Web (118)

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Web (118)
Mnemonic [WEB]
Duration Instantanous
Attack Magic - Damage - Disabling  
Subtype Warding, Bolt, Area Effect 
Target(s) Single or Room 
Interval Special (see left) 
Damage Type Hitpoint (Bolt version) 
State(s) Inflicted Webbed
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive


- General Information -

Web has three different versions of the spell:

Warding:

With warding, the caster attempts to ensnare a single target in sticky webbings. New, successful casts will stack the duration upon the target up to a max duration of 60 seconds. The target is also subjected to a 25 TD pushdown.

Upon failing the warding of a Web spell, the target will be webbed. The duration of the webbed status condition is dependent on how badly the warding was failed.

Area Effect:

The area version of Web allows the caster to cast Web, with no specified target, and it will create a large web throughout the room with a duration of 5 minutes or until its snare charges run out, whichever comes first.

A new web will start with 2 ensnare charges. But training in Spiritual Lore, Summoning will increase the numbers of ensnares charges by 1 at 5/15/30/50/75/105/140/180 ranks. A max of 10 total ensnare charges achieved at 180 ranks of lore.

Encumbrance plays no part in the hidden spiritual TD warding roll generated when area webs trigger. When someone or something gets tangled in an area web, the max duration they will stay ensnared is 60 seconds.

Bolt:

The bolt version of Web, which only takes 9 mana to cast, becomes accessible once 20 ranks of Spiritual Lore, Summoning is achieved. Casting from any stance higher than guarded causes the bolt version of web to be cast at a single target, causing damage and the possibility of a knockdown. When the target is hit successfully there is also a chance that enough webbing is used to ensnare the target for a period of time.

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Web (118) Bolt DF .520 .420 .330 .300 .210
AvD 52 44 43 42 41 39 37 35 33 44 40 36 32 52 46 40 34

As with all bolt spells, training in Spell Aiming increases the chance of the bolt hitting the target. Additionally, one may train in Spiritual Lore, Summoning to also increase the chance of ensnaring the target in a sticky webbing by 1% for every 2 ranks. At 140 ranks there is a 100% chance to hit a like-level target. Over training will offset any additional level penalty.

The warding version can still be cast after this version is unlocked. To do so, one must cast the spell at a target in defensive or neutral stance.

Interactions with other spells:

Several spells interact with the Web spell.

Fire Spirit (111), Major Fire (908), and gold wands can be used on a web (both on a webbed creature and an area effect web) to set the webbing on fire. This does additional damage to the creatures ensnared in the web, but the web will dissipate quicker.

Call Swarm (615) will enhance the strength of the web. Messaging can be viewed here.

Dispelling Web

Untrammel (209) will dispell webbing, both area and targetted.

Alchemy-made fine opaline dust containing the Untrammel spell can be used with no MIU to dispell webs.

Casting a fire bolt or waving a gold wand at the area web will burn it, causing it to dissipate faster. Vials from immolation traps removed via Lock Mastery can be hurled at the web to burn it, as well.

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