Karystal (prime)

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Karystal Emberbow
Feline Huntress
Race Half-elf
Culture Sylvankind
Hometown Wehnimer's Landing
Class Rogue
Profession Archer
Religion Follower of Andelas
Affiliation(s) Member of House Sylvanfair
Master in the Order of Voln
Guild Master of the Rogue Guild
Member of Landing Defense Irregulars
In-a-Word Loyal
Disposition Helpful
Demeanor Friendly
Flaw Too friendly
Greatest Strength Honesty
Greatest Weakness Scarabs
Habits Saving people when able, hugging friends
Hobbies Lockpicking, fletching, skinning, foraging, sailing
Likes Cats, hunting, gems, friends
Dislikes Stone creatures
Fears Being rejected for who I am
Loyalties Friendships
Best Friend Taloin, Rovvigen and a few others

Appearance

You see Karystal Emberbow the Archer.
She appears to be a Half-Sylvan.
She is taller than average and has an hourglass figure. She appears to be balanced between youthful energy and mature poise. She has sultry violet eyes and rosy skin. She has waist length, flowing jet black hair. She has a heart-shaped face, a classical nose and dimpled cheeks. She has lustrous violet-black lacquer brushed onto her smoothly rounded fingernails.
Her nape of the neck is pierced with a cat-carved deep purple amethyst.
She has a slim gold ring dangling a tiny black pearl in her right eyebrow, a sleeping kitten tattoo on her leg, a blue-green scarab tattoo on her neck, and a series of alternating silver and white vaalin hoops in the ridges of both her ears.

She is wearing a long black leather coat with back-turned silver cuffs, a blue feather-shaped charm, a smooth ko'nag idol adorned with a dark panther pelt, a sleek dark leather bodice, a glass-beaded handflower caging dried rose petals, a small leaf shaped pin, a carved onyx cat pin, a bronze archer motif pin, a juniper buckskin bag tooled in a foliated design slung over her shoulder, a nightshade purple lacquered shoulder quiver bound in vaalin slung over her other shoulder, a glossy black pack secured with a fractured glowbark skeleton, some thickly scaled brigandine with a cat's paw emblazoned on the shoulders with a thin knitted dagger-pierced heart-motif bone white spidersilk undershirt underneath, a coiled mithglin chain armband, a bracelet suspending a cat charm, a pair of thin knitted spiderweb-patterned glossy black spidersilk gloves, a slender vaalin skeleton key on a thick silver waistchain, a thin knitted skull-patterned antiqued dark violet linen bag, a dark leather locksmith's toolkit, a thin knitted broken skull-patterned shadowy black spidersilk pouch, some thin knitted spider-patterned antiqued dark violet spidersilk stockings, a glossy black leather dagger sheath inlaid with dagger-shaped dark grape amethysts, and some glossy black spike-heeled boots studded with sharp obsidian thorns.

The shoulder quiver, undershirt, gloves, linen bag, pouch, stockings, and boots are crafted creations by Darrgo (prime).

History

Karystal lived a rough childhood. Born to a human father and sylvan mother, she has never felt as though she fit in. Her father abused her and her mother, didn't care for either of them and felt they were a burden on his life. Her mother brought her up as a sylvan wanting her to know the importance of where her true background lies. When Karystal came of age, her mother sent her away with a pocketful of change and her bow and quiver of newly fletched arrows, wishing her the best and to find an accepting sylvan town. Karystal traveled through many areas, shunned for being a half-sylvan, teaching herself to hunt and live off the lands and in the forests on her own.

After years of struggling, she came upon Wehnimer's Landing and was welcomed with open arms. The first house she came across after five levels of training was House Sylvanfair. She also met Baser, an elder rogue of the house, who took her in as his own, teaching her the ways of a rogue's life. He taught her how to hunt with a sword and shield, disarm and pick the locks on treasure boxes, and helped her through several trainings.

Karystal can be found in Wehnimer's Landing picking boxes in the East Tower, working in the rogue guild, hunting, or sailing with friends.