to the bard in their midst, and that bard began to unravel the tale trapped within murals. With answers in hand, the group whispered to the door and stepped into a new arena. In this arena, they were greeted with nothing but death. Demons prowled upon the tortured landscape, some few caught within a cage of pain and misery. Perhaps the tale of the Arena’s Founders was better left undiscovered after all...
---
Special thank you to all the adventurers that played with us on opening night and worked hard to uncover the mystery and story of the new section in the Underground Temple. Thanks to the bards that worked in each instance, the story can be found on RECALL and shared with all.
GM Modrian was kind enough to code the loresong, GM Estild was instrumental in getting the RECALL taken care of for each mural and painting, GM Galene created the entire monk body and his possessions, GM Haliste, GM Tivvy, GM Isten, and GM Flannihan assisted with QC, general questions, and refinement of the tale that was told, while GM Netz created the wonderful mood messaging that fills the area. The new area is permanent and there are two shrines in this area that can be SENSED by a cleric.
~*~ Thandiwe ~*~
ASGM of Events
Bank Heist
Topic: Duskruin Arena
Message #: 10628
Author: SIMU-WYROM
Date: 2/18/2018
Subject: Bank Heist Update: Silence and Cutthroat
Silenced creatures in the heist can no longer summon back up.
Wyrom, PM
Shops
Topic: Duskruin Arena
Message #: [1]
Author: GS4-ESTILD
Date: 12/6/2018
Subject: Sigil Shop
[Bloodriven Village, Faida Lane]
Stretching high into the horizon to the east are the tall, white-capped peaks of the Dragonspine Mountains, sheer cliffs adorning the slopes like armor. Battered cobblestones line the road, with tall buildings lining either side of the thoroughfare. A crumbling stone wall is all that separates the town from the beginning of the mountain slopes. You also see a narrow space between two buildings, a dark shop and a hazy sigil-carved building.
Obvious paths: southeast, northwest
>go building
[Sigil Shop]
The solid walls of this room are barely visible through a fog that circulates about, yet brief glimpses reveal various sigils covering the walls, varied in color, shape, and vibrancy. The haze is in constant in motion, forming tendrils which weave in and out of your presence. An ironwood table and a glowbark display case are neatly centered in the middle of the room, causing any fog near them to dissipate. You also see a simple witchwood sign.
Obvious exits: out
>read sign
In the Common language, it reads:
~~~ Sigil Staves ~~~
Please enjoy my selection of Sigil Staves. They match the wood's natural enchantment with no other properties other than being a Sigil Staff. Price is set according to the rarity of each material.
Sold as is, they have a few unique actions, but you may purchase the certificates inside the display case to further unlock each staff.
Tiers
1: unique actions
2: allows spells to be TRANSFERred from scrolls onto itself, starting at 1 spell, but the tickets in the display case allows additional spells, up to 6
3. can be waved at a target to dispel 1-3 spells (must be energized and has a cooldown) and alters your appearance when held
4. can be raised to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (must be energized and has a cooldown) and adds ambient messaging
5. unlocks the ability for the staff to multi-cast one spell as a flare
>look on table
On the ironwood table you see a sigil-carved faewood staff-of-Lumnis, a sigil-carved fireleaf staff, a sigil-carved glowbark crosier, a sigil-carved ironwood crook, a sigil-carved orase walking stick and a sigil-carved witchwood scepter.
>look in case
In the display case you see a pale sigil certificate, a bright sigil certificate, a vibrant sigil certificate, a glowing sigil certificate and a sigil-covered ticket.
GameMaster Estild
Topic: Duskruin Arena
Message #: 10096
Author: GS4-ESTILD
Date: 12/6/2018
Subject: Sigil Shop
A note on the availability of the unlocks. The runestaves come as T1 and there is no limit on those.
T2 - unlimited
Extra spell slots - unlimited
T3 - limit 20
T4 - limit 5
T5 - limit 2
GameMaster Estild
Topic: Duskruin Arena
Message #: 10015
Author: GS4-ELIDI
Date: 12/7/2018
Subject: New at Duskruin: Just For Kicks
For people that like to cobble shoes...
G>glance
You glance down to see a pair of zebrawood heels in your right hand and a pair of pink suede shoes in your left hand.
G>push my heels
If you proceed, your zebrawood heels will be permanently attached to your pink suede shoes, altering the look from a pair of pink suede shoes to a pair of pink suede shoes stacked on zebrawood heels.
[Please use this command again within 30 seconds to CONFIRM.]
G>push my heels
Holding a pair of zebrawood heels firmly in your hand, you push them against the soles of your pink suede shoes, one after the other. As they click firmly into place, you admire a pair of pink suede shoes stacked on zebrawood heels.
G>wear shoes
You slip a pair of pink suede shoes stacked on zebrawood heels onto your feet. A perfect fit!
Lots of heels to choose from!
~*GM Elidi*~
Topic: Duskruin Arena
Message #: 10095
Author: GS4-ESTILD
Date: 12/12/2018
Subject: Spellbound
Spellbound will be have the following spells this run:
X/Day (1x a day unless noted otherwise):
Bravery (211)
Relieve Burden (314)
Floating Disk (511)
Grasp of the Grave (709) - 20x
Heal II (806) - 5x
Wizard's Shield (919) - 3x
Strength Of Will (1119)
Iron Skin (1202)
Faith Shield (1619) - 3x
Death Cloud (1713) - 20x
Multicast Wands:
Spirit Dispel (119), Elemental Dispel (417), Mental Dispel (1218) - 5x
Force Project (1207), Telekinesis (1206) - 20x
Elemental Defense I (401), Elemental Defense II (406), Elemental Defense III (414) - 1x
Spirit Warding I (101), Spirit Warding II (107) - 1x
Non-offensive spells will have scaling prices (in intervals of 5).
