Verb:SACRIFICE

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Revision as of 14:45, 12 July 2015 by SPYRIDONM1 (talk | contribs) (Updated article including cooldown table. Still needs additional fleshing out re: channel and infest)
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A sorcerer can sacrifice weakened creatures, converting their animus into usable mana. The animus is the energy linking the ethereal spirit to physical body. Creatures near death are more susceptible to the disruption of their animus, which will ultimately end their lives anyways. Only living creatures can be sacrificed (undead cannot), and only sorcerers can learn to sacrifice.

Obtaining the Ability

Sacrifice is an inherent ability granted to all sorcerers. The previous method of learning sacrifice from the teachings of another sorcerer, while no longer necessary, is still available and can serve as a roleplaying opportunity. The same requirements still apply. The sorcerer being taught must have knowledge of the Mind Jolt spell although it is not necessary to be able to cast it. The action of teaching sacrifice will incur 15 sec of RT for both teacher and student, and requires that the teacher be at least level 20. This instruction will also grant the teacher a small amount of experience and take 1 spirit point from them.

  • SACRIFICE TEACH {character} : teaches the sacrifice ability to another sorcerer

You take Sorcerer to the side and begin to instruct him in the necromantic method that was once taught to you. You explain the secrets of focusing one's will on the victim's animus, and how the student may supply a small amount of his own spirit to initiate a link with the victim.

You go on to teach Sorcerer how to control the spiritual link once it is created, and the secrets of overcoming and dominating the victim, including using physical and mental pain to cause a victim's will to weaken. You complete the lesson with instructions on drawing the dominated victim's animus from its body in the form of mystical energy. You feel drained!

Attempting to teach a non-sorcerer to sacrifice gives the following messaging:

Sorcerer looks like he was about to say something to you, but he hesitates, obviously having changed his mind.

Executing a Sacrifice

For targets whose level is similar to that of the sacrificer, their health must first be reduced to 1/3 its total (33%) or less (be aware some creatures can heal or regenerate). Targets well below one's own level may be sacrificed without this requirement. Likewise, targets above one's level are more difficult to sacrifice, sometimes above one's skill entirely. Regardless of relative level, the lower the target's health, the easier it will be to sacrifice them. Next, the target must be incapacitated. This is usually done via Mind Jolt's stun effect, though other spells such as Web and Bind can also be used. The sacrificer need not deal damage or in incapacitation themselves in order to succeed. Once a successful sacrifice is made, attempts cannot be made until the cooldown period expires.

  • SACRIFICE {creature} : makes an attempt at sacrificing the target
  • SACRIFICE CHANNEL, learned at 60 Necromancy Lore ranks, allows a Sorcerer to direct the energy of a sacrifice into their Animate, healing it of injuries and refreshing its animation to 20 minutes.
  • SACRIFICE INFEST, learned at 100 Necromancy Lore ranks, allows a Sorcerer to taint the energy of a sacrifice, weakening the next few spawns of the same type of creature for a short amount of time.

Effects of Sacrifice

Attempts cause the expenditure of spirit points and 10 sec of RT, regardless of outcome (failures during the cooldown not included). Failed attempts can drain 1-2 spirit on minor failures and up to 5 on major ones. A successful attempt will cost 2 spirit, kill the target, and return mana to the sacrificer. Corpses can be looted normally after death. A combined Elemental Mana Control and Spiritual Mana Control skill bonus of 102 (24 ranks total) is required to obtain the full amount of mana from a sacrifice.

  • The maximum amount of mana transferred is [20 + (level of target)]. For instance, the successful sacrifice of a level 50 creature will return (20+50=70) 70 mana.
First person
Success You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the forest bendith.
You feel drained!

Steeling your thoughts, you begin to draw energy from your victim.
The bendith contorts in agony, her mouth open in a silent scream!

Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!
The forest bendith drops lifelessly to the ground.
You feel 62 mana surge into you!
Roundtime: 10 sec.
Failure You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the forest bendith. You struggle to control the link, but it dissipates with no effect.

You feel drained!
Roundtime: 10 sec.

Failure due to last sacrifice being too recent You steel your thoughts and focus on the sprite, but you are unable to draw enough of your energy to drain such a powerful foe. Perhaps you should wait a while longer.
Third person
Success Ulthripe appears to be in deep concentration as he stares at a forest bendith.
Ulthripe looks drained!
The bendith contorts in agony, her mouth open in a silent scream!

The forest bendith drops lifelessly to the ground.
Failure Ulthripe appears to be in deep concentration as he stares at a forest bendith. A moment later he blinks quickly and breaks his gaze away from the bendith, hissing.
Ulthripe looks drained!

Cooldown

Each successful sacrifice has an accompanying cooldown period of 10 minutes. Ranks in Sorcerous Lore, Necromancy will reduce the time according to the following:

  • Ranks 1 to 120: -2 seconds per rank
  • Ranks 121 to 200: -0.75 seconds per rank
  • Ranks ≥200: -1.5 seconds per rank

The table below lists cooldown durations at various lore thresholds.

Necromancy
Ranks
Cooldown
(in minutes)
0 10
30 9
60 8
90 7
120 6
200 5
240 4


Sacrifice has been updated to display messaging when the cooldown has expired. Additionally, while the cooldown is active, SPELL ACTIVE, as well as the StormFront Active Spells window, will display its remaining duration.

You feel refreshed enough to sacrifice another animus.
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