Mana Disruption (702)

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Mana Disruption (702)
Mnemonic [MANADISRUPT]
Duration Instantaneous
Attack Magic - Damage - Disabling  
Subtype Warding 
Target(s) Single 
Damage Type Health 
State(s) Inflicted Temporary Dispel (15 sec) 
Critical Type Disruption 
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

Mana Disruption is the most universal Sorcerer Base warding attack spell. It inflicts damage by causing the mana in and around the target to be violently disturbed. There are two damage cycles inflicted: the first is a hitpoint loss, and the other is an injury with additional blood loss.

The severity of the strike depends heavily on the warding endroll. In addition, targets that are stunned or similarly incapacitated are more susceptible to damage. Likewise, using the CHANNEL command can potentially increase the overall damage. If channeling, more offensive stances as well as having one or both hands empty also have the potential to increase the damage inflicted.

This spell is commonly found in twisted wands.

Usage

  • PREP 702 | CAST {target} or INCANT 702 to cast this spell
  • PREP 702 | CHANNEL {target} to channel the spell for additional damage/critical strength, incurring 3 sec. of hard RT
  • INCANT 702 CHANNEL to channel this spell once using INCANT
  • INCANT SET CHANNEL 702 to always channel this spell using INCANT 702

Mana Control Benefits

Mana Disruption has a chance to temporarily disable an enhancement (defensive) spell on a target for 15 seconds. Using the caster's Spirit and Elemental Mana Control (with the higher of the two counting all ranks and the lesser counting half ranks), it uses a seed 1 summation to determine the % chance to disrupt a spell. If successful, it will randomly select a spell from the target based upon the caster's Mana Control skills. If the caster has higher SMC, it will attempt to randomly select a spiritual spell first, or if EMC is higher, an elemental spell. If they are equal, it will randomly select one type. If that type of spell is not found on the target, it will try the other type.

This chart assumes equal ranks trained in EMC and SMC
Mana Control ranks (each) 1 2 4 7 10 14 19 24 30 37 44 52 61 70
% chance for temp. dispel 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Mana Control ranks (each) 80 91 102 114 127 140 154 169 184 200 217 234 252
% chance for temp. dispel 15 16 17 18 19 20 21 22 23 24 25 26 27

The highest level of spell that can be affected is determined by the caster's relevant (SMC or EMC ranks / 5)--e.g. it requires 95 ranks of Spirit Mana Control to temporarily disrupt Spell Shield (219).

This chart applies to a single Mana Control
Mana Control ranks 5 10 15 20 25 30 35 40 45 50 55 60 65
Max dispel spell level 1 2 3 4 5 6 7 8 9 10 11 12 13
Mana Control ranks 70 75 80 85 90 95 100 125 150 175 200 250
Max dispel spell level 14 15 16 17 18 19 20 25 30 35 40 50

Channel Damage

Channeling adds to the effective warding margin on a successful cast based on the caster's stance and number of open hands. Casters wielding two-handed weapons such as runestaves are considered to have one open hand (as long as they are not also holding another item).

STANCE OFF ADV FOR NEU GUA
One Open Hand +20 +16 +12 +8 +4
Two Open Hands +40 +32 +24 +16 +8

Messaging

The severity of the injury(ies) and any status effect(s) are found in the disruption critical table. In the following cast the injury is a rank 2 abdominal critical and a 3-round stun:

You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
You gesture at a frost giant.
  CS: +539 - TD: +145 + CvA: +19 + d100: +43 == +456
  Warding failed!
  Massive internal disruption for 171 points of damage!
   ... 30 points of damage!
   The frost giant's stomach muscles ripped apart violently.
   The frost giant is stunned!
Cast Roundtime 3 Seconds.

In the next example the results are rank 2 wound to the right arm, and the status effect is a 2-round stun. In addition, the Spirit Warding I on the frost giant will be dispelled for 15 seconds:

You gesture at a frost giant.
  CS: +539 - TD: +142 + CvA: +19 + d100: +18 == +434
  Warding failed!
  Massive internal disruption for 182 points of damage!
   ... 30 points of damage!
   Major bones in the frost giant's right arm crack loudly!
   The frost giant is stunned!
The aura about a frost giant begins to waver.
The light blue glow leaves a frost giant.
Cast Roundtime 3 Seconds.
Dispel effect ending
The aura about a frost giant returns to normal.

Alchemy Recipes

A twisted wand
Eastern version Western version
  1. Add wand oil (amber-hued)
  2. Add powdered brown sphene
  3. Add jagged crimson crystal
  4. Boil
  5. Add three doses of twisted twig
  6. Simmer
  7. Chant Mana Disruption (702)
  1. Add wand oil (amber-hued)
  2. Add powdered brown jade
  3. Add jagged crimson crystal
  4. Boil
  5. Add three doses of twisted twig
  6. Simmer
  7. Chant Mana Disruption (702)

Expected Damage per Success Margin

Success Margin Raw Crit Total
1-5 8.5 6.5 15
6-10 14.5 6.5 21
11-20 20.5 10 30.5
21-40 26.5 15 41.5
41-60 34 15 49
61-80 40 20 60
81-?? 46.5 20 66.5

Resources