GameMaster Estild
Topic: Duskruin Arena
Message #: 10163
Author: GS4-THANDIWE
Date: 12/14/2018
Subject: The Penitent Petitioner
Hello!
There are limited unlock certs in the Penitent Petitioner again. It also has been updated to sell UAC Gloves/Handwraps.
There are unlimited Tier 1 to 2
There are five Tier 2 to 3
There is one Tier 3 to 4
Please plan accordingly.
~*~ Thandiwe ~*~
ASGM of Events
High End Scrip Shop
Topic: Duskruin Arena
Message #: 10521
Author: SIMU-WYROM
Date: 2/13/2019
Subject: HESS Details
Okay, got through some of the details and approvals tonight.
Service | Cost in Bloodscrip |
---|---|
Shield Resizing | 25,000 |
Holy Water Flares for Permablessed Weapons | 50,000 |
Thrown Bandolier Weapon Swap | 100,000 |
Zelnorn | 50,000 |
Adamantine | 40,000 |
Kroderine | 30,000 |
Low Steel | 300,000 |
High Steel | 150,000 |
Spell Knowledge Enhancive | 500,000 |
Greater Undead Bane | 500,000 |
Self Mana Item | 300,000 |
Some notes on all this.
The zelnorn, adamantine, kroderine, low steel, and high steel are all set where you pick the base weapon or armor. As a general rule, no claidhmores, katanas, naginatas, or bastard axes (these aren't a weapon base, it's a script). The twist is, no more premades, but that you can choose so we don't have to guess. This isn't a conversion service or anything like that.
The spell knowledge enhancive is a choice between 211, 1606, or 1705.
Greater Undead Bane is a flare or HCW/HDW.
The self mana item will be a premade item. It will cost double mana to activate. The spell list for this is a much longer one. Not all of these are very good options, but I'm doing a data dump here on every choice.
-
Minor Spiritual 101 Spirit Warding I 102 Spirit Barrier 103 Spirit Defense 104 Disease Resistance 105 Poison Resistance 106 Spirit Fog 107 Spirit Warding II 108 Stun Relief 109 Dispel Invisibility 110 Unbalance 111 Fire Spirit 112 Water Walking 113 UnDisease 114 UnPoison 117 Spirit Strike -
Major Spiritual 201 Calm 202 Spirit Shield 203 Manna 204 Unpresence 205 Light 206 Tend Lore 207 Purify Air 209 Untrammel 210 Silence 211 Bravery -
Cleric 301 Prayer of Holding 302 Smite 303 Prayer of Protection 304 Bless Item 305 Preservation 306 Holy Bolt 308 Well of Life 309 Neutralize Curse 315 Remove Curse -
Minor Elemental 401 Elemental Defense 402 Presence 403 Lock Pick Enhancement 404 Disarm Enhancement 405 Elemental Detection 406 Elemental Defense 407 Unlock 408 Disarm 409 Elemental Blast 410 Elemental Wave 411 Elemental Blade 412 Weapon Deflection 413 Elemental Saturation 414 Elemental Defense -
Major Elemental 501 Sleep 502 Chromatic Circle 503 Thurfel's Ward 504 Slow 506 Celerity 507 Elemental Deflection 508 Elemental Bias 509 Strength 510 Hurl Boulder 511 Floating Disk 512 Cold Snap -
Ranger 601 Natural Colors 602 Resist Elements 603 Foraging 604 Skinning 609 Sun Burst 611 Mass Colors -
Sorcerer 701 Blood Burst 702 Mana Disruption 703 Corrupt Essence 704 Phase 705 Disintegrate 706 Mind Jolt 708 Limb Disruption 709 Grasp of the Grave -
Wizard 901 Minor Shock 902 Minor Elemental Ed 903 Minor Water 904 Minor Acid 905 Prismatic Guard 906 Minor Fire 907 Major Cold 908 Major Fire 909 Tremors 910 Major Shock 911 Mass Blur 916 Invisibility -
Minor Mental 1201 Force Orb 1202 Iron Skin 1203 Powersink 1204 Foresight 1205 Soothing Word 1206 Telekinesis 1207 Force Projection 1208 Mindward 1209 Dragonclaw 1210 Thought Lash 1211 Confusion 1214 Brace 1215 Blink -
Paladin 1601 Mantle of Faith 1602 Pious Trial 1604 Consecrate 1607 Rejuvenation 1608 Beacon of Courage -
Arcane 1701 Arcane Decoy 1704 Stun Cloud 1705 Martial Prowess 1706 Flaming Aura 1707 Minor Steam 1708 Mystic Impedance 1709 Minor Cold 1710 Major Acid 1711 Mystic Focus
Last time around, the Splitter and AsG sold out, so those aren't returning. Everything else in HESS is good to go.
The Treasure Trove isn't returning this run, as we need to make a lot of changes based on your feedback and experience.
There are also some other items that GM Estild is going to be releasing, I'll let him explain them a little more, but I think they will be well received.
Wyrom, PM
Topic: Duskruin Arena
Message #: 10541
Author: SIMU-WYROM
Date: 2/13/2019
Subject: HESS Details
Quick oopsie correction, the low steel aren't choose whatever base. They are premade. It's a handaxe and a greatshield.
Wyrom, PM