Ambush

The official GemStone IV encyclopedia.
Revision as of 18:06, 19 December 2017 by WINTERDAWN (talk | contribs) (Brought over the bug warning from the shield page. I tested the bug.)

Jump to: navigation, search

Ambushing an opponent can be done in several different ways. Many take advantage of the element of surprise by combining Ambush with Stalking and Hiding, which can take a foe unawares and limit its ability to defend against a quick blow. Others utilize the skill in the open as a means of targeting their attacks. More training in the Ambush skill will allow a combatant to focus with ease on where his or her blows ought to land. High Agility and/or Dexterity will increase the speed of the ambush. More Ambushing skill relative to the target's level will result in decreased Defensive Strength (DS) for that target.

Ambushing from hiding is the ability to make a very precise attack, employing the element of surprise. To use the Ambush skill, approach a target undetected and strike before the quarry can react to defend or strike back. First HIDE, and then, while hidden, make an attack using one of the options detailed below. Enhanced skill in Ambush then modifies the attack by increasing the amount of damage on a successful hit. Training in Ambushing will increase the stance pushdown and critical weighting of an attack made from hiding or invisibility, but an attack made from hiding with a ranged weapon only gains the stance pushdown effect and not the added critical weighting.

Training in this skill also aids in aiming from an unhidden position when using the AMBUSH verb, or when using Ranged Weapons or Thrown Weapons.

Bug Warning - There is a roundtime bug that occurs while ambushing with a shield: if you fail to find an opening the roundtime for the ambush failure is increased (IE: 5 -> 10). This issue is most noticed by characters of the Giantmen race when ambushing small creatures, because the failure to find penalty in that situation cannot be fully trained away due to skill caps. This can cause issues in the Rift and Duskruin hunting areas because of the small creatures there. Other races can also experience this issue, despite being able to completely train away the failure penalty, by introducing other negative factors such as ambushing while prone. The best way to see this bug is to take a character with no ambush training and ambush someone with and without a shield. As of December 19th, 2017 the bug has not been fixed. However, the bug is not something that should cause concern over race and hunting style selection as there are numerous ways to mitigate it from happening.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 1 1 2 1 1 - 1 1
Training point Cost 2/1 3/4 3/2 4/4 4/5 3/3 12/12 15/15 - 15/14 15/10

Different Ways to Ambush

This section has not been added yet; please add to it now!

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.

Resources