Curse (715)

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Curse (715)
Mnemonic [CURSE]
Duration Instantaneous
Type Attack (warding)
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

Imparts one of six dangerous curses upon its target. Use stance to control which curse is cast. It may also be cast directly upon items.

  • Holy items cannot be cursed.
  • The difficulty to remove a curse is based upon a comparison of the curser's power versus the curse remover's power.
  • The damage inflicted by curse is generally minor, it is more commonly used as a disabling spell.

The Six Curses

The following information was harvested from the QRS, which can be found here.

Stance Type Color Success Affected Effects
Offensive Clumsy pure black moves erratically extremely clumsy target constantly falls down (causing injury) and may have difficulty standing; may curse worn items
Advancing Dark force deep crimson trembles noticably extrememly weak -40 AS; health loss
Forward AS dropper blood red trembles slightly very weak -15 AS; may curse held items
Neutral Itchy swirling grey shivers weakly uncomfortable -50 DS and occasionally forced to scratch, dropping items and causing roundtime
Guarded TD dropper brackish blue shakes slightly vulnerable -24 or 25 TD, no warding check
Defensive green mist sickly green cringes extrememly ill health loss

Cursing Items

Each of these curses may also be cast upon an item. The caster may safely handle their own cursed items, but the moment another character comes in contact with one, they will be subjected to the curse as if it were just cast upon them. This will cause a warding roll which utilizes the sorcerer's CS at the time of the item being cursed. Cursed items will 'stick' in the hand or inventory of the victim, and can only be removed by having Remove Curse (315) cast upon them.

External Links