Ranged Weapons
Ranged weapons are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in GemStone IV: a bow and a crossbow.
Bow roundtime is determined by the base RT subtracted by one's STR bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a giantman archer with maxed out strength can achieve that without spells or Surge of Strength. Sniping (shooting a target from hiding) and aiming (using the aim verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus.
Max Ranks and Training Point costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 3/1 | 2/1 | 4/1 | 4/2 | 6/2 | 3/1 | 9/3 | 14/3 | - | 14/3 | 14/3 |
Damage Factors and Attack versus Defense
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Short bow | DF | .325 | .225 | .275 | .250 | .100 | 5 | 3 | Puncture/Slash | 35/180 | ||||||||||||
AvD | 20 | 27 | 26 | 25 | 24 | 20 | 18 | 16 | 14 | 31 | 27 | 23 | 19 | 27 | 21 | 15 | 9 | |||||
Composite bow | DF | .350 | .300 | .325 | .275 | .150 | 6 | 3 | Puncture/Slash | 50/225 | ||||||||||||
AvD | 25 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 42 | 38 | 34 | 30 | 36 | 30 | 24 | 18 | |||||
Long bow | DF | .400 | .325 | .350 | .300 | .175 | 7 | 3 | Puncture/Slash | 60/315 | ||||||||||||
AvD | 25 | 33 | 32 | 31 | 30 | 29 | 27 | 25 | 23 | 42 | 38 | 34 | 30 | 38 | 32 | 26 | 20 | |||||
Light crossbow | DF | .350 | .300 | .325 | .275 | .150 | 6 | 4 | Puncture/Slash | 50/285 | ||||||||||||
AvD | 25 | 31 | 30 | 29 | 28 | 25 | 23 | 21 | 19 | 39 | 35 | 31 | 27 | 32 | 26 | 20 | 14 | |||||
Heavy crossbow | DF | .425 | .325 | .375 | .285 | .175 | 7 | 5 | Puncture/Slash | 60/315 | ||||||||||||
AvD | 30 | 36 | 35 | 34 | 33 | 31 | 29 | 27 | 25 | 46 | 42 | 38 | 34 | 40 | 34 | 28 | 22 |
Attack Strength
Ranged attack strength formula:
AS | = | Dexterity bonus + Ranged Weapons skill + Truncate[(Perception ranks - 40)/4] + Truncate[(Ambushing ranks - 40)/4] + (Bow enchant + Arrow enchant) + crossbow kneeling bonus |
Perception + Ambushing ranks - Perception only gives additional AS up to 2x ranks per level, even if a character can train more ranks or uses skill enhancive items. For example, at level 50, up to 102 ranks in Perception will count towards ranged AS. The bonus from Ambush can exceed 2x with enhancives.
Note that the -40 to ranks in the formula never results in a negative number. The bonus does not start till you have 40 ranks in either.
Bow enchant + Arrow enchant - These values combine up to +50, or a 10x enchantment.
Kneeling bonus - While firing a crossbow, kneeling or lying down adds +30 AS.
Resources
- The Art of the Bow: Guide
- List of woods
- Puncture critical table
- Sighting
- Missile Weapons, on Play.net
- Officials folder
- The Archery Haven guide, on Archeryhaven.com
- QRS Script, on GSGuide.net