Haste (535)

The official GemStone IV encyclopedia.
Revision as of 00:21, 29 January 2016 by AMMINAR (talk | contribs) (took a crack at some plain English)
Jump to navigation Jump to search
Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Haste (535)
Mnemonic [HASTE]
Base Duration 1200 sec.
Added Duration 60 sec. per MjE rank
Span Stackable
Utility Magic
Type Combat Utility
Availability Self-cast
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Haste reduces nearly all roundtimes except for the offensive combat actions, and selected utility actions, that are affected by the Celerity spell. Example areas of roundtime reduction are the imposed roundtime from offensive creature and combat maneuvers carried out against the caster, or the movement roundtime incurred when traversing certain obstacles. Training in additional ranks of the Major Elemental spell circle (benefit capped at level) and Elemental Lore, Air increase the roundtime reduction, as given by the following formula:

Haste formula.gif

The maximum possible roundtime reduction that can be attained with this spell is a 60% reduction of the original roundtime. With this maximum reduction, the end result would be 40% of the original roundtime (e.g. a 10-second roundtime would be reduced to 4 seconds, and a 20-second roundtime would be reduced to 8 seconds.) This maximum benefit is attained when MjE ranks + EL:Air ranks = 200.

Without any training in Elemental Lore, Air and the minimum 35 ranks in Major Elemental spell circle, the caster will see roundtimes reduced by 27%, and will therefore see 73% of the original roundtime (10 seconds would be reduced to 7.3, and 20 seconds would be reduced to 14.6 -- the formula rounds down, resulting in roundtimes of 7 seconds and 14 seconds, respectively.)

Lore Benefits

Training in Elemental Lore, Air reduces roundtimes by 1% for every five ranks, limited by the maximum total reduction of 60%.

Training in the Major Elemental spell circle also reduces roundtimes by 1% for every five ranks, limited by the maximum total reduction of 60%. This benefit is capped at level (so it is not possible to gain extra benefit by overtraining Major Elemental.)

Messaging

Initial cast

You begin to notice the world slow down around you. Strange.

Wearing off

You notice that things have returned to their normal speed.

Resources