User:WHIGHTCNIGHT/EG Fishing

The official GemStone IV encyclopedia.
< User:WHIGHTCNIGHT
Revision as of 09:58, 13 October 2026 by HORIBU1 (talk | contribs) (initial creation)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Ebon Gate Fishing is the fishing activity on the four haunted fishing docks along the Gleyminn Anni River during the Ebon Gate Festival. It uses the Artisan-era Fishing system (FISH CAST / FISH REEL, lures and sinkers) with a few event-specific twists:

  • every visit to a dock costs soul shards;
  • every landed fish teleports you back off the dock;
  • every fish holds a prize.

This page covers the whole cycle from buying gear to filleting the catch. It also includes an analysis of roughly 640 logged Ebon Gate fights (October 10–13, 2026) covering cast distance, depth, rarity, line wear, time of day and skill gain.

For the general fishing system, see Fishing, Fishing equipment, Verb:FISHING, Fishing guide and List of fish.

Quick start

  1. Buy a rod, line, a lure for each depth, and the two sinkers at Rodnir's Bait and Tackle in Evermore Hollow.
  2. String the rod: PULL your spool to snap off a length of line, then PUT the length on your rod.
  3. PUT a lure on the rod. Add a sinker if you want to fish deeper than the surface.
  4. Take a raft along the Gleyminn Anni River to a dock entrance and GO DOCK twice (50 soul shards).
  5. FISH CAST NEAR|MIDDLE|FAR and wait for "You feel a brief jerk on your line…".
  6. FISH REEL until "…one final tug and the <fish> comes wriggling to the surface!".
  7. You're teleported back to the entrance. CUT the fish with a dagger to get its prize, then repeat.

Equipment

Where to buy

Rodnir's Bait and Tackle in Evermore Hollow (Lich room 31969, room 8084321) sells everything needed. Prices are in soul shards. They have varied during the event; see the shop page for current listings.

Item Use Notes
a twisted black fishing pole adorned with tiny fish skulls
a bleached bone fishing rod bound with knotted jute twine
a short rattan fishing stick with a dark cork-wrapped handle
Rod The rods are cosmetic variants of one another.
a ball of dark braided fishing wire
a spool of thin silvery fishing line
Line 50 lengths per spool. LOOK at the braided wire: "looks exceptionally strong".
a leaf-topped grey mandrake lure with tiny thorn teeth Surface lure +16 surface, +12 middle, +12 deep
a pale carved skull-shaped lure with granite-inset eyes Middle lure +12 surface, +16 middle, +12 deep
a twisted iron ebon gate lure dangling a tiny gold key Bottom lure +12 surface, +12 middle, +16 deep
a shimmering blown glass weight flecked with glitter Sinker "heavy enough to sink a line to the middle depths"
a translucent glaes weight with gleaming metallic veins Sinker "heavy enough to sink a line to the bottom"

Also on sale next door in Rodnir's Folly: the Super-Fish-All Tackle Box (holds line, lures and weights, and can be unlocked to hold fish), Bugs 2 Lure Jigs, fishing hats, and the Life Aquatic collection items.

Filleting knife: bring any dagger. Every Ebon Gate fish in the sample was "completely eviscerated" (no usable fillet) when cut open, but the prize was always found. The fillet bonuses described on Fishing don't matter here.

Rigging the rod

Action Command Game message
Snap a length off a spool PULL MY WIRE You uncoil a bit of wire from your braided fishing wire and snap it off swiftly.
String the rod PUT MY LENGTH ON MY POLE You coil some of your braided fishing wire around the reel of your black fishing pole before threading the remainder through its guides.
Attach a lure PUT MY LURE ON MY POLE You carefully fasten your … near to the fishhook dangling from your fishing rod.
Attach a sinker PUT MY WEIGHT ON MY POLE Using some slack from your line, you deftly string your glaes weight onto your black fishing pole.
Remove a lure or sinker GET LURE FROM MY POLE Refer to gear by noun plus at most one adjective: "grey lure" works, but "grey mandrake lure" does not.
Cut off the line CUT MY POLE With a swift, sharp tug, you snap the line of your black fishing pole. Your skull-shaped lure and blown glass weight fall to the ground at your feet.
Check the rod LOOK MY POLE Shows how far out the line is, the depth, the line condition, and the lure and its bonuses.

