Cheatyface Guide: Difference between revisions

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If you use this guide, you recognize and accept the above tenants of the method.
If you use this guide, you recognize and accept the above tenants of the method.

==Statistics==

Revision as of 10:42, 6 February 2015

THIS GUIDE IS A WORK IN PROGRESS AND WILL NOT BE CONSIDERED COMPLETE AND RELIABLE UNTIL THIS MESSAGE IS GONE

  • If you want to contribute to this page in a substantial way beyond copy-editing and fact checking, please chat with me on the Discussion page!

This is a classless guide to getting the most mechanical benefit out of a character's first thirty (30) days. It would make utopians, Marxists, and capitalists rejoice in equal grandeur.

The Cheatyface guide to the first 30 days

The purpose of this guide is to lay out in no uncertain terms how to make the most of a character's first thirty (30) days. In that time, skills will immediately migrate, and statistics can be changed up to five (5) times. These benefits come at no cost or penalty, the only investment being the player's time to plan, implement, and in some special cases await the results of the changes. This guide aims to be as relevant for new, returning, and experienced players.

The guide's author has often jokingly referred to the methodology as the "cheatyface method" with some regularity. However, the terminology "cheat" here does not imply any violation of game policy. It does, however, attempt to maximize the most possible benefits from certain mechanical possibilities that are only offered to characters for the first thirty (30) days after their creation. Basically, the methods outlined in this guide certainly feel like cheating, hence the name. For a new player, these insights may illustrate how to try many different combinations of skill arrangements; for more experienced players, it will show how to get more personal buff spells than you may have ever realized was possible, or maximize your skill setup for specific tasks, like an individual bounty. If nothing else, be warned that you might cheat yourself out of a more traditional grind and unique experience by applying the tactics outlined in this guide.

    — Kaldonis Harvest-Moon, on behalf of groups who chose not to be named or associated.

Basic assumption and approach

Normally, changing a character's skills can be done once a year for free (the annual 'fixskill'); this can be done more often with a 'fixskill' potion, or, in unusual cases of class overhauls, an additional option is granted. Skill migration also exists, where by electing to lose a certain skill, a character can eventually gain a new skill, but this has fairly limited application and requires large amounts of in-game time. Changing a character's stats is normally only possible by a very expensive means, a 'fixstat' potion.

The possibility to instantly change skills and statistics is limited for a reason—it is very powerful! In the first thirty (30) days, a character can change their skills an arbitrary number of times almost immediately, and change their stats five (5) times after the initial assignment (six in total). This guide aims to take the fullest advantage that these possibilities offer us.

This is a guide which is largely without regard to class. You're going to acquire a claidhmore and smash creatures. You're going to cast buff spells at yourself, because even warriors and rogues can do this.

You will, along the way, learn some extreme possibilities (usually called 'mutant') available to your class. You will also learn, as a result, the limitations of your specific class, as well as its strengths. However, you will not necessarily learn how to cope with canonical situations or standards for your class at the outset. However, over the first thirty (30) days, you will edge closer and closer to either a more archetypal design or your chosen path, having explored many options.

Warnings and Doctrine

The Cheatyface doctrine stipulates:

  • I do not expect the Cheatyface method gives me a reasonable introduction to my class under normal circumstances.
  • I will conveniently plow my way through some early levels, because they are boring.
  • Although I may learn and do many things, those things might not be very useful skills to learn in the 31st day for this particular character.
  • I will get lazier and lazier about min/maxing my character, and slowly hone in on a skill set that is probably more appropriate for my character.
  • I will remember to set aside my last fixstat and set my skills to my character's proper training path before the first thirty (30) days expire.

If you use this guide, you recognize and accept the above tenants of the method.

Statistics