Locate Person (116)

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Locate Person (116)
Mnemonic [LOCATE]
Duration Instantaneous
Utility Magic  
Subtype Location 
Components any player character 
Availability All 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive


The Locate Person spell shows the room of the target character of this spell, provided he or she is in the same realm of the caster. This spell returns text as if someone in the same room as the target used the LOOK verb, as it shows the room title, description, individuals present, creatures and items present, and the obvious exits of the room. In addition, everyone in the target character's room will see the text, "Suddenly you have the strangest feeling that you are being watched. The feeling fades as quickly as it came."

Certain rooms do not allow a character within to be located, and will return to the caster a message that is similar to the message recieved as if the target was out-of-range. In additon, the spell, Unpresence, prevents a target from being located, and the Locate Person spell returns a message as if the target was out-of-range. Hidden or invisible targets return a message along the lines of, "What were you referring to?"

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