Things to know:

  • CUT only works with a lure on the line. With no lure the game refuses, so attach a lure before cutting off a worn line.
  • Everything on the line drops at your feet when you cut it. Items at your feet stop you from moving: "As you prepare to move away, you remember the … still placed alongside you." Pick them back up.
  • You can't restring a line that's still intact. Cut it first.
  • Spool size: 50 lengths. A length strings one rod.

Line condition

LOOK MY POLE reports the line's condition. It wears with every fight:

Stage Message
1 The pole's line looks to be in excellent condition.
2 The pole's line looks to be in decent condition.
3 The pole's line looks to be showing signs of use.
4 The pole's line looks to be frayed and in danger of snapping soon.

Replace the line once it reaches frayed. A snap mid-fight loses the fish, the line, the lure and the sinker: "The line of your black fishing pole strains and breaks with a sharp *SNAP*!" Afterwards, LOOK MY POLE shows "The line of black fishing pole has snapped and will need to be replaced." With frayed lines replaced, only 2 lines snapped in 637 catches. How fast a line wears depends heavily on cast distance.

The docks

There are four docks, each reached from its own entrance on the Gleyminn Anni River. The moss-covered rafts travel between the entrances. The rafts at the Misty Waters entrance sometimes don't come.

# Dock Entrance (Lich ID / room) Fishing spots (Lich ID / room)
1 Stream of Reflections 31834 / 8083431 Gleyminn Anni River, Island 32116 / 8085010, 32117 / 8085009, 32118 / 8085008
2 Misty Waters 31846 / 8083429 Gleyminn Anni River, Rocky Path 32126 / 8085004, 32127 / 8085003, 32128 / 8085002
3 Mold Marsh 32074 / 8083430 Gleyminn Anni River, Shore 32120 / 8085007, 32121 / 8085006, 32122 / 8085005
4 Moss Pond 32073 / 8083432 Gleyminn Anni River, Shore 32123 / 8085012, 32124 / 8085013, 32125 / 8085011

Entry fee

GO DOCK at an entrance:

  • A horrific, ghostly apparition steps in front of you and states, "It will cost 50 soul shards to visit the dock. If you wish to pay the cost and continue, GO dock again."
  • A horrific, ghostly apparition swirls around you and collects 50 soul shards.

Teleport after every catch

Landing a fish ends your visit: "Flashing, prismatic lights swirl around you, pulling you out of the area!" You land back at the dock's entrance, so every fish costs 50 soul shards. A snapped line doesn't teleport you, so you can restring on the dock and recast without paying again.

Overfishing

Fishing holes elsewhere can become overfished ("It looks like this area has been heavily overfished."). Overfishing is disabled at Ebon Gate (confirmed by a GM). Every spot on a dock is the same, and sharing a spot with other players has no penalty.

Sharing a dock

You'll see your neighbours' fishing messages in the third person. Only lines that say your are about you. For example:

  • With a sudden surge, the catch yanks the line of Lakishiie's rod forward… (not yours)
  • The line of your black fishing pole whips forward… (yours)

Fishing, step by step

1. Casting

FISH CAST NEAR, FISH CAST MIDDLE or FISH CAST FAR (7 seconds roundtime):

Distance Landing message Line lands at
Near …before landing with a soft *plink* right off of the side of the dock. ~88 ft
Middle …landing with a soft *plink* a good distance from the dock. ~184 ft
Far …landing with a soft *plink* quite a large distance from the dock. ~274 ft

Other replies: You must be holding a fishing rod., You can't cast without a free hand., You've already cast the line…

The depth comes from the sinker, and LOOK MY POLE confirms it:

Sinker Depth Look message
none Surface Judging from the tiny, frenetic twitches traveling along the line, the … lure attached to it is skimming the surface of the water.
blown glass weight Middle The faint, rolling twitches traveling along the line suggest that the … lure attached to it is drifting on the currents of the water's middle depths.
glaes weight Bottom The line is almost completely still, leading you to believe that the … lure attached to it is resting on the bottom.

