Curse (715)
Jump to navigation
Jump to search
| ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Imparts one of six dangerous curses upon its target. Use stance to control which curse is cast. It may also be cast directly upon items.
- Holy items cannot be cursed.
- The difficulty to remove a curse is based upon a comparison of the curser's power versus the curse remover's power.
- The damage inflicted by curse is generally minor, it is more commonly used as a disabling spell.
The Six Curses
The following information was harvested from the QRS, which can be found here.
Stance | Type | Color | Success | Affected | Effects |
---|---|---|---|---|---|
Offensive | Clumsy | pure black | moves erratically | extremely clumsy | target constantly falls down (causing injury) and may have difficulty standing; may curse worn items |
Advancing | Dark force | deep crimson | trembles noticably | extrememly weak | -40 AS; health loss |
Forward | AS dropper | blood red | trembles slightly | very weak | -15 AS; may curse held items |
Neutral | Itchy | swirling grey | shivers weakly | uncomfortable | -50 DS and occasionally forced to scratch, dropping items and causing roundtime |
Guarded | TD dropper | brackish blue | shakes slightly | vulnerable | -24 or 25 TD, no warding check |
Defensive | green mist | sickly green | cringes | extrememly ill | health loss |
Cursing Items
Each of these curses may also be cast upon an item. The caster may safely handle their own cursed items, but the moment another character comes in contact with one, they will be subjected to the curse as if it were just cast upon them. This will cause a warding roll which utilizes the sorcerer's CS at the time of the item being cursed. Cursed items will 'stick' in the hand or inventory of the victim, and can only be removed by having Remove Curse (315) cast upon them.
External Links
- Sorcerer Base Spell Circle: Curse, on Play.net