Curse (715)
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Imparts one of six dangerous curses upon its target. Use stance to control which curse is cast. It may also be cast directly upon items.
- Holy items cannot be cursed.
- The difficulty to remove a curse is based upon a comparison of the curser's power versus the curse remover's power.
- The damage inflicted by curse is generally minor, it is more commonly used as a disabling spell.
The Six Curses
The following information was harvested from the QRS, which can be found here.
Stance | Type | Color | Success | Affected | Effects |
---|---|---|---|---|---|
Offensive | Clumsy | pure black | moves erratically | extremely clumsy | target constantly falls down (causing injury) and may have difficulty standing; may curse worn items |
Advancing | Dark force | deep crimson | trembles noticeably | extremely weak | -40 AS; health loss |
Forward | AS dropper | blood red | trembles slightly | very weak | -15 AS; may curse held items |
Neutral | Itchy | swirling grey | shivers weakly | uncomfortable | -50 DS and occasionally forced to scratch, dropping items and causing roundtime |
Guarded | TD dropper | brackish blue | shakes slightly | vulnerable | -24 or 25 TD, no warding check |
Defensive | green mist | sickly green | cringes | extremely ill | health loss |
Cursing Items
Each of these curses may also be cast upon an item. The caster may safely handle their own cursed items, but the moment another character comes in contact with one, they will be subjected to the curse as if it were just cast upon them. This will cause a warding roll which utilizes the sorcerer's CS at the time of the item being cursed. Cursed items will 'stick' in the hand or inventory of the victim, and can only be removed by having Remove Curse (315) cast upon them. The number of attempts it takes the person to uncurse an item depends on lores, level, and respective spell ranks.
Messaging
Offensive
Initial cast:
You gesture at a hill troll. CS: +252 - TD: +59 + CvA: -11 + d100: +38 == +220 Warding failed! A thread of pure black magic issues forth from your hand toward the hill troll. It coils itself around the troll, whirling malevolently before disappearing within its body. A hill troll begins to move erratically and looks extremely clumsy!
Ongoing:
A hill troll suddenly trips and falls over! A hill troll was injured in the fall! ... 10 points of damage! Pop! Kneecap wrenched.
Ending:
The hill troll looks much more coordinated.
Advancing
Initial cast:
You gesture at a hill troll. CS: +252 - TD: +59 + CvA: +9 + d100: +24 == +226 Warding failed! A thread of deep crimson magic issues forth from your hand toward the hill troll. It coils itself around the troll, whirling malevolently before disappearing within its body. A hill troll trembles noticeably and looks extremely weak!
Ongoing:
The hill troll shakes slightly, looking very weak.
The hill troll flinches in pain! ... 10 points of damage! Light blow to left arm.
Ending:
The hill troll no longer looks so weak.
Forward
Initial cast:
You gesture at a hill troll. CS: +252 - TD: +59 + CvA: -11 + d100: +4 == +186 Warding failed! A thread of blood red magic issues forth from your hand toward the hill troll. It coils itself around the troll, whirling malevolently before disappearing within its body. A hill troll trembles slightly and looks very weak!
No ongoing messaging.
Ending:
The hill troll no longer appears so weak.
Neutral
Initial cast:
You gesture at a hill troll. CS: +252 - TD: +59 + CvA: -11 + d100: +31 == +213 Warding failed! A thread of swirling gray magic issues forth from your hand toward the hill troll. It coils itself around the troll, whirling malevolently before disappearing within its body. A hill troll shivers weakly and looks very uncomfortable!
Ongoing:
The hill troll shakes slightly, looking quite weak.
A hill troll scratches itself uncontrollably! The hill troll drops its sword!
Ending:
The hill troll looks somewhat less weakened and much more comfortable.
Guarded
Initial cast:
You gesture at a hill troll. A thread of brackish blue magic issues forth from your hand toward the hill troll. It coils itself around the troll, whirling malevolently before disappearing within its body. A hill troll shakes slightly and looks very vulnerable!
No ongoing messaging.
Ending:
The hill troll appears a bit less vulnerable.
Defensive
Initial cast:
You gesture at a hill troll. CS: +252 - TD: +59 + CvA: -11 + d100: +43 == +225 Warding failed! A thread of sickly green magic issues forth from your hand toward the hill troll. It coils itself around the troll, whirling malevolently before disappearing within its body. A hill troll cringes and looks extremely ill.
Ongoing:
The hill troll shivers slightly.
A sickly green mist erupts from the hill troll and slowly circles its body. The mist condenses in one location and quickly sinks into the troll! The troll contorts itself in pain! ... 15 points of damage! Minor muscle tearing on the hill troll's left leg. The hill troll is stunned!
A sickly green mist erupts from the hill troll and slowly circles its body. The mist condenses in one location and quickly sinks into the troll! The troll contorts itself in pain! ... 20 points of damage! The hill troll's neck bones snap. Head looks precariously balanced now. The hill troll is stunned!
Ending:
The hill troll no longer looks so ill.
Item
You gesture at a black crystal. A wisp of brackish blue magic flows from your hand toward the black crystal. It wraps itself around the crystal, swirling momentarily before disappearing within it.
See Also
External Links
- Sorcerer Base Spell Circle: Curse, on Play.net