2. Waiting for a bite

While the line sits, the game makes a bite roll every 30 seconds, starting 30 s after the cast. Each roll is shown as, e.g., [Fishing result: 102 (Open d100: 77)].

  • A result of 101 or more hooks a fish. A result of exactly 100 still misses.
  • The modifier (result minus the d100) is set by cast distance:
Cast Bite modifier d100 needed Hook chance per roll Median wait
Near +26 75+ ~26% ~65 s
Middle +31 70+ ~31% ~60 s
Far +36 65+ ~36% ~63 s
  • Depth did not change the modifier when each lure was used at its own depth (mandrake at the surface, skull in the middle, ebon gate on the bottom). The +16 bonus applied equally at all three depths.
  • Fishing level adds a little: about +0.2 per level. See Fishing level.
  • Waiting doesn't need any input from you. There's no need to reel while waiting.

The game picks one of several flavour messages for a missed roll, regardless of how close the roll came, for example:

  • A few bubbles drift lazily to the surface, but the line of your … remains still.
  • You watch intently as the line of your … drifts, but the depths remain unyieldingly calm, even the fish unimpressed with your efforts.
  • You feel a faint tremor through the line of your …--a false hope, as it is only the current…
  • A faint shimmer of light catches on the … lure of your … as it bobs in the water, but nothing rises from the depths to investigate.
  • You wait patiently as the … lure of your … drifts aimlessly in the current. No curious fish take notice.

A hook:

You feel a brief jerk on your line before it begins to reel out wildly. You manage to yank your black fishing pole back to set the hook. The pole bends and its tip dips as the catch on your line weaves back and forth in a frantic effort to escape!

WEIGH MY POLE while a fish is on reports its weight: "You carefully examine the black fishing pole and determine that the weight is about 4 pounds."

3. The fight

Each FISH REEL (about 6–8 seconds roundtime) is a roll against the fish. Between your reels, the fish takes its own turns and pulls line back out. A result of 100+ is a success, and the message only tells you whether the roll passed or failed:

  • Reel gains line: Your muscles work in steady rhythm as the line of your … tightens and the reel clicks smoothly., Your grip steadies as you reel your …, the tension on the line taut but controlled.
  • Reel fails: Your … groans in protest as you try unsuccessfully to reel in your catch…, You brace yourself and reel with all your strength, but the line feels locked in place.
  • Fish turn, you hold it: Your catch fights, sending small ripples across the water. You maintain control…
  • Fish turn, it takes line: With a sudden surge, the catch yanks the line of your … forward…
  • Fish turn at the line's limit: Your … bends alarmingly as the fish at the end of your line jerks and tugs violently in its attempt to escape. You have no more slack to let loose!
  • Landed: You give your … one final tug and the rainbow roosterfish comes wriggling to the surface! Moving swiftly, you quickly unhook it from the line and take hold of it tightly.
  • Progress (sometimes shown): Your hook is now about 23 feet away.

Every fight has two stages.

  1. The fish is fresh. For about the first 100 seconds (about 15–16 reels) the reel modifier sits around −23 (it was −25 at level 0), so reels almost never gain line. The fish pulls the line out toward the 300 ft limit.
  2. The fish tires. The modifier suddenly jumps by about +70 (to about +48), nearly every reel gains line, and the fish comes in.

It's the reeling that tires the fish. In a test, resting 180 s before reeling left the modifier flat, and the fish tired 13 reels after the reeling began. Reel straight away and keep reeling. A fight lasts about 200–230 seconds / 30–36 reels, almost regardless of distance, depth, rarity or fish weight.

4. The catch and its prize

After the teleport, cut the fish open: CUT MY <fish> WITH MY DAGGER.

You cut into the iridescent roosterfish's flesh and after a few deft strokes, completely eviscerate the poor creature. Brushing guts and scales off both your hands and dagger, you wonder if that particular type of fish just wasn't meant for filleting.
In addition, you find a slice of golden requiem sunstone inside the roosterfish's belly. You toss the remaining carcass aside.

