Haste (535)
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Haste provides a wizard with a reduction in roundtime based on the following formula (all fractions are rounded down):
- Final RT = (RT - [1 + X + Y]) * (75 - Z)%
- X = Air Lore Bonus; Increases by +1 at 24 ranks, 100 ranks, and 200 ranks
- Y = Major Elemental Bonus; Increases by +1 at 51 ranks and 100 ranks
- Z = Major Elemental Spells Known / 3
For example, with 27 MjE ranks, 24 Air Lore ranks, and a five second RT:
- X= 1; Y = 0; Z = 9
- Final RT = (5 - [1 + 1 + 0]) * (75 - 9)%
- Final RT = 3 * 66%
- Final RT = 1.98; Which rounds down to a 1 second RT.
A second example, at 51 MjE ranks, 24 Air Lore ranks, and a six second RT:
- X= 1; Y = 1; Z = 17
- Final RT = (6 - [1 + 1 + 1]) * (75 - 17)%
- Final RT = 3 * 58%
- Final RT = 1.74; Which rounds down to a 1 second RT.
Also, the benefit of MjE ranks does not appear to be capped by the caster's level.
The skills of the person benefiting from the spell are used for this formula, not those of the caster. Therefore, non-wizards will see (RT - [1 + X]) * (75)%. The only variable would be the amount of Air Lore ranks, which behave the same as variable X in the above formula.
Lore Benefits
Training in Elemental Lore, Air provides two benefits:
Decreased Final RT
An additional second is subtracted from the final RT at 24, 100 and 200 ranks of Elemental Lore, Air.
Elemental Lore, Air Ranks 24 100 200 Seconds subtracted from final RT -1 -2 -3
Increased Duration
The duration of haste is 60 seconds + (0.3 × Elemental Lore, Air ranks).
Elemental Lore, Air Ranks 4 7 10 14 17 20 24 27 30 34 37 40 44 47 50 54 57 60 64 67 70 74 77 80 84 Bonus Duration 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Total Duration 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 Elemental Lore, Air Ranks 87 90 94 97 100 104 107 110 114 117 120 124 127 130 134 137 140 144 147 150 154 157 160 164 167 Bonus Duration 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Total Duration 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 Elemental Lore, Air Ranks 170 174 177 180 184 187 190 194 197 200 204 207 210 214 217 220 224 227 230 234 237 240 244 247 250 Bonus Duration 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 Total Duration 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135
Messaging
- Initial cast
You begin to notice the world slow down around you. Strange.
- Wearing off
You notice that things have returned to their normal speed.
Customary Uses
This spell is primarily used in combat situations by War Mages as part of their unique combat style, which involves repeated attacks with a weapon upon a single target.
In the form of imbedded items, rechargeable items or scrolls, it is often used by other adventurers for a similar purpose.
As it is not limited to selfcast use, Wizards of all types can often be seen casting this upon other adventurers, particularly in group hunting situations or in cases when those adventurers are engaging in activities known to cause long roundtimes (such as healing, box picking, or use of Raise Dead (318), among others). Some wizards have also been known to use it in combination with Enchant Item (925).
Note: Haste is ignored with ALCHEMY commands. However, it does function with various alchemy-related tasks which have other verbs.
Alchemy Recipes
A thick silver potion casts Celerity (506).
The first recipe requires ingredients from Zul Logoth and Ta'Illistim, while the second requires ingredients available in the Landing.
Profession | Wizard |
Discipline | Potions |
Spell | 506 |
Uses | |
Rank taught | 23 |
Rank end | 38 |
Location | All |
Alchemy Recipes
A thick silver potion | |
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Eastern version | Western version |
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External Links
Resources
- Major Elemental Spell Circle: Haste, on Play.net