Every Ebon Gate fish held a prize (625 of 625). FISH TOTAL tallies your catches by rarity. Ebon Gate fish have no "It is of … quality" line when you LOOK at them, so check which FISH TOTAL count went up to find out a catch's rarity.

Fish

Each depth has its own fish. The ichor-covered tendrils and the tentacled aberration appear at every depth.

Rarity Surface (no sinker) Middle (blown glass) Bottom (glaes)
Common glowing butterflyfish giant ratfish viridian-spined lionfish
long-spined lionfish
Uncommon aquamarine parrotfish
pale yellow parrotfish
viridian parrotfish
green-black frogfish
grey and brown frogfish
six-horned cowfish
four-horned cowfish
Rare multihued roosterfish
iridescent roosterfish
rainbow roosterfish
floppy-finned dogfish
dark umber dogfish
violet-spined hogfish
ichor-covered tendrils (sometimes)
Epic yellow-finned batfish
ichor-covered tendrils
jagged-toothed tigerfish
ichor-covered tendrils
three-eyed catfish
ichor-covered tendrils (sometimes)
Legendary tentacled aberration tentacled aberration tentacled aberration
Weight 2–5 lb 4–9 lb 7–14 lb

Rarity odds

From one character's FISH TOTAL after 637 Ebon Gate catches:

Rarity Count Share
Common 258 40.5%
Uncommon 170 26.7%
Rare 119 18.7%
Epic 66 10.4%
Legendary 24 3.8%
Lines snapped 2

Rare-or-better fish were about a third of catches at every depth (surface 36%, middle 32%, bottom 28%), and epic and legendary odds were the same at every depth (about 14%). Depth mainly decides the species and weight, not the odds of a rarer fish. Rarer fish didn't fight any longer:

Rarity Fights Average fight Reels Average weight
Common 258 214 s 33.5 5.7 lb
Uncommon 164 215 s 33.8 5.6 lb
Rare 116 214 s 33.3 5.1 lb
Epic 63 222 s 34.6 5.8 lb
Legendary 24 220 s 34.1 6.0 lb

Prizes

Prizes come from a shared pool, whatever the fish's rarity or depth. Common finds include:

  • vellum and parchment pages
  • skirt pins and spider pins
  • wispstone, auroraline, everine, agate and soulstone gems
  • horsehair pendants and wrist-cuffs
  • tombstones, coffins (containers, so empty them before selling) and tarantulas
  • bottles, dyes and masks
  • occasionally a glittery fishing lure

The ridge-edged painted wooden coin (the token used at the Bittermere Woods wishing well) came from 12 of 635 catches (~2%), from fish of every rarity and depth and at every distance and dock. Its find message is the same as any other prize's.

Analysis

The data comes from automated fishing logs (Lich tfish v2.0.0 with verbose debugging) of one character at Stream of Reflections, October 10–13, 2026. The character's fishing level went from 0 to 20 over that time. About 640 fights were logged, about 450 of them in an even rotation of all nine cast distance × depth pairs, with each depth using its own lure. All times are Eastern, which is the game's clock.

Cast distance

Near Middle Far
Bite modifier +26 +31 +36
Line lands at ~88 ft ~184 ft ~274 ft
Median wait for a bite ~65 s ~60 s ~63 s
Average fight ~205 s ~223 s ~224 s
Cast to landed fish ~326 s ~307 s ~320 s
"No more slack" turns per fight 0.0 1.1 4.9
Fish landed per line ~11.5 ~8.8 ~6.5
Rare or better 36% 34% 27%
  • Near's shorter fights don't make up for its slower bites. Middle is the most efficient, by about 5%.
  • Far puts the most strain on the line for no gain in speed, and it had the lowest share of rare-or-better fish in the sample.
  • Near makes a line last the longest.

Line wear and the 300-foot limit

The line can run out to at most 300 feet. While the fish is fresh it pulls toward that limit, and each fish turn there gives "You have no more slack to let loose!". Lines wear faster under that strain:

  • A far cast already starts at ~274 ft, so it reaches the limit about 5 times a fight. A line lasts about 6–7 fish.
  • A near cast starting at ~88 ft never reached it. A line lasts about 11–12 fish.

Line is cheap next to the dock fee, so this mostly costs time spent restringing.

Depth

Depth Fights Common Uncommon Rare Epic Legendary Average weight
Surface 147 34% 29% 22% 10% 4% ~3.5 lb
Middle 146 43% 25% 18% 9% 5% ~5.9 lb
Bottom 146 45% 27% 14% 10% 4% ~10.0 lb

Epic and legendary odds were the same at every depth. The surface gave slightly more rare fish, but that difference is about the size of the random spread for ~146 fights each. Fish a depth for its species and weight.

Time of day

Eastern time Fights Average bite wait Hook chance per roll Average fight Rare or better
00–03 60 121 s 25% 209 s 31%
03–06 62 110 s 27% 210 s 34%
06–09 69 87 s 34% 200 s 30%
09–12 42 120 s 25% 212 s 32%
12–15 31 101 s 29% 245 s 45%
15–18 30 134 s 23% 230 s 30%
18–21 41 92 s 32% 212 s 42%
21–24 58 108 s 28% 217 s 31%

No time-of-day effect was found. The bite modifier changed from day to day (fishing level), not with the hour. The swings above are within the random spread for 30–70 fights per block.

Fishing level and skill gain

Each skill gain shows: "Satisfaction surges through you as you gain new insights into the art of fishing!" Check your level with FISH STATUS:

Fishing Level: 15
Active Perks:
    none
You will unlock your second Fishing Perk when you achieve level 25 in Fishing.
  • Levels are capped at 5 per day at Ebon Gate. The logged character went 0 → 5 → 10 → 15 → 20 on consecutive days, and the count starts over at midnight Eastern.
  • Skill gains came with landed fish of any rarity.
  • Each level added about +0.2 to the bite and reel modifiers. The reel modifier at the start of a fight went from −25 at level 0 to about −20.5 at level 20. That's minor next to cast distance (+5 per step).
  • Perk slots open at levels 10, 25, 50 and 100 (see Fishing).

Which catch of the day each level came on:

Day Catch numbers Day's last level at
Oct 11 1, 4, 6, 13, 15 01:25
Oct 12 2, 4, 9, 12, 16 01:27
Oct 13 (after the GM change) 17, 20, 45, 68, 101 09:31

October 12 changes

A GM posted on October 12:

Fish have had their stamina significantly reduced, but there is a much lower chance to rank up in fishing on the EG grounds now.

  • Ranking up: clearly lower. The day's 5 levels took about 100 catches instead of about 15.
  • Fish stamina: not yet visible. Fights logged up to October 13 10:20 still averaged ~215 s, and the fish still tired at ~100 s. The character stayed logged in throughout, so the change may only apply after logging in again or a game reboot.

Throughput and cost

  • About 10–11 fish an hour while fishing continuously.
  • About 525 soul shards an hour in dock fees, plus a line every ~9 fish and lures and sinkers that only run out when a line snaps.

Recommendations

  • Cast middle. It gives the most fish per hour, and lines last longer than at far. Cast near if you'd rather restring less often.
  • Use the matching lure for your depth (mandrake at the surface, skull with blown glass, ebon gate with glaes).
  • Choose a depth for the fish you want (species and weight), not for rarity.
  • Reel immediately and keep reeling.
  • Replace frayed lines before casting. Attach a lure first so CUT works, and pick up what falls at your feet.
  • Gaining skill is limited to 5 levels a day, starting over at midnight Eastern.

Automation

The Lich script tfish (elanthia-online/scripts, v2.0.0+) automates all of the above:

  • entering the dock and paying the fee;
  • casting, waiting and reeling;
  • replacing worn lines (replace_line_at);
  • lures for each depth (lure_surface, lure_middle, lure_deep);
  • cycling the sinker and cast distance (cycle_weights, cycle_distance);
  • filleting and stashing prizes, with an announce_finds report;
  • picking a dock (dock: 1–4 or a name).

;tfish check confirms your gear and ;tfish list shows your settings.

Open questions

  • What message does a fish that escapes without snapping the line give?
  • Does the Tier 5 "…probably deserves a close inspection" prize message exist in the new system?
  • Does the October 12 stamina change apply after logging in again?

See also